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DarkSoul

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About DarkSoul

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  1. Yeah I'm familiar with the load order stuff, but what I meant was, why wouldn't the original version just be deleted, and then replaced by one of the two versions above?
  2. Wouldn't the one you fixed just overwrite the original mod?
  3. Thanks for all this man, I was going to figure out and how to do it all myself but as usual I ended up diverting my attentions elsewhere lol so no worries about it taking long haha. Appreciate the work you've put in to fix this lot because it's a really damn cool mod. I still haven't tested the other piece with the airport spawner in the garage entrance so I don't know how that will behave, but if I understand right there is that version above, and then what you posted now which will have the airport spawner on the park tile like it originally was?
  4. Does the vehicles using it a lot have an actual effect on it or is it just a visual thing?
  5. I want functional purposes for sure, I just wasn't sure if this was "normal" or not, so now I know. I think it can be mitigated if the kiosk is placed on a different road from the entrance.
  6. Also wanted to clear up the driving into the garage thing. I didn't mean all traffic, but specifically the police kiosk garage tile. If it's placed near'ish the garage entrance then the cop cars leave the kiosk in droves and just drive immediately to the garage entrance. It's weird not only in that they're only going from kiosk to entrance, but also the sheer amount of cars generated that are driving directly to the garage and only the garage. I don't know how far this "effect" applies and if it stops if the kiosk-garage is placed X distance away from the entrance. I know what you mean about balancing stuff though, I too am in the middle of other things lol. I've stepped away from this briefly since the airport spawner "bug" came to light and I can't figure it out. I'll keep checking in here for sure though, overall I'm still going through my plugins from my old game and cleaning things up and/or updating them as necessary. I want things nice and organized this time around
  7. again, no worries man, I was just curious if you'd found anything, I wasn't aware that you'd gone that far into it though lol. I'd definitely be interested in it though because that's why I'm trying to "fix" it for my game, and yeah I agree, it is a bit cheaty and I didn't want that myself. I used to like that sort of thing but I want to try and build a little more realistically now and being able to construct custom sized parking lots that are functional is a great mod but it doesn't make sense for it to be providing such a park effect for every tile. it's a parking garage lol.
  8. did you ever end up taking a look at the airport spawner? I'd like to try and sort that out if possible but I have no idea what I'm doing in that regard lol. Also I noticed that the police kiosk tile will send out cars that will then immediately drive right into the garage entrance. I think this only happens if the kiosk is too close to the entrance though but I'm not really sure as I haven't actually sat there to test it all that much.
  9. wow, thanks a ton man that's amazing stuff. I've used datpacker once but I'll run that single 8 level garage dat file through it and clean those things up then I guess. No worries on trying to get back to me today if not possible. I'm just messing around and trying to learn what I can for now. When I look at the lot editor for the "8 level shuttle spawner" lot(open park area tile) down under "Lots>Props" it has a bunch of props in there, like the garage level pieces. the entrance (8 lvl new entrance) doesn't. Not sure if that's relevant, but really the only other change I want to make here is to move that spawner after that I think I've got everything about this one covered in terms of naming things "properly" etc.
  10. found the spawner, it is a prop not a building. I put the spawner in the entrance lot and it doesn't spawn any vehicles. but on the open park area it spawns TONS of airport shuttles.
  11. So now I want to put the airport spawner in the entrance of the garage instead of in the park area because honestly that makes way more sense to have airport shuttles coming from the garage instead of a park lmao. I've got the entrance open, but I'm not sure where I'd find that spawner though. It's in the 8 level garages.dat file though I think....but it's a building?
  12. oh.... I think it is the airport spawner....along with the entrance too. Damn.... how many shuttles are needed to go to the airport lol EDIT .... It IS the spawner lol
  13. all done with it..... looks great now thanks to your help. I was going to edit the "garage open park area" tile that we talked about above, but I can't locate that one? I thought it would be the PZ1x1Grass exemplar but that just opens up the airport spawner lot...... Where is that open park tile?
  14. I just realized something, way up above you said, and I quote "You say you aren't a visual learner" ..... I can't find where I might have mistyped something but if I did I meant to say that I AM a visual learner. Anyway I have the prop placed, I'm just slowly going through the video and I've been pausing, doing stuff otherwise and then coming back, which is why I'm still in the middle of it this time lol. I'm almost done now I think.
  15. I had to change what I was working with to overlay. I saw what you did there I have the "Maxis Prop Names Query Fix" which apparently replaces those two files... I also have those two files though(Moved out of the dir) so I guess it doesn't completely replace them.......anyway, I put them back, reloaded and there was the Kiosk. Will I need to keep those there, or can I delete them again after I modify this lot? I'm asking because of the supposed "replacement"
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