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Garton 'Entry 11: Another Rubbish Entry!'

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Garton

 

A look into city building without any fluff

 

 

Introduction:

 

Right lets get the important bits out of the way first.

 

This is a vanilla CJ. (no, not even NAM). I just want to see what sort of city you can get when you don;t use any mods or CC at all, while still making (or at least attempting too) it look nice. Other rules include these:

 

-Each city started on hard

-No cheating (exception below)

-Can use God Mode cheat to replant trees because, despite trying to leave gaps in my farmland it still deletes all the bloody trees when they develop and like hell I'm waiting for the damn trees to grow in mayor mode.

-Must attempt to grow the region naturally without being like: Yay here's a flipping huge city with absolutely nothing around it for several hundred miles for no actual reason (unless of course I decide its going to be Las Vegas which I won't)

 

 

Anyway rules out of the way lets get started. Oh and please don't expect a massively thorough storyline to it. Sure I want to make the writing enjoyable and actually give the city some life but I don;t want to be restricted by the storyline either.

 

So, for the 2 people who are still vaguely more interested in this than what's under their fingernails. Welcome to Garton!

 

 

 

Entry 1: We found a city!

(not to be confused with the found in lost and found, as that would be cheating)

 

 

Or we'll at least a small bayside town by the end of this entry (a city would be pushing it a bit)

 

Right now, for reasons that no one seems to quite know about this piece of land appeared several years ago somewhere off the coast of America (I thinking maybe up north on the West side not that it really matters.). Now humans being humans it wasn't long before they'd explored the new area and decided, for no real reason that makes any sense to settle the area and claim it for their own.

 

This is the area in question:

 

First_look_at_Garton_entry_1.png

 

Now, despite many of you probably thinking that the big bay in the middle of the map would make a nice place to settle along, what with the easy transport connections to the edge of the map and all you'd all be wrong.

 

Of course the best place to settle is on the big island in the north-west with connections to the rest of the country via a small ferry so that is what they did, under the leadership of a bloke called Mr Garton (who ironically enough, quickly decided that most of the township were idiots and promptly left to find a better life elsewhere, leaving a Mayor Poppins in charge (OOC: Basically I screwed up with naming the Mayor)).

 

Anyway I'm getting ahead of myself so here's a aerial image of the area the first town has been built in..

 

Garton_Landinginitialsite_entry_1.jpg

 

As you can see, the choice wasn't completely idiotic with a nice sheltered bay to ship in and out of as well as realtively flat ground to build on and as such a small town quickly took root, mainly focussed around agriculture with a bit of processing here and there. This is what the town looked like as the population hit 1000, shortly after Mayor Poppin ran out of excuses as to where the excess money from taxes was going and decided to appease them with a clinic and a fire station.

 

Settlementhits1000_entry_1.jpg

 

 

Fast forward a couple more years and as people slowly filled the area surrounding the bay a need to improve the infrastructure was decided upon. Now, with the town making a fair bit of extra cash Mayor Poppin in his infinite wisdom decided to splash out a bit of the town funds on a nice new, not in any way at all shiny building to help it grow.

 

Let's see if you can see it from this overview of how the town currently looks.

 

Tileallfullup_entry_1.jpg

 

Did you see it? The not so shiny coal power plant. Yup Mayor Poppins a genius. Power too last the town a fair while given that suddenly, thanks to the black fumes belching from the power plant and an increasing industrial harbour, people aren't finding it the most inviting place anymore.

 

Anyway in case you couldn't see it in the above image, here's a closer look at the town.

Despite the above problems though south of the bay isn't too bad a place to live with some nice beach-front property (just don't swim in the black water ok).

 

Gartonbay_entry_1.jpg

 

Anyway, if you don't want to live next to the power plant you can always move into on the many small farming communities popping up all over the place. Provided that is you can understand a single word anyone that live in them say.

 

Farming_communities_entry_1.jpg

 

Anyway hope you liked the small introduction to our little town, join us next time when we jump ship and abando... I mean spread out and further explore our surroundings in an attempt to continue (hopefully) growing our community here in Garton.

 

Cheers

 

James

 

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Interesting, It's been a long time since I've seen a CJ like this! I'm definitely going to keep an eye on this. Nice work!

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Yay, welcome back. Looking to see more good stuff from you. :)

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TEiKO. IT'S MORE FUN HERE!

What good would it bring if a man gains the whole world but loses his soul the one he loves?

You can also find me in skyscrapercity, sc4devotions, yaoi otaku forum, anime-manga forum, the blue knight forum, mangafox, archives of our own, fanfiction, tumblr, blogspot, instagram, facebook and twitter.

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    Niels007: Thanks, I'm glad your going to keep an eye on this and I hope I don't disappoint.

     

    tonyr: Thanks, I hope I can continue to keep your interest.

     

    City_Master: Thanks, I hope it continues to show promise as it develops.

     

    NMUSpidey: I enjoy just using the basic game too. It'll be interesting to see how it develops.

     

    jmsepe: Thanks and I'm glad to be back. I missed building cites.

     

     

     

     

    Entry 2: Mount Hayley

     

     

    Right, welcome back. Today were heading north from our small town to take a look at the centre of the island, which as you can see fromt his image is dominated by a very obvious landmark.

     

    Central_Garton_dominated_by_Mount_Haley_

     

    This would be Mt Hayley. Named after the local resident Hayley Keaton, when she decided to drunkedly make a bet that she could easily be the first person to scale it. This, she amazingly enough (given that she still very drunk when she set off) managed to do leaving a very impressed Mayor Poppins to name the the landmark after her.

     

    Rather ironically however Hayley had sobered up considerably by the time she'd reached the summit and upon looking down remembered she was terrified of heights and had to be rescued by some more experienced climbers before she could make her descent, hence why you can see emergency flares in the above image.

     

    Anyway, as the area featured a large amount of relatively flat terrain, farms popped up like daisy's and have so far spread around the entire south side of the mountain and its adjoining ridge.

     

    As for actual residencies there are four named ones in the area.

     

    To the South East of Mt Hayley, Hayleys Descent, which is the sister and rival town to Hayley's Ascent with both being settled by people who coudlnt agree on whether the point where they drunkedly cheered Hayley on at the start of the climb or the point where they worridely greeted her on her return trip down was more important, can be seen here alongside the small town of Pendrington

     

    South_Eastern_Settlements_entry_2.jpg

     

    Whereas, to the South West you can see the aforementioned Hayley's Ascent and the town of Hayley (founded by people who were more intent on founding a town in a sound geographical location rather than on some local woman).

     

    South_Western_Settlements_entry_2.jpg

     

    As you can see the area around Hayley and Hayleys Ascent seems to have spread a lot more successfully than the area around the other two towns but this is mostly down to the town of Hayley rather than Hayleys Ascent being the right place to celebrate the local Heroine, despite what the residents of Hayleys Ascent might tell you.

     

    Anyway other than that the only real other thing of note is Pendrington Woods located just south of Pendrington as a attempt to appease environmentally minded residents by Mayor Poppins after building the coal power plant (interestingly enough you can see the Mayor had no qualms about placing power pylons throguh the forest though so that energy could be supplied from the coal power plant rather than the area having to provide their own. You can also see farmer Maggues radio tower converted from a old power pylon that used to help provide energy to the otherside of the forest before farmland surrounded it. Its also the first radio station of the whole area).

    Pedrington_and_Pedrington_woods_entry_2.

     

    Anyway that's all I have for now so here's a image of some lovely rural spread for you all till next time.

     

    Farmland_Scenes_1_entry_2.jpg

     

     

    Cheers

     

    James

     

     

     

    James

     

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    Some really nice rural areas and I love the heavy use of trees between plots. It reminds me a lot of the rural street in England when I am there. Love running through those areas because the hedgerows and trees solidly line the streets, and this reminded me heavily of that. Well done

     

    Looking forward to seeing more.

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    It's getting kind of hard to believe things are going to get better. I've been drowning to long to believe that the tides going to turn.

     

    Success simply consists of getting up one more time than you fall.

     

     

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    Schulmanator: Thanks, I'm quite fond of rural areas in this game.

     

    City_Master: Thanks, I tried to stray away from the whole square blocky farm look so I'm glad it worked.

     

    NMUSpidey: Glad your enjoying the story lol .got to make sure I keep this PG now.

     

    cardiomonkey: Thanks and I'm glad it reminds you of England as that was the main inspiration for it all (seeing as I 'm a brit).

     

     

     

     

     

    Entry 3: Gridlocked rubbish

     

     

    Well were back and this entry will show that, even with a good plan in place, sometimes things can screw that up for you.

     

    So what was this plan?

     

    To fill up the rest of the tile of Central Garton.

     

    What actually happened?

     

    Well it started off well, with more farms and snaking streets continuing to fill up the area. In fact, it went so well, that the local farmers decided that they needed some central place to sell their produce leading to a farmers market being opened up in Hayley (yet again proving that Hayley was a more sound idea than Hayleys Descent and Hayleys Ascent).

     

    However as this following image shows there was a slightly rubbish problem building up in town.

     

    Hayleys_farmer_market_and_trash_issues_e

     

    Yup rubbish.

     

    Now, seeing as, (despite the stupidity of some of the residents of Garton) someone was probably before long going to realise that the rubbish they were leaving out wasn't actually being collected by anyone and that might lead them to get a bit annoyed.

     

    Mind you as you can imagine, they didn't really want the proposed tip on their back door so we had to find another place for it.

     

    This was the solution

     

    rubbish_solution_in_Tipton_entry_3.jpg

     

    Welcome to what is probably quite literally the most rubbish place to live in Gaton, Tipton. Originally just a landfill, the small amount of factories sprung up next ( because screw it, the area already has a landfill a little more pollution isn't going to hurt) and then slowly housing inevitably followed.

     

    Now we did try to make it a little bit better by adding the recycling centre but by and large it obviously isn't the best place to live.

     

    Anyway with that problem out of the way another one arose. Apparently 4,000+ people and lorries trying to use basic streets doesn't exactly cut it (go figure huh?) as this data graph shows.

     

    Traffic_Issues_in_Hayley_entry_3.jpg

     

    Yes we have problems.

     

    So, before the traffic ground entirely to a halt we replaced the route between Hayley and Garton Bay (the town in the other tile) with a nice shiny new road which as you can see definitely helped.

     

    Traffic_Solution_in_Hayley_entry_3.jpg

     

    Also while we were at it (and also because not everyone likes data maps) here's a look at the general traffic lighted crossing improvements that took place all over Garton in an attempt to stop everyone trying to use the intersection at one, in another new town called Killinton.

     

    kilinton_traffic_lights_entry_3.jpg

     

    Right so them problems mostly solved for now. Sorry the entry was a little bit on the boring side but I wanted to show you how were tryign to cope with issues as they arise in the game.

     

    Hopefully next time we'll actually finish Central Garton up.

     

    Till then

     

    James

     

     

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    Getting rubbish under control and coping with landfills in a vanilla SC4 is a mighty challenge. Nothing boring about that. lets hope you can keep it under control. 

    Thos shiny new roads do make a difference :-) Streets are great in the countryside though.

     

    Hope that you can keep the greenbelt as comprehensive and large as possible. Certainly giving me some great ideas for developing some countryside.

    Love you development and love your CJ

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    It's getting kind of hard to believe things are going to get better. I've been drowning to long to believe that the tides going to turn.

     

    Success simply consists of getting up one more time than you fall.

     

     

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    NMUSpidey: Thanks and yes were looking forward to actually letting our citizens drink some water that sn''t full of salt as well. Just got to get round to it and figure out a way that it won't cost the region very much.

     

    cardiomonkey: Thank glad you enjoyed the entry and yes the roads were definitely needed lol.As for the greenbelt don't you worry. Although eventually we'll probably have to stop spreading outwards and go upwards we'll still need food for the citizens of Garton (the Regional Council are too stingy to pay to have it shipped in).

     

    Entry 4: Goodbye Hayley, Hello Sepen.

    Right well today, with the problems from the last entry behind us we can safely move on to continuing to spread our small community out.

    First things first though here's Hayley all farmed and ready to go. Unfortunately the area is pretty large so I had to do it in two pictures (useless helicopter couldn't fly any higher.) but it should still give you an idea of how the area looks.

    Firstly we can see the the East side of Hayley (facing South) showing the towns of Pendrington, Hayley's Descent, Wellbourne, Tipton and Kilinton respectively (from top to bottom) surrounded by lovely open farmland (apart from Tipton which has a dump outside it).

    Mt_Hayley_Surrounds_East_side_entry_4.jp

    Moving to the West (again facing South) you can see the towns of Hayley, Hayley's Ascent, Tineaton (pronounced Tiny-ton and the smallest settlement in the region that we've actually bothered naming so far), Adbury and Shore Regis with the two halfs of the area divided by Hayley's Ridge. Also Adbury woods can be seem to the North-East of Adbury, another attempt to please the hipp..... I mean environmentalist's.

    Mt_Hayley_Surrounds_West_side_entry_4.jp

    Anyway with Hayley done and dusted we can move onto arguably the most pleasant place to live in the whole region so far, Sepen Head. Immediately west of Garton Bay (so south of Hayley), here's what it used to look like when it was even more pleasant.

    Sepen_Head_overview_entry_4.jpg

    As you can see the area has several interesting features. Namely the 'head' of land that gives the area its name, the spit of land that helps to create the Garton Bay area and the sandbar formed behind the rocks just off the head.

    Anyway it didn't take long for us to capitalise on the nice surroundings situated in the area, with what could probably just about pass as a resort town springing up.

    Sepen_Head_developed_entry_4.jpg

    Now as you can see, despite the emphasise being on a relaxing place for the residents of the Garton region to visit we still didn't skimp on wasting space that could be used for farming so that's still relevant here but unlike most of the region so far this place has usable and nice beaches and a lean towards commercial ventures over industrial (though again there is a small industrial estate as the town is fairly large and needed the jobs).

    Probably easier for me to show this in a closer photo rather than try and explain it with words so here's the photo of the main town of Sepen and its sand bar and headland. As you can see the commercial areas can be seen in the centre of town and down by the beach. Also of note is Mayor Poppins holiday house (the one thats surrounded by trees on the hill behind the town) and the park behind it with its lookout tower allowing you to see the surroundings area pretty well. The small bay at the bottom of the photo and the shallows between the mainland and the sandbar also make lovely places to take little ones for swims as the waters are fairly shallow here. Just please be careful of the rather obvious shelf as it gets a hell of a lot deeper on the other side.

    Sepen_and_surrounds_entry_4.jpg

    Other than this, the last photo I have to show you today is one of the spit of land that forms Garton Sands. With house prices here being almost double pretty much anywhere else in the regions its not surprising to find that the beaches here are almost always busy and thriving and a very popular form of relaxation for the residents of Garton Bay. Of course all the popularity isn't very welcomed by the homeowners of Garton Sands who generally think of themselves as above the rest of the region but screw it. If they weren't intelligent enough to realise that it was going to be a busy place then that's their fault not ours.

    Garton_Sands_entry_4.jpg

    Anyway that's it for another entry from Garton and now were back on track lets hope we can continue the wave of expansion for the next few entries.

    Cheers

    .jpg

    James

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    I'm actually quite impressed what you managed to achieve in a vanilla SC4. Really looking forward to the upcoming updates.

     

    It's weird in my mind that you've been playing with mods etc for so long that you want to revisit the vanilla game. I've only just begun and it looks like the mods can keep me interested for ages :D

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    New Cities: Skylines CJ -

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    Vanilla has never been this good! 

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    TEiKO. IT'S MORE FUN HERE!

    What good would it bring if a man gains the whole world but loses his soul the one he loves?

    You can also find me in skyscrapercity, sc4devotions, yaoi otaku forum, anime-manga forum, the blue knight forum, mangafox, archives of our own, fanfiction, tumblr, blogspot, instagram, facebook and twitter.

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    I like the entry. Some good progress made and the region is looking very agricultural and well connected. 

     

    I am very curious to know what might or might not happen to the mountain in the middle. Will people try and seek riches in gold mines or try and make a nice resort somewhere along its edges. 

     

    Another thing that you have to wonder is where does all the manure come from to keep those fields well fertilised, haha. 

    Very nice stuff.

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    It's getting kind of hard to believe things are going to get better. I've been drowning to long to believe that the tides going to turn.

     

    Success simply consists of getting up one more time than you fall.

     

     

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    iviaarten: Thanks and I'm glad your wanting to come back and follow me in my vanilla journey. I think in all honesty when I add mods and such to games I get too bogged down in details (which isn't a bad thing) and it ends up killing my drive. Also I wanted this to be mainly about growing a region rather than individual towns and as such I'm not worried overall about the whole Maxis look.

     

    Schulmanator: Yup, though the residents won't stop moaning about how busy the beach is. Silly rich people.

     

    jmsepe: Your only biased cos of the town name :P:D .

     

    Tonraq: Thanks, I hope you continue to enjoy it as we grow.

     

    NMUSpidey: Thanks and I'm really glad you can see me trying to grow it organically it really is my favourite way of seeing regions develop.

     

    cardiomonkey: Yup lots of farming around here. As for the mountain it's off limits to construction and explotation due to laziness on the sims behalf and some sort of regional pride (apparently). It also has some rather funky looking terraforming error.... I mean geographical features that might be shown at some future date.

     

    As for the manure why do you think we don't have a sewage plant? But no we have large amounts of livestock farming which provide some healthy manure for our fields.

    Entry 5: Nielton-on-Sand

    (OOC: Just a quick note. I've decided that in my CJ distances are double that of the normal SC4 normal. This menas that I'm treating my large city tiles as 8kmx8km (instead of 4kmx4km), my medium ones as 4kmx4km (instead of 2kmx2km) and so on.)

    Right lets see, last time we left off we had expanded south creating Sepen. Well today we head north and look at the founding and growth of Nielton-on-Sand.

    Situated north east of Mt Hayley (above Tipton) along this rugged coastline Nielton-on-Sand was settled in the small bay in the centre of the map.

    Nielton_on_Sand_before_entry_5.jpg

    Initially founded as a small port for the north side of the island the fact that unlike Garton Bay, where its sheltered , Nielton-on-Sand took a pier based approach to its dock to try and minimise the amount of wave power that will be hitting the ships by having it dock alongside a pier rather than alongside the dock.

    In the next picture you can see what I mean along with the small industrial area and housing that make up some of the town of Nielton-on-Sand.

    Nielton_on_Sand_harbour_entry_5.jpg

    Now over time as is normal with a settlement the town expanded and more and more people arrived and moved into the region. Unfortunately, some idiot got carried away with housing all the eager new residents arriving by sea and decided not to expand the industry in the area and seeing as no one seemed to want to buy food and stuff at all, this happened.

    Nielton_on_Sand_unemployment_issues_entr

    Yer oppps, we may have a issue. No worries though I have a solution, not like anyone's going to actually want to use that small strip of beach that's left anyway. I mean I'm pretty sure there's signs restricting swimming, well probably, so we'll turn that into more harbour and increase the farmland throughout the area. That should help (ironically enough though Nielton-on-Sand is now no longer anywhere near any sand. Go figure).

    You can also see the newly formed Garton Shipping Administration building just above the harbour. Apparently though when you have a total regional population of around 12k you don't have much choice in architects as the building looks exactly the same as both of Mayor Poppins houses.

    Nielton_on_Sand_employment_solutions_ent

    Well at least the whole unemployment's fixed. Pity no one can actually get to their jobs anymore to make use of the whole employment options. Looks like I should probably fix this traffic problem too. Not like linking this town to Garton Bay via Welbourne and Hayley's Descent (it'll also shut them up. They've been moaning about the fact that Hayley's Ascent has a road and they don't for a while now).

    Nielton_on_Sand_traffic_issues_entry_5.j

    Anyway some time passed and with the connections to Garton Bay finished, the area around Nielton-on-Sand finished filling with rolling fields. You can also maybe just about make out the tiny village of Linsand, where you can find a nice beach regularly used by the residents of Nielton-on-Sand to unwind (seeing as it actually has sand and all that).

    Nielton_on_Sand_filled_out_overview_entr

    Right well that's it for now though seeing as its the 5th entry I've decided to show you all a updated regional view showing the tiles that have been started so far. The eagle eyed among you may have noticed that the map has changed a little in the bottom left corner and this is due to me wanting to have the choice to expand the region size later if I want to while still retaining it as a coastal region. I also changed some other small bits but nothing that affects any tiles that have already been shown.

    Garton_Overview_entry_5_entry_5.jpg

    Right so that's all for today's entry.

    Till next time

    James

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    NMUSpidey: Thanks, I'm glad you like the little town despite its misleading name and lol at the Irish accent. I'm not sure where you got it from either.

    Entry 6: Schulman Bay's delights and then Glennington

    Right well today we have a bit of both loveliness and then some not so loveliness. Starting off continuing in a westward direction from Nielton-on-Sand (or Nielton-on-Grit (thanks Nielsc007) as it's locally called due to the distinct lack of actual sand), where we come to this lovely little valley and cove.

    Schulman_Bay_before_entry_6.jpg

    Needless to say, with residents streaming in form out of the state of Garton it wasn't long before a small settlement sprung up here. Completely the opposite of Nielton this small settlement sprung up as a place of relaxation and fun. Below we'll see some of the images of the small oceanside resort and what makes it such a nice area.

    First off we have what is probably the most obvious and striking feature of the area in the form of Schulman's Stacks. Several stacks of hard rocks just off the headland above the town.

    Schulman_Rocks_entry_6.jpg

    The town itself, as you can see here is nicely nestled between the steep sides of the of the valley with winding roads up the sides of each leading to the farmland above.

    Schulman_Bay_entry_6.jpg

    The other local landmark is the states first proper hotel in the form of Schulman Cliffside Manor (ok we really need more architects). Also up here you can see some amazing views from the watchtower located next to the hotel. Just try not to fall off the cliff. The traffic into the area is pretty gridlocked and I'm not sure it has its own ambulance.

    Schulman_Bay_beach_and_hotel_entry_6.jpg

    Anyway before we move onto taking a quick look at the next settlement we'll take a look at an overview of Schulman Bay which as you can see, due to the terrain isn't a patchwork of farmland like the other places we've visited.

    Schulman_Bay_after_Overview_entry_6.jpg

    Anyway moving on from Schulman Bay we come to the large spur of land at the end of Garton Island known as Cape Glenn. The north side of the mouth that leads to the huge natural harbour that Garton is situated on. A place of distinct change between the rugged north side, constantly bashed by the strong waves of the Pacific Ocean to the smooth and calm south side sheltered from the waves.

    Cape_Glenn_overview_before_entry_6.jpg

    This smooth sheltered and mostly flat land was perfect for an area to house an increasing population and quickly a sprawling town was formed.

    Glenningtons_initial_growth_entry_6.jpg

    unfourtunately as you can see this quick growing sprawl did have a couple of issues. First was that with so much land available we needed to make sure we could power the damn thing so a coal plant was built. Then on top of this rapid growth mean that we need to provide jobs and the most efficient way to do that was to continue to expand the industrial waterfront. As you can also see this continued industrial growth still isn't enough to stem the tide of unemployment and is causing a large amount of pollution to be thrown up above the town.

    Still I suppose you can't make a omelette without breaking a few eggs (plus coal is cheap and produces a nice amount of power unlike them useless wind turb... what do you mean I'm not meant to say that? Not my fault its more cost effective and means more money comes into my... I mean the towns coffers

    Alright I'll shut up now.)

    Anyway join me next time when we continue to screw with Glennin... I mean develop Glennington and its surrounding areas.

    Cheers

    James

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    a lack of jobs? I see a LOT of area that can be deforested for a lumber industry and more valuable farmland! What, hippies? who cares! :)

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    New Cities: Skylines CJ -

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    What can I say? It's Schulmazing!!!

     

    Keep up the awesome development!

     

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    A furry thumbs up!

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    Schulmania: Purr-suing purr-fection since 2006...

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    Harar, a Schulmania presentation

    Evean Vansop, a Schulmania presentation

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    iviarteen: That is true and view point shared by many of the farmers here in Garton. Or at least it would seem that way and yes, who cares as long as it makes a profit.

     

    Schulmanator: Thanks, I really am glad you like the town.

     

    NMUSpidey: Thanks and I think you should move to Garton, with your crazy mindset you'd fit right in!

     

     

    Entry 7: Edumacating Glennington!

    Right lets see where were we. Oh yeah screwing up Glennington. Oh well lets carry on then. Right now I'm not sure this entry is going to be easy to introduce so screw it, were going to dive right in with this residential and commercial expansion to Glennington based on absolutely no real reason other than the fact that we thought as Glennington was quickly overtaking Garton Bay as the most populous town, that we should probably copy most of the other towns in the world and create some sort of commercial business district.

    Commercial_expansion_in_Glennington_entr

    Brilliant, lots of residential plots surrounding what were sure will be a a thriving and successful business area for the growing town.

    So several months later

    Ta da!

    Commercial_expansion_in_Glennington_fail

    Oh for the love of god not again. Well as you can clearly see something went hideously wrong (not my fault I'm sure). Don't worry though I'm sure some new Industrial development won't harm the citizens any more than the existing industry and might help with all the unemployment and increasing the harbour always helps the state.

    Harbour_Expansion_in_Glennington_entry_7

    Anyway this still didn't really help the whole development issues that we were having with our new CBD so it was back tot he drawing board.

    Fast forward another couple of months and some further research into successful town planning shows that maybe we should edumacate our citizens. (because obviously this wasn't obvious at all).

    Edumacating_Glennington_entry_7.jpg

    So anyway here's a image of our states first centre of education, including a school for the kids, a library (Strngely enough given that I'm not sure most of the citizens can read the library has a lot of books checked out. We can only assume it has a large stock of picture books). and a town administration centre (yes I know architectural similarities again). no longer do you need that rather dodgy home schooling, well ok, at least if you live in Glennington anyway. If you live elsewhere your a bit screwed.

    Edumacation_Worked_entry_7.jpg

    And by jove what do you know, it worked. Now you can see our bustling centre of commerce for the whole state and also some nicer housing popping up. You can also see another farmers market similar to the one in Hayley, reports have shown that customers who shop regularly at these farmer markets have improved health. God knows how that works but apparently it does.

    Anyway, with edumacation beginning to help balance out the large amounts of pollution generated by the town (hey, you can't have it all) life in the continually growing Glennington was beginning to look up.

    So that's it for this entry. We'll leave you however, with this rather random image of the small village of Adbury which if you can't remember is just north of Mt Hayley.

    Meanwhile_random_problems_in_Adbury_entr

    No one seems sure what happened here as it was the only settlement in the entire area (OOC: Central Garton/ Mt Hayley tile) that seemed to get a boom of middle class housing which never seemed to have sold and instead, has turned it from a nice wealthy village into a perfect example of class divide, with crammed in lower classes occupying half the buildings and the middle class that did buy the houses, occupying the rest. Still, their paying taxes so were not really that bothered, it was just a bit of a weird development.

    Till next time

    James

    .jpg

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    that money for the middle class must have come from somewhere! Did they secretly sell your trees? or find gold? Who knows!.

    Must say though, it's nice to see some more building variety that comes with the edumucations :)

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