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Looks like the Crown has been passed....

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ITT lots of SC4 fanboys who refuse to look to the future.

 

Don't get me wrong, i loved SC4 and SC3000 when they were the best in their genre. However the fact is that skylines is far superior to anything else in the genre at the moment and it's only been out a few months! People here also seem to be letting their nostalgia cloud their memories of the early years of SC4

 

People need to elaborate more rather than just saying, "oh, look, this product is better and anyone who disagrees is a fanboy...", yet alone state it as being "a fact."

 

On a purely objective point of view, Cities Skylines may look more up to date with 3D gameplay and curved roads and what not, but remember it is also 10 years newer so you need to take that into account when comparing and critiquing both. Out of the box I would say they are pretty much on equal footing, as SC4 had great gameplay, graphics and mod support at the time of release.

 

Of course, newer consumers may jump straight into CS for obvious reasons, being the newer product with newer attractive features and without major problems (like the ones that plagued SC13...), but even then SC4 still does a few things that CS does not do very well, such as region play (CS cities/metro areas are very small in comparison, even with expansion mods) and scaling (which seems to be worse in CS IMO). SC4 has aged of course, but it has aged remarkly well, especially with mod support, which fixes most problems that vanilla SC4 had.

 

Also, given a lot of users have been playing SC4 for a long time, it may be hard to switch completely if you already have a large plugin folder, and/or a large developed region you are attached to, and still wants to develop, and so on. So even if the newer game is in fact "better", no point "passing the crown" as they are happy enough or happier with the older product, as downloading, or worst, waiting out for newer mods (I am still waiting for airport mods similar to the ones SC4 has for CS, for example), all over again, can be quite the task.

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ITT lots of SC4 fanboys who refuse to look to the future.

 

Don't get me wrong, i loved SC4 and SC3000 when they were the best in their genre. However the fact is that skylines is far superior to anything else in the genre at the moment and it's only been out a few months! People here also seem to be letting their nostalgia cloud their memories of the early years of SC4

 

People need to elaborate more rather than just saying, "oh, look, this product is better and anyone who disagrees is a fanboy...", yet alone state it as being "a fact."

 

On a purely objective point of view, Cities Skylines may look more up to date with 3D gameplay and curved roads and what not, but remember it is also 10 years newer so you need to take that into account when comparing and critiquing both. Out of the box I would say they are pretty much on equal footing, as SC4 had great gameplay, graphics and mod support at the time of release.

 

Of course, newer consumers may jump straight into CS for obvious reasons, being the newer product with newer attractive features and without major problems (like the ones that plagued SC13...), but even then SC4 still does a few things that CS does not do very well, such as region play (CS cities/metro areas are very small in comparison, even with expansion mods) and scaling (which seems to be worse in CS IMO). SC4 has aged of course, but it has aged remarkly well, especially with mod support, which fixes most problems that vanilla SC4 had.

 

Also, given a lot of users have been playing SC4 for a long time, it may be hard to switch completely if you already have a large plugin folder, and/or a large developed region you are attached to, and still wants to develop, and so on. So even if the newer game is in fact "better", no point "passing the crown" as they are happy enough or happier with the older product, as downloading, or worst, waiting out for newer mods (I am still waiting for airport mods similar to the ones SC4 has for CS, for example), all over again, can be quite the task.

 

 

If you have existing projects that you want to complete in SC4, then of I understand wanting to continue with the game. However for new players and older players who are starting new projects, CS really is the way to go.

 

1. The NAM, CAM, SAM, RHW etc (hope i'm remembering the names right), are very time consuming and have very large learning curves compared to what their counterparts in CS. You can already do the vast majority of the stuff from these mods in CS with far less time. I remember spending hours in SC4 just trying to make decent looking functioning motorways. It was very unforgiving for screw-ups too, often losing up to an hour of work because of a single misclick. The fact that you can save and share interchanges/road pieces you make for later makes this process far more enjoyable.

 

2. The creative freedom in CS is much greater. The fact that it's a 3D rather than 2D working environment is all you need to point out that fact. 

 

3. People need to throw more hours into CS before giving a judgement. I was on my third large city in the game before I truly started to love it. By then I had learned all the small things about the game and some really great mods had come out that made it really in depth. The game is already far better than it was at launch, and is only getting better.

 

I feel i should list some of my favourite mods for CS that SC4 was never able to have despite its 10+ years of existence:

 

-This mod allows you to tweak literally every aspect of public transport in game. Ticket price, vehicle type, vehicle speed, passenger capacity, number of vehicles. And what's more they can be different for each vehicle/ transport line. Not to mention that it's all as easy as just a few clicks of the mouse. I have double deckers with 2x capacity and a slightly raised ticket price in my inner city, while i have low capacity shuttle busses in my rural areas,

 

-These two mod lets you change pretty much any property of any road and adds in new road types. Far too much to list here so i'll just leave the links for people to read. Traffic++ and Traffic Manager.

 

-Precision engineering mod. You couldn't ask for a better aid to making the perfect the perfect road network.

 

Of course there's no problem with people liking to still play SC4. I played SC3000 for a long time after SC4 came out. However like SC4 was the future back then, CS is the future now. 

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For me I think the only real 'problem' CSL has is that its a bit before its time. Having every citizen simulated individually is amazing, but there isn't a game engine a home PC around to handle it properly. Thats why there is an annoying object limit and 1Million population limit. Maybe in another 10 years it will be possible to do it properly!

 

My only other gripe is, is it me or is the scale of roads Vs buildings a bit off? I don't have the game but when I look at screen shots they all seem to be huge roads everywhere and tiny houses scattered around etc.

 

I think it could be done properly now - but you'd need to build the engine from scratch I fear, rather than relying on Unity... and for what's really a pretty niche gaming market that's a big ask, even bigger if you consider that CSL was built by just 13 people.

 

 

As an aside, I play both SC4 and CSL.

 

In SC4 I enjoy "fighting the engine" using mods to try and get it to do things the game was never originally intended to do - hide the grid, build overpasses, seafronts (although my latest industrial dockland has just about driven me crazy) and so on - building a functional city is, weirdly, almost secondary ... almost.

 

With CSL it's more about building that functional city - managing the traffic, zones, happiness of the Cims and the supply and demand that's just beginning to bite me on the bum ("not enough products to sell" - too many offices, not enough industry).

 

So while the games are ostensibly very similar, for me they "scratch different itches"...

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ITT lots of SC4 fanboys who refuse to look to the future.

 

Don't get me wrong, i loved SC4 and SC3000 when they were the best in their genre. However the fact is that skylines is far superior to anything else in the genre at the moment and it's only been out a few months! People here also seem to be letting their nostalgia cloud their memories of the early years of SC4

 

People need to elaborate more rather than just saying, "oh, look, this product is better and anyone who disagrees is a fanboy...", yet alone state it as being "a fact."

 

On a purely objective point of view, Cities Skylines may look more up to date with 3D gameplay and curved roads and what not, but remember it is also 10 years newer so you need to take that into account when comparing and critiquing both. Out of the box I would say they are pretty much on equal footing, as SC4 had great gameplay, graphics and mod support at the time of release.

 

Of course, newer consumers may jump straight into CS for obvious reasons, being the newer product with newer attractive features and without major problems (like the ones that plagued SC13...), but even then SC4 still does a few things that CS does not do very well, such as region play (CS cities/metro areas are very small in comparison, even with expansion mods) and scaling (which seems to be worse in CS IMO). SC4 has aged of course, but it has aged remarkly well, especially with mod support, which fixes most problems that vanilla SC4 had.

 

Also, given a lot of users have been playing SC4 for a long time, it may be hard to switch completely if you already have a large plugin folder, and/or a large developed region you are attached to, and still wants to develop, and so on. So even if the newer game is in fact "better", no point "passing the crown" as they are happy enough or happier with the older product, as downloading, or worst, waiting out for newer mods (I am still waiting for airport mods similar to the ones SC4 has for CS, for example), all over again, can be quite the task.

 

 

If you have existing projects that you want to complete in SC4, then of I understand wanting to continue with the game. However for new players and older players who are starting new projects, CS really is the way to go.

 

1. The NAM, CAM, SAM, RHW etc (hope i'm remembering the names right), are very time consuming and have very large learning curves compared to what their counterparts in CS. You can already do the vast majority of the stuff from these mods in CS with far less time. I remember spending hours in SC4 just trying to make decent looking functioning motorways. It was very unforgiving for screw-ups too, often losing up to an hour of work because of a single misclick. The fact that you can save and share interchanges/road pieces you make for later makes this process far more enjoyable.

 

2. The creative freedom in CS is much greater. The fact that it's a 3D rather than 2D working environment is all you need to point out that fact. 

 

3. People need to throw more hours into CS before giving a judgement. I was on my third large city in the game before I truly started to love it. By then I had learned all the small things about the game and some really great mods had come out that made it really in depth. The game is already far better than it was at launch, and is only getting better.

 

I feel i should list some of my favourite mods for CS that SC4 was never able to have despite its 10+ years of existence:

 

-This mod allows you to tweak literally every aspect of public transport in game. Ticket price, vehicle type, vehicle speed, passenger capacity, number of vehicles. And what's more they can be different for each vehicle/ transport line. Not to mention that it's all as easy as just a few clicks of the mouse. I have double deckers with 2x capacity and a slightly raised ticket price in my inner city, while i have low capacity shuttle busses in my rural areas,

 

-These two mod lets you change pretty much any property of any road and adds in new road types. Far too much to list here so i'll just leave the links for people to read. Traffic++ and Traffic Manager.

 

-Precision engineering mod. You couldn't ask for a better aid to making the perfect the perfect road network.

 

Of course there's no problem with people liking to still play SC4. I played SC3000 for a long time after SC4 came out. However like SC4 was the future back then, CS is the future now. 

 

Well, indeed, I would say that for the average player CS would be better, especially out of the box. And yes, some of the bigger SC4 mods are not as user friendly as well, especially given SC4 is older and glitchier than CS. The price we pay to get newer features in an old unsupported game. :cry:

 

I will disagree on #2 though, I would say that SC4 has as much as creative freedom than CS, just in other areas, given its virtually unlimited size and inbuilt terraforming. Some prefer sheer size and will sacrifice simulation if needed, and SC4 is just perfect for that. Mods fix to a degree these problems in CS but so mods in SC4, transportation wise, to a degree as well. Of course, it would be unfair to compare 10 years of mods against 1, though a current SC4 player that has a well modded game may be less prone to completely switch to another game and redownload and redo everything again, and that is assuming the mods to be replaced and/or give SC4 functionalities that CS vanilla does not have, are even available for CS at the moment, if you see what I mean.

 

Obviously, with SC4 support dead, and the entire SC line kinda going the same way, that the future gold standard of the genre is likely going to go sooner or later to newer games with newer features, and CS seems to fit in well, so in that I agree with you. However, the OP leaves a lot of leeway for personal choice as well, and in any case SC4 still has enough advantages over CS as stated to fill a strong niche/alternate market even for newer players. Reminds me of XP vs. Vista/8.

 

In any case, it is hardly surprising opinions on this thread are skewed towards SC4, given that this website has been a SC4 first community for the longest of times. If the OP had asked that in the CS Steam forums (or maybe even in a more neutral environment), you would likely see the opinions skewing to the other side. :D

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Please make sure the mod to allow for larger growable lot placement gets screamed about if/when it gets created or the game itself updated to permit.  As soon as that is available, there will be the possibility to build a realistic city and the crown will be passed.

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Also, given a lot of users have been playing SC4 for a long time, it may be hard to switch completely if you already have a large plugin folder, and/or a large developed region you are attached to, and still wants to develop,

 

Couldn't agreed more. For me it's about the attachments one has for the game and I'm sure I'm not alone in that regard. I've been playing SC4 since 2004. Probably logged in over 5000 hours of game time since then plus another 1000 on re-lotting, BAT making and work on a CJ. No other game even comes close to those numbers. But I haven't finished the region or completed my BAT project. I don't know about some people, but if I've spent that much time on something and I still enjoy doing it, I'm not going to drop working on it just because something newer and supposedly better has come out.

 

That's another thing, in many ways that matter to me C:S is not better than SC4. I don't like the building textures in general, the low quality of the LOD's, how ramps connect to highways, how rail line's split,  how childish the vehicles look amongst other things. That's not to say C:S doesn't do anything right for me, but those are pretty big flaws right now. Another alarming thing is how any update of the game causes many of the mod's uploaded before not to work or worse yet, crashes a save. I know that some/many of those things can be corrected and I understand the argument of "well SC4 wasn't very good with many things at first either". But we're not comparing C:S to SC4 at the beginning, we're comparing what they can both offer us right now and that's what really matters. Right now those things are what they are for C:S. Then when you add that fact that I'm still not done with all that I wanted to do with SC4... makes it an easy choice for me. 

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With the way people are criticizing C:SL and in most cases they are doing it when they have not even played the game, makes me wonder sometimes whether people really did want another city building game by some of the posts I guess they don't...

 

 

 

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That's another thing, in many ways that matter to me C:S is not better than SC4. I don't like the building textures in general, the low quality of the LOD's, how ramps connect to highways, how rail line's split,  how childish the vehicles look amongst other things. That's not to say C:S doesn't do anything right for me, but those are pretty big flaws right now. Another alarming thing is how any update of the game causes many of the mod's uploaded before not to work or worse yet, crashes a save. I know that some/many of those things can be corrected and I understand the argument of "well SC4 wasn't very good with many things at first either". But we're not comparing C:S to SC4 at the beginning, we're comparing what they can both offer us right now and that's what really matters. Right now those things are what they are for C:S. Then when you add that fact that I'm still not done with all that I wanted to do with SC4... makes it an easy choice for me. 

 

I understand totally what you're saying. But it does not have to be that if you play C:S you uninstall SC4 and stop your projects. I still have a 5 year old region I'm working on. But to be fair, you can't really compare the experience of updates breaking mods in C:S vs SC4 because SC4 modders never had to worry about MAXIS making updates at all since 2003 or 2004. So everything made by modders since was untouched by any official updates. Also as someone who is learning more and more how to make content for C:S, the textures and quality of them can and will get better over time. Don't just look at what comes out the box, the textures can be made to look realistic. Also more vehicles are being uploaded by members. C:S does not have to destroy SC4 and stop you from playing it.

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    That's another thing, in many ways that matter to me C:S is not better than SC4. I don't like the building textures in general, the low quality of the LOD's, how ramps connect to highways, how rail line's split,  how childish the vehicles look amongst other things. That's not to say C:S doesn't do anything right for me, but those are pretty big flaws right now. Another alarming thing is how any update of the game causes many of the mod's uploaded before not to work or worse yet, crashes a save. I know that some/many of those things can be corrected and I understand the argument of "well SC4 wasn't very good with many things at first either". But we're not comparing C:S to SC4 at the beginning, we're comparing what they can both offer us right now and that's what really matters. Right now those things are what they are for C:S. Then when you add that fact that I'm still not done with all that I wanted to do with SC4... makes it an easy choice for me. 

     

    I understand totally what you're saying. But it does not have to be that if you play C:S you uninstall SC4 and stop your projects. I still have a 5 year old region I'm working on. But to be fair, you can't really compare the experience of updates breaking mods in C:S vs SC4 because SC4 modders never had to worry about MAXIS making updates at all since 2003 or 2004. So everything made by modders since was untouched by any official updates. Also as someone who is learning more and more how to make content for C:S, the textures and quality of them can and will get better over time. Don't just look at what comes out the box, the textures can be made to look realistic. Also more vehicles are being uploaded by members. C:S does not have to destroy SC4 and stop you from playing it.

     

    I agree with 100%, but just because the crown has been passed, doesn't mean we dismiss ALL of its loyal subjects.  After playing Cities Skyline for awhile now and the learning curve is almost becoming annoying, the graphics are turning me off, I can't get a grip on highway ramps, the micromanagement is full tilt... I wish I had the ability to change what I don't like and there in lies the problem (problem is too strong a word) the difficulty.  Hopefully after some time, I'll get it.

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    I agree with 100%, but just because the crown has been passed, doesn't mean we dismiss ALL of its loyal subjects.  After playing Cities Skyline for awhile now and the learning curve is almost becoming annoying, the graphics are turning me off, I can't get a grip on highway ramps, the micromanagement is full tilt... I wish I had the ability to change what I don't like and there in lies the problem (problem is too strong a word) the difficulty.  Hopefully after some time, I'll get it.

     

    Actually this one of the things I like about Skylines is that it makes you think.. About how to set out the road network for maximum benefit, the fact that the tunnel tool is much more flexible than the one from SC2013..  And on that the main issue with the tunnel tool in SC2013 is you could only go down so far before you hit the water table and as such on certain maps you could not use tunnels at all..  I have gotten to grips with the highway on and off ramps and that now you can put them underground it is even better, the other thing is that at least you can gain access to the highway system in Skylines..  And one last thing the new European tileset is really nice, when you get the high density buildings they look awesome w2w..

     

    And as for the graphics well since I played a fair bit of SC2013 I am used to it and well they look really good and with more mods coming out they can only get better and with the Ambient Occlusion mod it does change the look quite a bit but you do need a beefy video card to get the best from it..

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    The road system is a deal breaker for me... and I have seen some other fans' work who've put together some outstanding interchanges that I, for the life of me, can't seem to grasp.... Until someone can make the road process a lot better looking and user friendly... I'll just be toodling around this game... I still love Cities XL and XXL, but I want to like Cities Skyline as well


      Edited by chocolate_city  

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    I think a lot of SC4 fans (that doesn't have to be exclusive) simply dislike the way people are bashing SC4 in some sort of point scoring contest to convince world and dog Skylines is better. They are different, that's a point I feel can not be stressed enough and like it or not, SC4 can do a whole bunch of things Skylines couldn't do in it's dreams. I honestly believe that what brings most people to Skylines is a combination of proper 3D and reasonably easy to use tools to create cities. However, despite it's 2.5D limitations, SC4 does break the grid, you can go nuts with some of the FAR and WRC stuff from the last few years. Sure you can't align buildings automatically around these networks, but Skylines hardly does a great job of this either, at least in SC4 I can make it happen with some effort. Both games have limitations, although commonly I hear how they don't matter for Skylines, because everything will simply be modded to perfection in the future. The fact is that the game is not mature enough yet for anyone to really know where it will end up. As a fan of city builders I'm happy to have both games installed, but after my original binge with Skylines, I think it will be a while before I start it up again.

    Perhaps I'm in a minority, but I want to fine craft every part of my cities, having done that, screenshots of cartoon-ish & low res buildings don't really work for me. SC4 just gives better results that are more pleasing to the eye IMO, no doubt Skylines will improve, maybe one day I no longer see a need to return to SC4, but that day is still some way off, not to mention hypothetical. I'd just like to see people judging SC4 fairly when they mention it, comments like "it's buggy and crashes" are a nonsense. If you have/had that problem, it is because you simply didn't bother to find out what was wrong and fix it, despite a plethora of information and willing community members to help you. I am hugely fond of SC4, I will probably always be so, no other game (not that it's really a game) can give me so much total freedom over every minute detail. If SC4 reigned for so long, that has to be a part of why. But there is simply no need to split into two groups at this juncture because a new game is released, we can all enjoy either game or both and be fans of city simulators. I guess this is typical of the modern way of things, when a new thing comes out, everyone's supposed to drop it and move on, otherwise you're a luddite. Well to those people I say you are missing out on many great things, you should perhaps widen your horizons maybe?

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    I think a lot of SC4 fans (that doesn't have to be exclusive) simply dislike the way people are bashing SC4 in some sort of point scoring contest to convince world and dog Skylines is better. They are different, that's a point I feel can not be stressed enough and like it or not, SC4 can do a whole bunch of things Skylines couldn't do in it's dreams.

    ... I'd just like to see people judging SC4 fairly when they mention it, comments like "it's buggy and crashes" are a nonsense. If you have/had that problem, it is because you simply didn't bother to find out what was wrong and fix it, despite a plethora of information and willing community members to help you.

    While I don't play SC4 at the moment, I will certainly come back to it at some point. I agree to both points I quoted. A few touches convert SC4 from having crashes every 10 minutes to running rock solid without any crashes at all (except when hovering puzzle pieces over transit-enabled lots, which has an easy solution: don't do it). I think what Cities: Skylines needs most at the moment is some Mattb325. Low density residentials and commercials need some serious additions. Fortunately, most of the other deficiencies are in the process of being tackled.

    Still, it will take a long time until C:S will come even close to the possibilities SC4 offers. It would be nice if the developers rethought some of the built-in limitations. Relying on mods is nice, but has its difficulties in a game that still sees active development.


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    Did anyone sort out a working Make Historical feature yet? My biggest problem is keeping the small buildings, actually when playing SC4 I don't go in for the big skylines all too often. Of course, when talking about content like buildings, I'm fairly confident in time that problem will go away as more are created/uploaded. However like a mirror of SC4 the big skyscrapers do typically dominate the exchanges.


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    I take it the Control Building Level Up mod, which has been around since the early days, did not work for you? This should work like a "make historical" feature, except in case of abandonment. I have to admit I never tried it.

    There's also the new Building Themes mod, which lets you use the predefined or newly created building themes. I have to try this out with the UK Terraced Homes soon. As this applies the map theme by default, I noticed that buildings without theme don't seem to grow in that case (like mods).


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    I take it the Control Building Level Up mod, which has been around since the early days, did not work for you? This should work like a "make historical" feature, except in case of abandonment. I have to admit I never tried it.

    There's also the new Building Themes mod, which lets you use the predefined or newly created building themes. I have to try this out with the UK Terraced Homes soon. As this applies the map theme by default, I noticed that buildings without theme don't seem to grow in that case (like mods).

    There is also the new Building Theme: Neo-eclectic Homes now http://steamcommunity.com/sharedfiles/filedetails/?id=471015559& which is looking very awesome indeed..


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    I take it the Control Building Level Up mod, which has been around since the early days, did not work for you? This should work like a "make historical" feature, except in case of abandonment. I have to admit I never tried it.

    Never knew about it, abandonment is such an intrinsic part of the game, since so many things are so reliant on roads running smoothly, something that simply doesn't play out beyond a certain city size, but I'll get round to trying it when I return to playing.

    There's also the new Building Themes mod, which lets you use the predefined or newly created building themes. I have to try this out with the UK Terraced Homes soon. As this applies the map theme by default, I noticed that buildings without theme don't seem to grow in that case (like mods).

    Very cool and I'm excited about it, that said I can't view the UK Terraced Homes topic here, the link just times out and goes nowhere, been the same all weekend for me. 


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    Very cool and I'm excited about it, that said I can't view the UK Terraced Homes topic here, the link just times out and goes nowhere, been the same all weekend for me. 

    @rsc204
    @schmidtbochum

    It should be fixed now, looks like the topic was broken somehow, possibly because of the double dash (–) previously in the title:

    https://community.simtropolis.com/forums/topic/68424-uk-terraced-housing-building-theme/


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    Looks like this crown ain't going to Cities Skyline any time soon in my book,, I've completely have stopped playing because of the pageup and down keys raising and lowering the road on the exit ramp issue and not being able to make proper bridges... Although I'm not a complete computer enthusiast, I know my around a computer, hell I'm DOS trained, but for the life of me I cannot make flyover ramps.. the exit ramp will only connect with road I'm trying to cross.  The same thing happens when I try to make bridges over roads.... The only time I have been able to make a flyover ramp is if I start over water only then it will cross over another road...  Until someone can come up with another method, I'll just stick to building up my collection of mods and buildings.. Thanks to all of those who tried to help...


      Edited by chocolate_city  

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    Looks like this crown ain't going to Cities Skyline any time soon in my book,, I've completely have stopped playing because of the pageup and down keys raising and lowering the road on the exit ramp issue and not being able to make proper bridges... Although I'm not a complete computer enthusiast, I know my around a computer, hell I'm DOS trained, but for the life of me I cannot make flyover ramps.. the exit ramp will only connect with road I'm trying to cross.  The same thing happens when I try to make bridges over roads.... The only time I have been able to make a flyover ramp is if I start over water only then it will cross over another road...  Until someone can come up with another method, I'll just stick to building up my collection of mods and buildings.. Thanks to all of those who tried to help...

    You may want to start a new thread for better help.

    I find it annoying that you cant cross more than one road at a time.

    Maybe you are trying to cross more than one road at a time.  offramps can be too close to bypass very easily.

    You also need to be one level higher than you are crossing.

    Try the no pillar mod as pillars will get in your way as well.

    to get a five tiered road you'll need a lot of room, not to mention uneven terrain can make it longer.

    Curved roads are harder to cross or make elevated. same with roads that aren't perpendicular.  weird angles are a pain.

    Good luck, and link your new thread.

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    It is possible to do what you want in the game just look at the pic below, is one of the maps I am playing..  Another map Raven Bay does a very good job of elevated highways it just takes some patience (which some people seem to not have of late) and to try new things out that is the whole idea of games like this..  Seems that when things do not go the way some people want they find it easier to take it out on the game, instead of taking a step back and thinking about the problem they have..

    The other thing is that where as Simcity 4 has been out for 12 years and had loads of community support, C:SL has only been out about 7 or so months..  Remember that with Simcity 4 if not for the Rush Hour expansion and the likes of Nam which took years to get where it is now and other community mods you would not be able to do in that game that you can do now..

    Just seems to me that people forget that games like this need the help of the community and the developers to get better it just takes time to get there..

    Highway.jpg


      Edited by ghosty20  
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    C:SL has only been out about 7 or so months.. 

    4 months only. :golly:

    I do think we've made large strides in only 4 months...just think what it'll look like a year from now! I'm heading out of town next week for work (I'll have a LOT of downtime) and bringing my computer with me, so I'm going to make a serious attempt at modeling so I don't see that same damn commercial building spawn 100 times in 3 blocks (you know the one I'm talking about....4 story square blue building, plastered with billboards). I want to see that thing gone!

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    C:SL has only been out about 7 or so months.. 

    4 months only. :golly:

    I do think we've made large strides in only 4 months...just think what it'll look like a year from now! I'm heading out of town next week for work (I'll have a LOT of downtime) and bringing my computer with me, so I'm going to make a serious attempt at modeling so I don't see that same damn commercial building spawn 100 times in 3 blocks (you know the one I'm talking about....4 story square blue building, plastered with billboards). I want to see that thing gone!

    Yeh I understand, I for myself made almost half my buildings specifically to counter some of the vanilla ones that are too lazy and repetitive.

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    C:SL has only been out about 7 or so months.. 

    4 months only. :golly:

    Well wasn't far off but the thing is that some are expecting, to have immediately with C:SL, what took the modding community 12 years of hard work to get SC4/Rush Hour to where it is now..

     

    C:SL has only been out about 7 or so months.. 

    4 months only. :golly:

    I do think we've made large strides in only 4 months...just think what it'll look like a year from now! I'm heading out of town next week for work (I'll have a LOT of downtime) and bringing my computer with me, so I'm going to make a serious attempt at modeling so I don't see that same damn commercial building spawn 100 times in 3 blocks (you know the one I'm talking about....4 story square blue building, plastered with billboards). I want to see that thing gone!

     

    Yeh I understand, I for myself made almost half my buildings specifically to counter some of the vanilla ones that are too lazy and repetitive.

    Again it takes time and resources to have a lot of differing types of buildings and bear in mind that the team on C:SL is only 13 people not a hella lot for a game of this magnitude..  You also have to factor in that the devs are hoping for a lot of input from the community in regards to added extra content doing this takes the pressure off the devs and allows them to add their own features, tweak the game and find and fix bugs.. 

    And at the moment what is coming from the community is nothing short of amazing there are many types of buildings now available with more coming, you have many many types of vehicles coming out now there is one particular modder who has made many different bus models from your standard type bus to the large articulated busses that look very awesome.  Many types of truck are coming out now as well as new train models..

    There are so many good mods, models and maps coming out for the game it is so hard to choose what ones to go for..


      Edited by ghosty20  

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    Never let it be said that I was I a quitter with no patience, I'll keep plodding along, maybe some miracle might happen,, that's for the support everyone.... it really feel nice that someone is listening (or reading for that matter) to the problems one experiences in gameplay...

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    It is possible to do what you want in the game just look at the pic below, is one of the maps I am playing..  Another map Raven Bay does a very good job of elevated highways it just takes some patience (which some people seem to not have of late) and to try new things out that is the whole idea of games like this..  Seems that when things do not go the way some people want they find it easier to take it out on the game, instead of taking a step back and thinking about the problem they have..

    The other thing is that where as Simcity 4 has been out for 12 years and had loads of community support, C:SL has only been out about 7 or so months..  Remember that with Simcity 4 if not for the Rush Hour expansion and the likes of Nam which took years to get where it is now and other community mods you would not be able to do in that game that you can do now..

    Just seems to me that people forget that games like this need the help of the community and the developers to get better it just takes time to get there..

    Highway.jpg

    How did you do the fields and such??

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    It is possible to do what you want in the game just look at the pic below, is one of the maps I am playing..  Another map Raven Bay does a very good job of elevated highways it just takes some patience (which some people seem to not have of late) and to try new things out that is the whole idea of games like this..  Seems that when things do not go the way some people want they find it easier to take it out on the game, instead of taking a step back and thinking about the problem they have..

    The other thing is that where as Simcity 4 has been out for 12 years and had loads of community support, C:SL has only been out about 7 or so months..  Remember that with Simcity 4 if not for the Rush Hour expansion and the likes of Nam which took years to get where it is now and other community mods you would not be able to do in that game that you can do now..

    Just seems to me that people forget that games like this need the help of the community and the developers to get better it just takes time to get there..

    Highway.jpg

    How did you do the fields and such??

    This can be accomplished very easily in the map editor. Just make a line of trees for each field, and you can use the "fertile land" resource paint tool to make the field lighter in color.

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    It is possible to do what you want in the game just look at the pic below, is one of the maps I am playing..  Another map Raven Bay does a very good job of elevated highways it just takes some patience (which some people seem to not have of late) and to try new things out that is the whole idea of games like this..  Seems that when things do not go the way some people want they find it easier to take it out on the game, instead of taking a step back and thinking about the problem they have..

    The other thing is that where as Simcity 4 has been out for 12 years and had loads of community support, C:SL has only been out about 7 or so months..  Remember that with Simcity 4 if not for the Rush Hour expansion and the likes of Nam which took years to get where it is now and other community mods you would not be able to do in that game that you can do now..

    Just seems to me that people forget that games like this need the help of the community and the developers to get better it just takes time to get there..

    Highway.jpg

    How did you do the fields and such??

    This can be accomplished very easily in the map editor. Just make a line of trees for each field, and you can use the "fertile land" resource paint tool to make the field lighter in color.

    Thanks :D I'm doing that for my next map

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