Jump to content

758 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

finally I can add a nice amount of power to my city :) Thank you!

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Fantastic. This was something I was hoping for, along with a similarly broken old graying wooden fence. You know the kind, with every few fence boards barely hanging on or fallen off.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    So frustrating...

    Oef2xyI.jpg

    I'm trying to finish the jp warehouses I started a while ago,
    this is one of them, both walls on the sides (but not the front/back) look like they are in the shadow on the lod.
    The third one has the same problem but only on one side.

    I tried resetting smoothing and normals, editing the normals manually, importing a flat normal map, nothing changes.

    I can't figure out why this happens, it's very noticeable because a sunlit wall suddenly turns dark on the lod.

    • Like 1

    Ronyx rhymes with electronics...  

    Steam  //  Twitch  //  YouTube  //  Twitter  //  CSLModding.INFO

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Color variations messing with you perhaps? Other things I can think of which might cause something like this would be specular map.

    • Like 1

    My workshop items

    Catch my latest project and future plans on my Patreon page

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Um... maybe the mesh is mirrored in one direction (y probably)? This problem applied partly to the vanilla terminal building I'm modifying - after mirroring the UV in some direction the problem was solved :)

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Those retaining wall are awesome !!! Texture top notch as usual ! :thumb:

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Post office!

    I love it.

    Something else I'd like to see in this same vein are some branch libraries, something every city has, but aren't in the game.

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I just finished my sewage treatment plant and your Japanese warehouses fit perfectly for a little corner I didn't know what to do with. Excellent work as always. 

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Very nice looking theme and LUT. 

    What are those tall white apartment buildings in the second picture?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    1 hour ago, Matthias King said:

    Very nice looking theme and LUT. 

    What are those tall white apartment buildings in the second picture?

    idk, 2.20 took those screenshots, must be in the collection: http://steamcommunity.com/sharedfiles/filedetails/?id=875216580


    Ronyx rhymes with electronics...  

    Steam  //  Twitch  //  YouTube  //  Twitter  //  CSLModding.INFO

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Started uploading the doel videos: final build / asset creation part 1

    Also streamed a bit and continued the post office:

    sSAL1qJ.jpg

     

    Also started a japanese high school:

    yVB8Xj1.jpg

    AqlJAf8.jpg

     

     

    W0VmDmY.jpg

    ZGIJEJi.jpg

     


      Edited by Ronyx69  
    • Like 5

    Ronyx rhymes with electronics...  

    Steam  //  Twitch  //  YouTube  //  Twitter  //  CSLModding.INFO

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    On 2017-3-27 at 6:20 PM, Ronyx69 said:

    This is how to run it for vehicles, yes. 

    However I would expect it to ruin a vehicle, because the vehicle shader contains the functionality for vehicle lights and spinning wheels.

    The answer is...

     

    The answer is most likely submeshes - VehicleInfo, just like BuildingInfo, contains m_subMeshes, which are additional meshes which have their own textures and can have a different shader. I know for a fact this is used for the poopflow of the vanilla sewer outflow.

    I have not tried it yet because I was too excited to get out the apple store as quickly as possible, so I used sub-buildings instead.

    More research needs to be done, but my best bet is just importing the "wannabe-submesh" as a prop and save it. Then import the vehicle as normal and copy the mesh and material from the prop into the vehicleinfo as a submesh using modtools. Only hope is that the asset editor actually saves the submeshes. 

     

     

    EDIT:

    It spins... probably because it's meant to be a rotor or something, idk how to make it not spin. I put the glass cube on the bus as a submesh:

     

    ¯\_(ツ)_/¯

     

    "Only hope is that the asset editor actually saves the submeshes. "

    - how did you end up getting the new submesh to save? I'm trying to override a submesh but it just doesn't work - gives me an error. Did you do anything else aside from what's mentioned above? I copied the mesh and textures across but they just wouldn't save


    Come follow me on Twitter @CS_badpeanut 🥜 or Facebook!

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    1 hour ago, Bad Peanut said:

    "Only hope is that the asset editor actually saves the submeshes. "

    - how did you end up getting the new submesh to save? I'm trying to override a submesh but it just doesn't work - gives me an error. Did you do anything else aside from what's mentioned above? I copied the mesh and textures across but they just wouldn't save

    Just did some tests and copying the submeshes from a bus to a sedan works and saves, changing the texture and shader saves as well.

    Changing the mesh doesn't save though... no idea why and how to fix it.

    • Like 1

    Ronyx rhymes with electronics...  

    Steam  //  Twitch  //  YouTube  //  Twitter  //  CSLModding.INFO

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections