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iviaarten

Forkton - Update #24.1 - Work work, and some inspiration maybe

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A great overview. That roundabout with the sports facilities inside of it was very snazzy. Lastly in that picture of the two lane expressway, the one with the electricity pylons running through the centre, I noticed that the right hand lane was kind of wonky while the left one was straight? A little quirk or is there a city backstory to that?


Dear sir/madam/whoever will read this!

This profile is now defunct.

Computer problems and issues with accessing my Imageshack account meant My SC4 CJ Scrapbook was lost and utterly irretrievable. This setback put me off SC4 for many months.

Apologies for the inconvenience and for the lost pictures.

But that SC4 itch did not go away and it had to be scratched! I have started afresh with a new account here- The British Sausage

The URS is a spiritual successor to the SC4 CJ Scrapbook.

With this update this will be the last time I visit my original Simtropolis account- admin/mods feel free to remove it or do whatever you need to do. I have no further use for the Ln X (BLANKBLANK) account.

 

With regards, Miles Saunders-Priem aka. Ln X aka. The British Sausage

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Insanely beautiful...

And I missed your last entry..:(

My comment to it is that don't feel cheaty...this is an awesome treatment plant area and you did achieve that "industrial look".

 

You have created an amazing cj and all I can say is wow..wow..wow..

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Really nice updates here. I espicially love the idea of that water treatment dam thingy. May have to shamelessly borrow that someday.

 

Cheers

 

James

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Wow, Forkton is a true Metropolis now! Multiple sports teams, shipping and cruise liner docks, lots of high-density housing... A far cry from the tiny village from the first post.

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I want to live in Forkton! :D It looks so nice!

How many inhabitants does Forkton currently have?


"Time is a valuable thing

Watch it fly by as the pendulum swings

Watch it count down to the end of the day

The clock ticks life away"

Linkin Park - In The End

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    PK111: Every time I zoom way back out I'm amazed at how great this game looks as well.

    TekindusT: All credit goes to the creator of St. Pauli's stadium. The texture work is top notch, and the model is amazing as well.
    max_13: Thanks! The moment I saw that stadium on the workshop I just had to have it, I already had a place in mind for it :) Nice to know the origins of the stadium. Hamburg represent! I'll look into sun control. As far as I can tell the lighting issue has to do something with the orientation of the building, so maybe moving the sun around helps too. Thanks for the tip.

    kingofsimcity: yep, I'm definately looking forward to more coastal developments mods in the future. I just thought that the walkways were a nice hint of the mooring poles and stuff like that I'm used to seeing here in the Netherlands.
    Ln X: Why did you have to make me notice that!!!! I guess it's just a remnant of me trying to line up the 2 lanes nicely, I must have missed some tiny curve issues here and there. Now I'll have to go and fix it...... :)

    Mymyjp: Don't worry about missing an entry, I tend to update the CJ almost daily. I'll be here :) The industrial look is exactly what I was going for. Good to hear it translated into the screenshots.
    89James89: Feel free to borrow and expand on what you see here. That's actually why I love CJ's (both posting them, and reading others).

    SimWarrior: It has come a long way hasn't it. Recently (I was sick and had some time behind the laptop) I browsed through the history of Forkton. It's quite fun to look back at how it's grown since the 10th of march :)

    Ultimate727: Forkton is currently being called home by around 78.000 residents, all of them pretty happy since I lowered the taxes after getting to 4M in the coffers. I feel like I need to squeeze some more out of them though to fund the expansion of the water treatment plant :)

     

     

    Today's mods:

     

    I didn't have time to make a full update for today, but I've been messing around with Magic Mapper by emf: http://steamcommunity.com/sharedfiles/filedetails/?id=416064574

     

    The intended use is to import streetmap data into the game so you can realistically recreate cities and towns. I wasn't interested in that though, I was interested in a recent addition to the mod that allows you to export your ingame map as OSM (OpenStreetMap) data to load into a map editor/reader.

     

    I've been using JOSM editor (Java OpenStreetMap) to read the files and take some pictures. I'm looking for a better viewer (JOSM doesn't allow you to rotate the map for instance), but I managed to get some pretty decent map pictures which I'd like to share with you all.

     

    So here goes.

     

     

    Mini-update time:

     

    A map of the West part of Forkton

     

    t8IFOPh.jpg

     

    North in this picture is actually west in the game. On the left of the picture you can see Floydside, the Furnace, and the Furnace fastway connecting to the Old Forkton area at the bottom.

     

    On the right of the highway you can see from left to right in the top part:

    - the Finexia business district

    - Groveside (with Granny's Grove above it)

    - Emerald corner

     

    In the middle is mostly Pantsdam with Finexia North on the right of it

    Bottom part from left to right is Pumpington, Weedville, the edge of the F-side, Uppington, and the western parts of Northon and the Brow.

     

    Second map is the central part of Forkton:

     

    x3aCqJr.jpg

     

     

    The top part has been covered in the previous map.

     

    From left to right:

    Old and New Forkton, the Forkton Spoon, the F-side with the stadium, Spoon's Hug, Sporkton, Northon and the Brow.

     

    Last map shows off the east side of town.

     

    wA6xR9a.jpg

     

    It basically shows off the Portside industrial park and a corner of the Portside district, along with some interchanges.

     

    For some reason I can't get the river to show up in these pictures. If I find a better viewer/editor, I might start adding POI's, district and road names etc etc.

     

    Hope you liked this mini update :)

    • Like 5

    New Cities: Skylines CJ -

    Feel free to check out my SC4 CJ as well -

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    Wow that's a cool tool. May have to use it myself now I've seen that it's not a painstakingly tedious task to create street maps!

     

    Cheers

     

    James

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    Whoa this is a really cool mod! Thanks for sharing it and showing what it can do! :D

     

    It's great, I think I'm going to have some more fun with it in the future :)

     

     

    Wow that's a cool tool. May have to use it myself now I've seen that it's not a painstakingly tedious task to create street maps!

     

    Cheers

     

    James

     

     

    It's incredibly easy. Would love to see what others come up with.

     

     

    Update:

     

    Traffic, we always seem to come back to traffic. The city has been evolving rapidly. We're currently up to about 80.000 people living in Forkton. The new developments in Northon and the Brow have put quite a bit of extra load on our road system. Especially around the Portside area.

     

    BEFORE PICTURES:

     

    pkqGUKm.jpg

     

    D7uhSK6.jpg

     

    THE PLAN

     

    It already used to be a quite busy interchange, with it being the big import/export center for our whole city. The new commercial and residential developments nearby just gave it that final push.

     

    With the recent creation of the water treatment plant making a big dent in our reserves, we've had to be smart with the changes we're making. One of the goals for this project was to keep as much of the existing infrastructure in place.

     

    We started out with an analysis of where people wanted/needed to go, and figuring out a way of making this possible without having to resort to just creating way way way more lanes everywhere.

     

    It was a big success, we'll start of with showing the final complete result, and the we'll take a look into smaller subsections of the whole interchange.

     

    So here is the reworked Portside Interchange.

     

    m4CdBfG.jpg

     

    The first (and most obvious) change that was made is that we've added an additional fly-over over the the roundabout, so that traffic heading into an eastward direction onto the motorway doesn't have to deal with the roundabout at all. We've also added an additional slip lane for traffic heading towards the Portside Industrial Park from the newly developed commercial and residential areas in Portside, Northon and the Brow.

    Flow on the roundabout is back to what it used to be like a few years ago, busy, but all traffic is moving.

     

    2iQ4OOW.jpg

     

    Some redundant curves on the fly-overs over the main motorway were removed for better visibility on merging traffic, and to keep speeds up.

     

    Ls16f7j.jpg

     

    The direct cargo connections to the Port and Cargo station were changed as well. It turned out we had a few problems here actually;

    - traffic from both sides of the Portside Industrial Park needed a quicker way to return to their home facility after dropping off cargo at either the port or the station. Previously the were forced back on to the Interchange to make a loop around

    - the bridge connecting to the area south of the river was also attracting people from Otherside, who had to do a loop around the port before they could get onto the Interchange previously

    - there was very little room between the different merge/exit lanes, leaving little room to buffer traffic.

     

    All these problems were resolved by adding some extra connections here and there, and basically 'untangling' some of the routes people had to take.

     

    Here's the new situation:

     

    18y5ybe.jpg

     

    Another problem we had was some traffic trying to get from one of the sides of the Portside Industrial Park having to take big loops around the area to connect. We've added higher capacity overpasses between the two parts of the district, and added ways to get to the port/station or back onto the interchange.

     

    M0Fye70.jpg

     

    We also did a study on turn lanes, and tried to get maximum lane usage and buffer room for all directions.

     

    HPhK7JC.jpg

     

    Our engineers were particularly proud of this one. This intersection alone has done so much to improve the flow towards the port and station:

     

    aszBAeh.jpg

     

     

    Here is the new traffic situation. The red spots now indicate heavy use, but there's literally no jams anywhere.

     

    ru7NyNJ.jpg

     

    Now for some additional pictures of the finished product :)

     

    The new bridge connection makes getting on to the motorway from Otherside a lot simpler and faster, now that it's not solely designed for the cargo traffic.

     

    XDVk6V5.jpg

     

    We managed to keep elevations to a minimum (most has been constructed with only 1 level of elevation.

     

    MpWcwcE.jpg

     

    It just flows great.

     

    3ZDkvDE.jpg

     

    View of the start of the interchange from the train driver's perspective.

     

    ZlAvzuu.jpg

     

    View of the interchange from the top of the Port crane.

     

    k1LVLp9.jpg

     

    Trains zooming past under the interchange at full speed.

     

    EKRliYF.jpg

     

    It was quite a puzzle, but I must say I'm pleased with the result. It works well, and I think I managed to keep it reasonably realistic.

     

    Hope you've enjoyed this update.

    • Like 8

    New Cities: Skylines CJ -

    Feel free to check out my SC4 CJ as well -

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    HPhK7JC.jpg

     

    I don't think your elevated walkway above the water is connected :P

     

    Other than that, great work! Especially like that one way road intersection with all the utilized lanes!

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    This journal has been terrific so far Iviaarten, not only is your city a source of inspiration, but your posts have also made for an educational and entertaining read.

     

    Thanks to some of your earlier posts about interchange management to/from industrial areas, I think you've identified the problem I have in my city with industry not growing. I can't wait to get home tonight and throw a few bypasses in to redirect industrial traffic flow away from my main centres.

     

    Kudos!

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    Great job once again! Just curious, the off-ramps from the bride across the water: are they highway off-ramps from a normal 1-way road? Also, how do you get the smooth changes from highway->6lane->2lane?

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    Nice update, once again! I really like your interchanges!

    I'm sorry I missed an update, but fortunately update 18 wasn't very big.

     

     

    I don't think your elevated walkway above the water is connected :P

    That walkway is meant to be a shore protector, I think. He said that a few updates ago.


    "Time is a valuable thing

    Watch it fly by as the pendulum swings

    Watch it count down to the end of the day

    The clock ticks life away"

    Linkin Park - In The End

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    That looks like one crazy complicated interchange there. Nice work!

     

    Cheers

     

    James

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    I like to look like the city is changing, growing and alive

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    max_13: It's always so nice to get a different angle on the junctions.

     

    Haljackey: Those are my coastal protection piers! :) I tried to emulate the mooring poles and piers we regularly see around docks, bridges and locks here in the Netherlands. I'm hoping for mods in this area.

    Also I'm pretty pleased about getting all the lanes utilized. It was a fun puzzle.

     

    SightedNZ: That's nice to hear. Hope you get the traffic situation sorted out. Post some pictures on this site when you're done. I always enjoy seeing how other people tackle problems in game.

     

    perken: I make most of my distribution roads from highway ramps. The off-ramps from the ramps are ramps as well (hope this makes sense). The best way to get smooth changes is to draw everything initially as a single road type. After you put in your intersections, upgrade the new sectioned parts as needed. If you need a certain transition somewhere, just temporarily connect a perpendicular road to your main route, upgrade as needed, then delete the perpendicular stub again. Hope this helps.

     

    Ultimate727: Ah, see you covered Hal's question already, lol. Also, thanks for the compliment.

     

    89James89: I couldn't really avoid the complicated nature with a harbour, cargo terminal, and 2 seperated industrial sections sadly. I think for the next big industrial sector, I'm going to keep a bit more room between the different big traffic generators to make it easier on myself :)

     

    Neofita: It's great to occasionally look back on the progress I've made. It's nice to see things evolve.

     

     

     

    Today's mods:

     

    Another nice one by Ngon, a recycling center: http://steamcommunity.com/sharedfiles/filedetails/?id=417133223

    A set of nice thermal solar collectors by makemakey: http://steamcommunity.com/sharedfiles/filedetails/?id=410352594(links to two related lots are in the description)

     

    I found a nice container prop made by Hest: http://steamcommunity.com/sharedfiles/filedetails/?id=417569707

    He's made some nice trucks and trailers as well.

     

    For now I've used his container stack prop for a container yard, which you can find here: http://steamcommunity.com/sharedfiles/filedetails/?id=418974752

    It's a 10x4 lot.

    I might play around with adding the trucks later in some lots as well, but I think I'll wait until I can find a nice loading crane to load the trucks to make it look more realistic.

     

     

     

    Update time:

     

    Work has been cutting into my play time a bit this week, and when I got around to playing tonight, some of my mods stopped working (it was mostly the visual mods I use for the screenshots, nothing in the city got affected).

    All in all, I didn't get much work done tonight, but I thought I might as well share what I did :)

     

    First off, the ever expanding city needed more power. Ever since I gave in to the hippies on the whole sewage cleaning system, they've been bugging me for more green energy. I've been contemplating a nice nuclear plant, but the petitions... and constant chirps.... I must admit I gave in again.

     

    Close the the Water treatment plant we've built a new solar thermal plant.

     

    IlTxBvC.jpg

     

    I must say... it certainly is shiny!

     

    52jo1Xm.jpg

     

    I like shiny..... the older solar plants are still around though. They're still very much needed.

     

    o401oR5.jpg

     

    We also noticed the dump sites around the Otherside area were filled up. The community (and especially the farmers) petitioned and chirped HARD against my plans of some incinerators, so instead, we've had to resort to a recycling center. It generates a LOT of noise though, so we've built it quite far away from the main district here.

     

    TKT0WGT.jpg

     

    No bad smells, no  noise... they just have to drive a while to drop off their own trash :)

     

    8OSfWGw.jpg

     

    It's certainly a landmark in this area. It's the biggest building around here.

     

    iZu85Qy.jpg

     

    The industrial sector in Otherside has been growing a lot as well. It sends its cargo to both the Portside Terminal, to get loaded to the port, and to other cities in the region. We've expanded its capacity for trains, and gave them lots more room for temporary storage.

     

    NE3OPOs.jpg

     

    Which isn't really a problem. Space isn't at a premium this side of the river. Containers, glorious containers....

     

    J2DrZif.jpg

     

    More room for the trains as well.

     

    PRTwYgL.jpg

     

    The rails make pretty patterns

     

    Qiu1OqQ.jpg

     

    All the traffic heading to and from here also needed a faster way to get in and out of the area. We've upgraded the road that followed the curve of the river to a Fastway.

     

    dmSb01D.jpg

     

    It almost cuts the travel time in half.

     

    FL5gd9N.jpg

     

    Looks like this area is now ready to grow a bit more as well.

     

    48ZSDj0.jpg

     

    Hope you've enjoyed this update.

    • Like 5

    New Cities: Skylines CJ -

    Feel free to check out my SC4 CJ as well -

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    Your best entries are definitely your low-rise, suburban and agricultural ones. Those rail spurs were suburb as was the mini cargo terminal- simple but very good.


    Dear sir/madam/whoever will read this!

    This profile is now defunct.

    Computer problems and issues with accessing my Imageshack account meant My SC4 CJ Scrapbook was lost and utterly irretrievable. This setback put me off SC4 for many months.

    Apologies for the inconvenience and for the lost pictures.

    But that SC4 itch did not go away and it had to be scratched! I have started afresh with a new account here- The British Sausage

    The URS is a spiritual successor to the SC4 CJ Scrapbook.

    With this update this will be the last time I visit my original Simtropolis account- admin/mods feel free to remove it or do whatever you need to do. I have no further use for the Ln X (BLANKBLANK) account.

     

    With regards, Miles Saunders-Priem aka. Ln X aka. The British Sausage

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    Looks great. I always take a lot of inspiration from yours and other people's work in the city journals. 

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    Nice solar plants. Nice farms. Nice trainstation. Nice everything!

     

    I saw that big industrial area in the background of one of your pictures and I don't know how you do it. I have plopped down 3 cargo harbours and a train freight terminal around the industrial area, but nothing will be built. How did you get industry?


    "Time is a valuable thing

    Watch it fly by as the pendulum swings

    Watch it count down to the end of the day

    The clock ticks life away"

    Linkin Park - In The End

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    The 4th picture looks so realistic, you do a great job on the rural area in your region. I'm also loving the container prop, guess we've seen the same reddit post? :)

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    Wow! Amazing! You give so much inspiration to people, and I love how you're in character.


    Here is my city Rodenburgh, a realistic and fully detailed European city and region. Come over if you're interested!

     

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    Great stuff, great stuff. To spruce up high density commercial variety mix high density residential, high density commercial and office zones together. Strategic placement of unique buildings also helps, something which you did great.


    Dear sir/madam/whoever will read this!

    This profile is now defunct.

    Computer problems and issues with accessing my Imageshack account meant My SC4 CJ Scrapbook was lost and utterly irretrievable. This setback put me off SC4 for many months.

    Apologies for the inconvenience and for the lost pictures.

    But that SC4 itch did not go away and it had to be scratched! I have started afresh with a new account here- The British Sausage

    The URS is a spiritual successor to the SC4 CJ Scrapbook.

    With this update this will be the last time I visit my original Simtropolis account- admin/mods feel free to remove it or do whatever you need to do. I have no further use for the Ln X (BLANKBLANK) account.

     

    With regards, Miles Saunders-Priem aka. Ln X aka. The British Sausage

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    This looks absolutely amazing! Have you downloaded any buildings you can in the skyline, or are they all just vanilla? I'm so stupid. EMERALD PLAZA isn't vanilla  :uhm:


    "Time is a valuable thing

    Watch it fly by as the pendulum swings

    Watch it count down to the end of the day

    The clock ticks life away"

    Linkin Park - In The End

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    Such a great entry...and look at the size of the city now...compare to the beginning, it is such an amazing progress.

     

    Great job!

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    Not a full update, just a quick mod spotlight. Remember I was working on my cargo terminals 2 days ago? Just found an AMAZING set of props that was just what I was missing... CRANES!

     

    Made by  cyricc: http://steamcommunity.com/sharedfiles/filedetails/?id=419832440

     

    link to the Reddit thread where I found this: http://www.reddit.com/r/CitiesSkylines/comments/31htmn/i_really_wanted_to_stack_containers_in_my_freight/

     

    Looks a LOT better don't you think?

     

    pP0iGpB.jpg

     

    PijaY8w.jpg

     

    qdQJDBX.jpg

    • Like 3

    New Cities: Skylines CJ -

    Feel free to check out my SC4 CJ as well -

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    Yep that's going straight to my harbor, thanks.

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    Currently: Viewing Topic: Show us What you're Working On
     

    Just caught up with this CJ a few days back, I've thoroughly enjoyed reading through and seeing some of the nicest views from Skylines to date. So many open spaces, little parks and realistic details, plus some great camera angles used in your screenshots, it certainly provides a wealth of inspiration for what can be done.  :thumb:


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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