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14 hours ago, CaptCity said:

Both the height Transisitions and the on-slope pieces are in the RHW FLEX-HT menu location. The pieces are FLEXed, so you can place them and then drag the desired network to them. They will then convert to the intended RHW route.**

 RHW FLEX-HT.jpg

 

The deprecated pieces (HT, WT, and NC) are still available but the menu buttons need to be selected during installation. They are not selected by default.

**Edit: I don't remember exactly why, but I believe the RHW2 capability was removed from the FLEX pieces due to a conflict with another feature. However, you can use a starter piece that will raise the route and connect to the height and onslope pieces.

Hi, Thank you for your response ! I had a look at Haljackey SimCity 4 Netork Addon Mod Highways  Tutorial explainbthese new FLEXvTransitions and seversl other features explained. This Dissapointed, Single track FAR wasn't there, perhaps add vFARvto the single track menu ? What I wonder about the new connector used for diagonal  RHW4 ? New non ground level connectors are a nice addition. This weeken have a furthur look at it !

Sincerely yours,

Kschmidt

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RHW2 Onslope to Onslope ?

Today had at a look at a very common RHW Onslope with the new FLEX networks. Within FLEX HT I found the flex peace to make the transition. What I found dragging inbetween onslope to onslope no height transition ? With use of the 7.5 Startter piece I only could create a heigh transition.

Gs0bpek.jpg

What is the use of such  if you can´t create what the old could do so much easier or am i doing something wrong ?

Second try I used the RHW4 Starter and MIS wich as demonstrated worked, what to do with RHW2 Onslope as this doesn´t have starter pieces ?

rixm7CY.jpg

What I see only sollution is to use the old 7.5m Road pieces for these kind of transitions ?

Sincerely yours,

Kschmidt

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Hello everybody,

 

Just having a small issue with project symphony since I have re-installed NAM and I cannot find a solution. The ground piece, MHW 0 does not change to look like RHW although the MHW lvl 2 changes. I have deleted the NAM folder and re-installed a few times again and ticked every single box on the installer to have all the components installed and still no luck. Any idea on what could the problem be? Any help much appreciated.

 

 

 

Untitled55.png

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It looks to me like your problem is you have a conflicting reskin for MHY installed, hence it looks like RHW-6C, this will be loading later than the NAM, I forget the name of that mod.

4 hours ago, kschmidt said:

What is the use of such  if you can´t create what the old could do so much easier or am i doing something wrong ?

You are missing the point of them, by removing RHW-2 support, every other RHW override now works more easily and is more stable. The cost of that, yes a small regression in terms of RHW-2 functionality. You simply need to place the on-slopes with a single tile gap either side of the crossing network, a minor change really. After that the override should be stable, although as the NAM develops I'm sure it will be improved.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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1 hour ago, rsc204 said:

It looks to me like your problem is you have a conflicting reskin for MHY installed, hence it looks like RHW-6C, this will be loading later than the NAM, I forget the name of that mod.

You are missing the point of them, by removing RHW-2 support, every other RHW override now works more easily and is more stable. The cost of that, yes a small regression in terms of RHW-2 functionality. You simply need to place the on-slopes with a single tile gap either side of the crossing network, a minor change really. After that the override should be stable, although as the NAM develops I'm sure it will be improved.

Thank you, RHW2 indeed of less importance than the other RHW parts, a workaround at least. Old NAM had one tille beside at eachside  minimal so there's no change really, only ger used to the Height HT piece as it's a FLEX multilevel not only 7.5m or the old 15m like !

Sincerely yours,

Kschmidt

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4 hours ago, rsc204 said:

It looks to me like your problem is you have a conflicting reskin for MHY installed, hence it looks like RHW-6C, this will be loading later than the NAM, I forget the name of that mod.

 

Would any of these causing the conflict? That's the only MHW I found with a search inside the plugins folder.

 

55555.png.650b7fd087ed2c840693038bf02e13dd.png

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8 hours ago, ellis896 said:

Would any of these causing the conflict? That's the only MHW I found with a search inside the plugins folder.

 

55555.png.650b7fd087ed2c840693038bf02e13dd.png

If I'm not mistaken, old NAM came with reduced-width lane configuration. Or, am I in a deja vu? Correct me.

But it seems like you don't have any conflicting files, at least just in the pic alone. Of course, I can't scrutinize your whole plugins folder.

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21 hours ago, kschmidt said:

Only ger used to the Height HT piece as it's a FLEX multilevel not only 7.5m or the old 15m like !

For the ramps, you can chain multiple pieces together, for example 2 placed together will create a 15m height transition. But these Flex versions have existed now for so long, everyone is better off using them, they surpass what the old PPs were able to do. Hence deprecated. 

19 hours ago, ellis896 said:

Would any of these causing the conflict? That's the only MHW I found with a search inside the plugins folder.

55555.png.650b7fd087ed2c840693038bf02e13dd.png

Isn’t that screenshot of a NAM folder, this isn’t a NAM mod or option. It’s a third party mod and it must reside in a folder loading after Network Addon Mod in your Plugins. I know of the mod, just can’t remember its name, however that’s definitely your problem. You must have manually installed said mod at some point, if you are not just chucking tons of files into Plugins (bad idea that will bite you in the arse eventually), then you should be able to locate it. 

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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47 minutes ago, rsc204 said:

For the ramps, you can chain multiple pieces together, for example 2 placed together will create a 15m height transition. But these Flex versions have existed now for so long, everyone is better off using them, they surpass what the old PPs were able to do. Hence deprecated. 

Isn’t that screenshot of a NAM folder, this isn’t a NAM mod or option. It’s a third party mod and it must reside in a folder loading after Network Addon Mod in your Plugins. I know of the mod, just can’t remember its name, however that’s definitely your problem. You must have manually installed said mod at some point, if you are not just chucking tons of files into Plugins (bad idea that will bite you in the arse eventually), then you should be able to locate it. 

Hi Today had a go at the workaround with 1 tile at both sides. RHW2 7.5  Onslope, not wqorking ? Fortunaly I have still have the Road 7.5 Onslope but am I doing something wrong ?

cD5UpDm.jpg

Sincerely yours,

Kschmidt

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25 minutes ago, kschmidt said:

Onslope, not wqorking ?

Try to demolish those tiles at the top and bottom and then reconnect those sides. It should work. If not, tell me.

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6 hours ago, Jidan said:

If I'm not mistaken, old NAM came with reduced-width lane configuration. Or, am I in a deja vu? Correct me.

But it seems like you don't have any conflicting files, at least just in the pic alone. Of course, I can't scrutinize your whole plugins folder.

Thank you. I can't remember myself. :D

1 hour ago, rsc204 said:

Isn’t that screenshot of a NAM folder, this isn’t a NAM mod or option. It’s a third party mod and it must reside in a folder loading after Network Addon Mod in your Plugins. I know of the mod, just can’t remember its name, however that’s definitely your problem. You must have manually installed said mod at some point, if you are not just chucking tons of files into Plugins (bad idea that will bite you in the arse eventually), then you should be able to locate it. 

I will have a look. I may have installed something long time ago but everything worked perfect the first time I have installed NAM48.

Since its deletion and re-installment that problem appeared. LVL 2 though is working fine without a problem.

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4 hours ago, kschmidt said:

Hi Today had a go at the workaround with 1 tile at both sides. RHW2 7.5  Onslope, not wqorking ? Fortunaly I have still have the Road 7.5 Onslope but am I doing something wrong ?

The RHW-2 is a special case because there are is no override code present for the on-slope to convert L0 RHW-2 to L1 RHW-2.  This is why an extra space is required, so that you can place an L1 starter piece on that tile.  So, it looks like this:

Place the starter in the gap on the side that does not have the "extra" tile belonging to the OST:

Screenshot 2024-03-10 095801.jpg

 

Then, you can drag through the entire setup.Screenshot 2024-03-10 095854.jpg

 

Note, the starter is not required for any other RHW network, as the override code exists to convert the L0 network to viaduct from the OST.

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27 minutes ago, Flann said:

The RHW-2 is a special case because there are is no override code present for the on-slope to convert L0 RHW-2 to L1 RHW-2.  This is why an extra space is required, so that you can place an L1 starter piece on that tile.  So, it looks like this:

Place the starter in the gap on the side that does not have the "extra" tile belonging to the OST:

Screenshot 2024-03-10 095801.jpg

 

Then, you can drag through the entire setup.Screenshot 2024-03-10 095854.jpg

 

Note, the starter is not required for any other RHW network, as the override code exists to convert the L0 network to viaduct from the OST.

Thank you, I´v got to get used to the new RHw Mod. Since the old installer project still continue only rececently installed the latest version ! Old projects like Mayon still on NAM31, Anno Europe NAM32, recently Coastal on NAM 35 and Spain and Italy on NAM 35/36 so have some catchup to do for starting brand new projects. Several old projects still in store on the older NAM´s upgrade maybe if not yet started. So this isn´t a issue anymore, move on with furthur exploring NAM 48 !

qDRP9jU.jpg

Sincerely yours,

Kschmidt

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4 hours ago, ellis896 said:

I will have a look. I may have installed something long time ago but everything worked perfect the first time I have installed NAM48.

Since its deletion and re-installment that problem appeared. LVL 2 though is working fine without a problem.

Now I'm back at my PC, I can tell you that the mod affecting this is probably this one:

Now where that resides in your Plugins folder, I can't tell you, but it surely is there and such files are not included with NAM directly. By default it would be zz_HRS_Euro.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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On 10/03/2024 at 5:19 PM, rsc204 said:

Now I'm back at my PC, I can tell you that the mod affecting this is probably this one:

Now where that resides in your Plugins folder, I can't tell you, but it surely is there and such files are not included with NAM directly. By default it would be zz_HRS_Euro.

And as I was coming here to tell you if you remember give me a shout, you have already come with the answer and saved me!

Indeed I had it (not anymore, it's deleted) in the plugins folder! Thanks for your help. I am going now to check if LVL 0 will look as it should. :D

 

Update: Deleted the file that you've told me which was in ZZ_HRS_Euro (deleted altogether) but there was another folder also that I've deleted with the name Z_Ground Highway Restyling Mod. Those two where the reason of the conflict. Now, I don't know how it worked before and I didn't have a problem up until the uninstallation and re-installation of NAM48 but worked and now everything looks fine. Thank you again for the help! :D

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3 hours ago, sardor555 said:

Is there way to fix this?

 

Capturecc.PNG

Hi there!

This configuration is currently not supported. You can however, swap the networks so that the RHW goes over the rail- that is supported.

An alternative is to switch to one-way roads  instead for the section under the rail. I have a similar config in one of my cities for a example:

gSOhKef.png

Vejqzv7.png

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Hello, After quite a while of absence I installed a fresh NAM 48 lately. Everything seemed to work flawlessly, untill... I fond out I must have done something wrong, as I find my Smoncries GLR on slope transition model having funny colours. Could anyone tell me what is wrong? I remember having seen this issue earlier, but my memory fails.

Thank you, Frank

Smoncries GLR on slope.jpg


No image....

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Are the on-slopes a NAM feature or are you using a 3rd Party Mod? The coloured squares is a sure sign a texture is missing. So far as I know this should be right for the NAM on-slopes, but I’ll double check that when I get a moment. 

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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18 hours ago, FrankU said:

Hello, After quite a while of absence I installed a fresh NAM 48 lately. Everything seemed to work flawlessly, untill... I fond out I must have done something wrong, as I find my Smoncries GLR on slope transition model having funny colours. Could anyone tell me what is wrong? I remember having seen this issue earlier, but my memory fails.

NAMElRailOnslope.jpg

So this is using NAM 48, I assume given the gap you must have been using the piece shown above. As you can see it displays fine for me, so that suggests to me that you must have some sort of override for there to be a missing texture in this situation. Could that problem be something from coming from the custom bridge model, is that from BuddyBud?


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Hello rsc204,

Thanks for replying. Yeah a texture missing.... but which? The on slopes are NAM. I use NAM 48. A clean install in a fresh plugins directory.

I use some older lots though, like the RTMT lots, an SFBT tram to subway transition etc... Because the NAM apparently does not provide these.

The bridge is an SFBT lot, but also without this the texture problem is there.

I did not use the T on slopes, because these are for if there is a street under it. I use the clean On Slope lot. I'll check if the T-on slope also has texture problems.

Maybe I'll remove all other plugins.... I checked that. Even if I have only the NAM plugins the texture problem is there. So no conflict issue, which may make it easier? Or not....


No image....

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I don't seem to ever get an option to plop NAM pieces on top of existing networks. I always have to erase a space next to where I want to put it and than place it down. Any ideas why this may happen? 

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2 hours ago, flameducky said:

Any ideas why this may happen?

This is normal.

Some items will go over existing networks like the strait and curved tram pieces will go over the roads and streets without

erasing them. The more complicated intersections and tram stations in the road have to be erased first.

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4 hours ago, atsf189 said:

This is normal.

Some items will go over existing networks like the strait and curved tram pieces will go over the roads and streets without

erasing them. The more complicated intersections and tram stations in the road have to be erased first.

Even things I've seen Youtubers plop over existing networks--like FLUPs, for example--don't seem to allow plopping. Or width transitions in roads.

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16 hours ago, flameducky said:

Even things I've seen Youtubers plop over existing networks--like FLUPs, for example--don't seem to allow plopping. Or width transitions in roads.

It should be possible with Flex pieces if the NAM is correctly installed (and there is no older copy of it in the plugins folder), but it's not the best practice, because many of those pieces also serve as starters, and can be a little bit unpredictable when plopped over a built network.


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    21 hours ago, harryloko20 said:

    Hi guys, any tips to prevent this "return" ?

    Captura de tela 2024-01-28 165923.jpg

    That might depend on why the traffic is returning... Are there jobs in the neighboring city? If not, residents will not enter it but merely turn around to reach jobs in the same city, and making a u-turn on the highway is the only path available to reach them. Also, assuming there are jobs in the adjoining city that residents can 'see', you need to be sure to have created a neighbor connection in the neighboring city. A connection needs to be in place on both sides of the 'border' to allow traffic to cross. 


    A wise man once said, "I am not yet a wise man..."

    Endless Road 4.jpg

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    10 hours ago, CaptCity said:

    That might depend on why the traffic is returning... Are there jobs in the neighboring city? If not, residents will not enter it but merely turn around to reach jobs in the same city, and making a u-turn on the highway is the only path available to reach them. Also, assuming there are jobs in the adjoining city that residents can 'see', you need to be sure to have created a neighbor connection in the neighboring city. A connection needs to be in place on both sides of the 'border' to allow traffic to cross. 

    I haven't really set up the city next to this connection yet. But the connection is correct with the connection parts in both cities. Well, I'll leave it like that for now until I develop the neighboring city, they might not come back. Thanks for the help

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    2 hours ago, harryloko20 said:

    I haven't really set up the city next to this connection yet. But the connection is correct with the connection parts in both cities. Well, I'll leave it like that for now until I develop the neighboring city, they might not come back. Thanks for the help

    Yes, without jobs, there's no reasnon for residential trafic to enter the neighboring city. They'll only 'see' jobs in the local city. Once work places have been set up in the neighbor, and it's been saved, residents should start using the connection provided the jobs are in demand.

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    A wise man once said, "I am not yet a wise man..."

    Endless Road 4.jpg

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