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am building a real highway and a side to it a High Speed Rail, but it happens that we have this problem, when a derivation of the Highway goes under the HSR both systems collapse, ¿can I do something to solve it with puzzle pieces? ¿Are those puzzle pieces included in NAM or in any other package which I sall download?,

There is no RHW compatibility with HSR whatsover (except you can build over MIS or RHW-4 Ortho crossings only). Looking at the network you've built, there aren't a whole load of good solutions to your problem.

RHW-HSR compatibility has been around since the release of NAM 31, which was back in March of last year. The only reason you'd get a partial override is if you don't have a starter on both sides of the crossing.

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Hi there.

 

I am building a real highway and a side to it a High Speed Rail, but it happens that we have this problem, when a derivation of the Highway goes under the HSR both systems collapse, ¿can I do something to solve it with puzzle pieces? ¿Are those puzzle pieces included in NAM or in any other package which I sall download?,

 

thank you

 

There is no RHW compatibility with HSR whatsover (except you can build over MIS or RHW-4 Ortho crossings only). Looking at the network you've built, there aren't a whole load of good solutions to your problem. 

 

Off the top of my head, I'd use these lots to make the HSR tunnel under the RHW intersection with a Subway line. You will need to factor in some new slopes for the HSR to make it happen though. Also bear in mind you need a really deep hole for doing this with HSR, it would be better to transition to GHSR for the tunnel if there is space.

 

@ kbbk - I know I'd really appreciate not having to open up YouTube to watch a video of your problem... perhaps you can change this setting?

 

 

Thank you for your help

 

am building a real highway and a side to it a High Speed Rail, but it happens that we have this problem, when a derivation of the Highway goes under the HSR both systems collapse, ¿can I do something to solve it with puzzle pieces? ¿Are those puzzle pieces included in NAM or in any other package which I sall download?,

There is no RHW compatibility with HSR whatsover (except you can build over MIS or RHW-4 Ortho crossings only). Looking at the network you've built, there aren't a whole load of good solutions to your problem.

RHW-HSR compatibility has been around since the release of NAM 31, which was back in March of last year. The only reason you'd get a partial override is if you don't have a starter on both sides of the crossing.

 

 

 

Thank yo a lot, I have not tried that.

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Hey, I've got a serious issue with NAM's Draggable Elevated Road Viaduct tool :(

I've got the latest version of NAM, and followed tutorials on YT... Here You've got the video showing what's going on:

 

<snip>

 

If someone could help me I'd be extremely gratefull :lost:

Your video currently prevents watching on other sites (maybe because it's unlisted?). :-/

 

I can help you with your problem, though.

The issue here is that the NAM road viaducts don't work like RHW ones because they aren't overrides of the same network (they are all for different networks).

 

You dragged all the way through the transition, and that is the problem. To connect to the viaduct, drag from one viaduct across to the other but not through the viaduct transition.

Then, to connect the viaduct to the road, again, drag from one side only, and NOT through the starter piece. This should prevent the terrain from leveling and the transition should work fine. These instructions go for all road viaducts atm, incl OWR and AVE.


My MD on SC4Devotion (updated first)
And Here on Simtropolis
NAM Associate

"My mother always told me, 'Elwood, you can be two things in this world...you can either be Oh So Smart, or Oh So Pleasant.'

Well, for years I was smart. I recommend pleasant."
-Elwood P. Dowd, Harvey

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am building a real highway and a side to it a High Speed Rail, but it happens that we have this problem, when a derivation of the Highway goes under the HSR both systems collapse, ¿can I do something to solve it with puzzle pieces? ¿Are those puzzle pieces included in NAM or in any other package which I sall download?,

There is no RHW compatibility with HSR whatsover (except you can build over MIS or RHW-4 Ortho crossings only). Looking at the network you've built, there aren't a whole load of good solutions to your problem.

RHW-HSR compatibility has been around since the release of NAM 31, which was back in March of last year. The only reason you'd get a partial override is if you don't have a starter on both sides of the crossing.

 

 

Really, I have missed that since it never really worked before... how far does it go, playing around earlier to check into this I could not get over anything other than RHW4 or MIS to play ball as ortho crossings even with HSR starters on either side. Are you talking about diagonals for these networks, or should I be able to build over proper RHW networks like 6S/C and higher (always reverts to Maxis Monorail)?


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Just a quick query. Does NAM32 remove the road/road intersection markings? I still get them when a road connects to an avenue. 

 

 

Can that be changed or is there a mod to get them back?

 

 

My apologies if this question has been asked previously.


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Just a quick query. Does NAM32 remove the road/road intersection markings?

You have to click the crossing with One Way Road. It was changed to be semi-automatic due to its interference and antiquity.

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Don't know if it's the right place to ask, but since I downloaded the NAM 32 i have multiple issues with the RHW. Every system besides the RHW-2 does not show up properly any longer, also when I drag from starter pieces only the RHW-2 is dragged so I can't build any RHW networks anymore. Already built RHW networks like RHW-4 or 6C/8C aren't shown properly anymore. I re-installed the NAM with several different configurations for RHW also texture configurations but I wasn't able to solve the problem. I removed/un-installed all additional cosmetic Plugins from my game.

Here is what happens when I drag from starter pieces, the system below only shows up correct with standard American textures set.

 

<snip>

 

Appreciate any help ;)

Typically this happens when you select the Decouple RULs/Install without RULs option under the custom install. This option should not be used except in specific cases by reasonably advanced users (not myself). It exists to leave a very small Controller file when you don't need to build new networks (like the RHW) but want to keep existing ones around.

 

Do a custom install again and make sure that that option is unchecked. That usually sorts this problem out, but let us know if otherwise.

 

I know tried several things including re-installing older NAM-versions and after that the latest one with all sorts of settings but I can not solve the problem. I also realized that multiple other features of NAM I definitely choose during the installation do not even show up in my menus. Like the curved avenues or the draggable elevated road also NWM starter pieces do not show up properly. Some of those problems I already had before my RHW was totally crashed like missing puzzle pieces or starter pieces. I really don't know whats wrong with my game :( 

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I know tried several things including re-installing older NAM-versions and after that the latest one with all sorts of settings but I can not solve the problem.

 

 

 

That might be part of your problem.  Try a clean install of NAM 32.

 

-Tarkus

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I know tried several things including re-installing older NAM-versions and after that the latest one with all sorts of settings but I can not solve the problem. I also realized that multiple other features of NAM I definitely choose during the installation do not even show up in my menus. Like the curved avenues or the draggable elevated road also NWM starter pieces do not show up properly. Some of those problems I already had before my RHW was totally crashed like missing puzzle pieces or starter pieces. I really don't know whats wrong with my game :(

 

To ask a silly question (since it's obviously necessary for any kind of install), what's your game's version number?

 

Silly questions aside, since it probably won't answer anything, did you check the box for custom menu layouts? Also, did you run the Cleanitol for NAM conflicts each time to be sure any problematic mods were removed? Clearly this isn't just a RHW-related issue anymore. Looking through the installer I can't see anything obvious on your end that could have happened in installation that would cause this. Out of curiosity which version were you upgrading from?

 

Can we get someone higher up in the NAM team (not me) to weigh in on this? I know decoupling RULs has been ruled out (no pun intended); what else causes this problem?

 

Perhaps double checking that there are no files that load after the NAM (like a misplaced z_CAM folder or something similar) that would override the traffic controller in the NAM? You could try to use SC4 DataNode to locate the problem, though it is a bit difficult of a program to use. It may be worth it though.

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My MD on SC4Devotion (updated first)
And Here on Simtropolis
NAM Associate

"My mother always told me, 'Elwood, you can be two things in this world...you can either be Oh So Smart, or Oh So Pleasant.'

Well, for years I was smart. I recommend pleasant."
-Elwood P. Dowd, Harvey

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One question, How can I remove the Regional legend style of  NAM and just leave Maxis one?

 Y tried to customize the instalation of NAM32 but I didn't find the option to raject NAM's Style. 

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@ Jorge_carrillo

 

I think the RealHighway Region Transport Mod is the option you're looking for; this should be under additional options/features, iirc.


My MD on SC4Devotion (updated first)
And Here on Simtropolis
NAM Associate

"My mother always told me, 'Elwood, you can be two things in this world...you can either be Oh So Smart, or Oh So Pleasant.'

Well, for years I was smart. I recommend pleasant."
-Elwood P. Dowd, Harvey

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One question, How can I remove the Regional legend style of  NAM and just leave Maxis one?

 Y tried to customize the instalation of NAM32 but I didn't find the option to raject NAM's Style. 

 

 

Please note, however, if you remove it, any RHWs you've built in your region will not show up on Regional Transport View anymore.  The reason the NAM's has its particular choice of colors is because it involves some special overlays, and those colors minimized artifacting on those overlays.

 

-Tarkus

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One question, How can I remove the Regional legend style of  NAM and just leave Maxis one?

 Y tried to customize the instalation of NAM32 but I didn't find the option to raject NAM's Style. 

 

 

Please note, however, if you remove it, any RHWs you've built in your region will not show up on Regional Transport View anymore.  The reason the NAM's has its particular choice of colors is because it involves some special overlays, and those colors minimized artifacting on those overlays.

 

-Tarkus

 

 

Thank you so I better wot move the style.

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I know tried several things including re-installing older NAM-versions and after that the latest one with all sorts of settings but I can not solve the problem. I also realized that multiple other features of NAM I definitely choose during the installation do not even show up in my menus. Like the curved avenues or the draggable elevated road also NWM starter pieces do not show up properly. Some of those problems I already had before my RHW was totally crashed like missing puzzle pieces or starter pieces. I really don't know whats wrong with my game :(

 

To ask a silly question (since it's obviously necessary for any kind of install), what's your game's version number?

 

Silly questions aside, since it probably won't answer anything, did you check the box for custom menu layouts? Also, did you run the Cleanitol for NAM conflicts each time to be sure any problematic mods were removed? Clearly this isn't just a RHW-related issue anymore. Looking through the installer I can't see anything obvious on your end that could have happened in installation that would cause this. Out of curiosity which version were you upgrading from?

 

Can we get someone higher up in the NAM team (not me) to weigh in on this? I know decoupling RULs has been ruled out (no pun intended); what else causes this problem?

 

Perhaps double checking that there are no files that load after the NAM (like a misplaced z_CAM folder or something similar) that would override the traffic controller in the NAM? You could try to use SC4 DataNode to locate the problem, though it is a bit difficult of a program to use. It may be worth it though.

 

Again thanks for help ;)

 

My game versions number is  1.1.640 as far as I know thats the latest version. I did both the custom menu layouts as well as the cleanitols and I was upgrading from NAM 31 before. I manually removed any NAM related files I could find in my Plugins that weren't located within the NAM folders and then ran the installation again but that neither changed anything.

I also un-installed all files of previous NAM versions or RHW/NWM versions I was able to find and than re-installed. I will now try the DataNode as I'm going to use everything that may helps.

 

I made a list of all NAM parts which do not work partly or at all after my complete NAM re-installation (all installed parts appearing in the menus by the way)

 

-ElRail over Avenue and NWM cannot be used (only red arrow and no placeable lot)

-RHW does not work at all (- most puzzle pieces are functional) -dragging stil not possible

-draggable Elevated road cannot be placed message " ##intersection placement string missing## " (no clue what that means)

-the NAM included Ground Raisers/Diggers can't be used  

-the NWM starter pieces for NRD-4; RD-4; RD-6 are invisible when selected from the menu but can be plopped and are fully functional & do show up properly (not a real problem)

-all non  NWM TulEPs can't be used ( Tuleps for NWM are fully functional)

-the additional highway crossings for Maxis Standard Highway cant be used but already built show up properly

-underground rail crossing and additional puzzle pieces can't be used

 

rest of the NAM works perfectly fine.

For additional infos just ask.If something isn't understandable im sorry for that but I have to translate all the stuff from my German game ;)

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I can help with the last part, those are the different heights for the RHW networks, from L0 (0m), L1 (7.5m) in 7.5m increments until L4 (30m). If you aren't planning on using them, unticking those options during the install can help keep file/controller sizes down.

 

As for the NAM problem, something is obviously pretty wrong somewhere, have you tried simply renaming your Plugins Folder, Creating a new folder called Plugins (totally empty of plugins of course) and installing the NAM into this new clean folder. Run SC4, but load a new region for testing purposes and just check if the NAM is then working properly. Once you've established that, you will know if something is wrong with your SC4/NAM install or if there is some conflict in your plugins folder. If it's the later, then you'll need to go through everything to try and work out what is causing the problem to appear.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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@rsc204 thanks for info ;)

 

Well at least my problem is solved. Don't ask me how I removed some random files (unrelated to NAM) because of other reasons and now NAM apperas to work fine !

Only thing I did was un-installing Oppie's Train mod and removed a file named BrenntianBus.dat then my game crashed once and with the restart all NAM functions worked perfectly. I don't have an explanation but I'm now appreciating the latest work of the fantastic NAM team :)

Thanks to everyone who helped me!

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Glad you worked it out.  When NAM 31 came out, I did a purge of any transport related plugins before I installed it, and have had no problems since including with NAM 32, but then I don't use many of the advanced capabilities in my rural scenarios.

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Hi everyone! I want to ask you a thing. I've got Simcity 4 Deluxe Edition and I've downloaded the lastest version of NAM. When I use some objects of it sometimes the game crashes and I go back to the Desktop. I state I have already updated Simcity to the lastest version. Could you tell me what's wrong? Is it a problem of Deluxe Edition? Thank you.

P.S. This problem happened to me with a previous version of NAM (29.0 I think) too.

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If you are using puzzle pieces and have one loaded on your cursor, all you have to do is touch a transit enabled lot and you will get a CTD.  Great deliberation and care is needed and generally do this with POV 5 or 6 saving frequently.  Just a slight jerk of the mouse can really do you in.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

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If you are using puzzle pieces and have one loaded on your cursor, all you have to do is touch a transit enabled lot and you will get a CTD.  Great deliberation and care is needed and generally do this with POV 5 or 6 saving frequently.  Just a slight jerk of the mouse can really do you in.

:???:  :???:  :???: Ehm... sorry but I haven't understood nothing. What's a CTD? And what's a POV? Sorry for my ignorance. :cry:

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Sorry, one falls into acronyms so easily.  CTD ::= Crash To Desktop; POV ::= Point of View.  In SC4 there are only six points of view, 1 through 6.  The camera is not continuous.

 

If you are placing a puzzle piece and your cursor loaded with it crosses any transit enabled lot or road, you will get a crash.  The only  good solution to this is great care in building with puzzle pieces with frequent internal saves (CTRL+s).

 

You should join my new organization called Delete Acronyms Now or DAN for short.

 

Oh, and read '::='  as 'is defined as'.  This is part of the Bakus-Naur form of syntax notation.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

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So, if I want to avoid crashes, I should place puzzle pieces while there are no buildings or maybe on a road where there aren't arrows of the zones (if you know what I mean). Right?

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That is basically correct.  Generally place them first if possible otherwise be vary careful and remember to save frequently during such operations.

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Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

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So, if I want to avoid crashes, I should place puzzle pieces while there are no buildings or maybe on a road where there aren't arrows of the zones (if you know what I mean). Right?

 

 

Even if there are no buildings, you might still get a CTD by moving the cursor over a station you've placed. I've never had problems with RCI lots, personally, only stations.

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These crashes only occur when the cursor is loaded with a puzzle piece and you touch or pass over a transit enabled grid element (lot or road).  It has nothing to do with buildings unless the building is transit enabled.

 

I always work at the highest zoom (6) and take very frequent saves when working with puzzle pieces.

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Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

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Hi guys! I have a problem with the overhanging station from the Nam. When I plop the station and I want to connect it with the network there is no problem. But all the overhanging station have a different rail texture, so what I do is overlay the texture with the rail puzzle piece and the game crush. What's wrong? 

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Sounds like the known problem with puzzle pieces.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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