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7 hours ago, MarioBro14 said:

Hello! I am the Network Extensions Moderator. I am no nobody that I can tell you. As said before. I'm there to help NExt solve any questions relating to the mod. If you think I'm not doing my job hard enough well then I don't know what to tell you. I am currently receiving my bachelor's in Transportation Engineering so life ain't so free. I have followed this mod since day one and thought I would help since I've been along for the ride to know enough about roads inside and outside the game. 

Hi, great to know you here!

As I mentioned before, you do a really great job in answering the questions of our community. I just wanted to say that it seems that you didn't know about the plannings of the old NExt. But now, after NExt 2 came out, and you are an author there too, you know everything about it. Sorry for being so rude mate...

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It must be something like this  :rofl:

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3 hours ago, mikamaty said:

Hi, great to know you here!

As I mentioned before, you do a really great job in answering the questions of our community. I just wanted to say that it seems that you didn't know about the plannings of the old NExt. But now, after NExt 2 came out, and you are an author there too, you know everything about it. Sorry for being so rude mate...

No hard feelings man! All is well. 

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I'm having some weird difficulties when saving an asset. I'm trying to make exit ramp asset.When I move segments with move it mod to make a proper angles of curves and save and asset the curves change it's position... Here's a video I hope it will explain the problem.

 

 

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@wojtason Stock roads have that same bug when saved after being arranged with Move It. I don't think it's a Network Extensions project issue.

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@wojtason That's strange. Either the segment isn't saved properly (no reason it wouldn't) or it is 'fixed' by the game when it is placed.

When you load an intersection into the asset editor, the game create a empty flat map and plop the asset in the center. It's actually no different than creating a new intersection and ploping the asset yourself in the middle. Hopefully understands what's happening when loading the asset.

Things you could try:

  • Subscribe to Fine Road Tool if you haven't already. Just having it enabled fixes some things when ploping intersections (notably roads with raised or sunken ground). But that might not be enough in this case.
  • Using Fine Road Anarchy, disable bending and then load the asset. My reasoning is that the game bend the road when it is placed. Disabling bending might prevent that. If that works, it probably means you will have to disabling bending when placing the asset in game.
That's all i can think of right now.

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I think I found a reason. When I disabled snapping in Fine Road Anarchy I was able to save the asset and the roads didn't change it's positions at all. The problem is when trying to place an asset in game. I get "distance too short" message even with the road anarchy enabled...

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@wojtason I updated Fine Road Tool to remove the distance too short error when placing intersections. I haven't tested, hopefully it will work.

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A Thanks a lot! I will try it and report :) edit: it works but when placing an object with very short length the distance to short message still appears. It is possible to place it anyway it appears blue so just a small bug. 

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Here's a preview of realistic highway lanes. Still a little bit buggy...You can see the effect at the end of the video
 
 
 
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I like it.

It's too bad the gravel cant be removed to make tighter off ramp/ merge lanes though.

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Thanks. I'm having difficulties with flattening the terrain... I experimented and I made it as a park. I have choosen flatten terrain option and even though when placing it on hilly terrain it looks weird. When I placed it on perfectly flat terrain it looks ok. I can even move it around with Move It! mod with follow terrain option disabled and it's still perfectly flat. I searched for option of flattening terrain with mod tools, I found fixed height and height offset parameter but it didn't help at all. Any ideas guys?

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Just want to ask, does every road in the West always have parking on the side of the road? From where I am, this is rarely seen.

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5 hours ago, Dejected Angel said:

Just want to ask, does every road in the West always have parking on the side of the road? From where I am, this is rarely seen.

A lot of them do in the US. It's pretty common.

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In Denmark it's fairly common. There isn't always extra space made for it, and some roads only have one side or parts of them. It's mostly smaller roads though - not very common on something like C:S medium roads or larger.


My workshop items

Catch my latest project and future plans on my Patreon page

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19 hours ago, wojtason said:

Thanks. I'm having difficulties with flattening the terrain... I experimented and I made it as a park. I have choosen flatten terrain option and even though when placing it on hilly terrain it looks weird. When I placed it on perfectly flat terrain it looks ok. I can even move it around with Move It! mod with follow terrain option disabled and it's still perfectly flat. I searched for option of flattening terrain with mod tools, I found fixed height and height offset parameter but it didn't help at all. Any ideas guys?
 

I don't know anything about modding but........ sometimes when placing buildings or roads, the game will terraform a bit. Is there something in the code that does this that you could tweak maybe?

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13 hours ago, wojtason said:

Hi everyone,

I've uploaded 4 assets on Steam. Please let me know if the lanes work :)

http://steamcommunity.com/sharedfiles/filedetails/?id=835226091

Please read description as it is a little complicated to install.

I will make more splitters soon.

Looking really good, but am I right to assume that they won't work when still using the original NExt? Can't upgrade unfortunately, because switching to NExt2 somehow wrecks my city...

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14 hours ago, Avanya said:

In Denmark it's fairly common. There isn't always extra space made for it, and some roads only have one side or parts of them. It's mostly smaller roads though - not very common on something like C:S medium roads or larger.

To expand on this... it's mostly small roads in urban areas that have roadside parking. In suburban areas (which are still quite dense compared to in America), the roads usually don't have space dedicated to roadside parking, but it's usually still legal to park the car with two wheels on the road and two wheels in the roadside. There are also a few of the larger urban roads that have roadside parking, but not by far as much as in the US, and not as much as in C:S either. There aren't that many parking spaces in Copenhagen, and as a result people will opt for public transit instead.

It's like that throughout much of Europe. For example, Paris also has a LOT of small streets, many of them one-way. Very few people actually drive on them (the metro is used instead), but there is parking space in the side of the road - usually set up so that the left side of the road has a bicycle lane, then in the middle there's a one-way car lane, and on the right there's parking space.


When do we get underground tram stations? CO pls.

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1 hour ago, Judazzz said:

Looking really good, but am I right to assume that they won't work when still using the original NExt? Can't upgrade unfortunately, because switching to NExt2 somehow wrecks my city...

No idea if it works with original NE. Maybe try it? Thanks! 

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2 hours ago, wojtason said:

No idea if it works with original NE. Maybe try it? Thanks! 

Yeah, I might as well: I initially tried NExt2 shortly after the release of 1.6/ND, at a time when I was still having issues with numerous mods. Now everything seems to be okay again, so I'll give NExt2 another try when I get home (and before that I'll try your intersections with the original NExt first). I'll post my findings here :) 

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On 2016/12/13 at 7:39 AM, Ronyx69 said:

Huh, looks like CIM2 also has proper crosswalks on nodes, in C:S they are on the node texture so they curve with the node which looks ridiculous.

Just googled some CIM2 screenshots and looks like the place where cars stop at an intersection doesn't curve with the road, but is perpendicular to the road it's on as it should be.
See on the angled 2 lane road on the bottom:
maxresdefault.jpg

I don't get it, looks like the CIM2 road system looks better and is more realistic.

It seems CO intentionally oversimplified network structure in CSL in order not to exclude the possibility of CIM3. Resources have been diverted to the creation of the mascot Chirpee.

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2 hours ago, Judazzz said:

Yeah, I might as well: I initially tried NExt2 shortly after the release of 1.6/ND, at a time when I was still having issues with numerous mods. Now everything seems to be okay again, so I'll give NExt2 another try when I get home (and before that I'll try your intersections with the original NExt first). I'll post my findings here :) 

I will be greatful for any feedback. I'm currently working on smaller versions of intersections and many other combinations (3+1 etc.) . The ones available are just a proof that it's possible to add lanes over nodes. I know it's not ideal but I think it does the job. I wish these appear automatically when connecting specific type of highways....  

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5 hours ago, wojtason said:

I will be greatful for any feedback. I'm currently working on smaller versions of intersections and many other combinations (3+1 etc.) . The ones available are just a proof that it's possible to add lanes over nodes. I know it's not ideal but I think it does the job. I wish these appear automatically when connecting specific type of highways....  

Well, looks like your intersections work just fine with the original NExt mod - you may want to update your Workshop page descriptions/required items ;) 
I guess v2 is just a fork of the original one, meaning that internally both versions register (or whatever it's called) the custom roads in an identical way (meaning the game doesn't see a difference between the two).

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14 hours ago, Judazzz said:

Looking really good, but am I right to assume that they won't work when still using the original NExt? Can't upgrade unfortunately, because switching to NExt2 somehow wrecks my city...

Both versions of our NExt Mod is compatible with this. 

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I'm slowly learning modeling in Blender. Damn, it's hard but so much fun! Some progress on Chevron Markings. I might do all in one markings (chevron markings and lines all together in one prop or decal).

 

20170109145324_1.jpg

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Hi Everyone.I have updated my Highway Connectors.There are only 2 right now but I have almost finished few other combinations. If you downloaded props manually before (I know, that was stupid way) you can delete them from your hard drive. Please follow the new manual which is quite easy (just subscribe to the needed items :) ). I had to create new versions of connectors so please unsub the old ones as well. I hope you like them. I will release more connectors soon (hopefully all the combinations of connections). Please let me know if the markings show up.

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@wojtason
The arrow of on-ramp seems to me false: as the access adds a lane to the highway, the arrow must be straight.
And if the access allowed only the insertion in a lane, the arrow should turn left...

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