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NAM: Requests

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I have just a simple request from the NAM here; and it shouldnt be too difficult.

Would it be possible to create a option window as to weather you want road filter lanes or not. Personally, I don't have the road filter lanes downloaded as I didn't want every single Road Crossing to be fitted with filters. However, in the following situation, I do need a filter system...

colne4may19811490711635co.jpg

If we could have the option of having filter lanes, then I would use them but, as they are compulsary if downloaded, I dont use them. This is a shame as I know how much effort you guys put into these new networks, but I think that you should cater for those troublesome people (like me) who want a choice!

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This is something I would like as well... but I have a feeling it simply isn't posible. I find it obtrusive when I have turning lanes on a road that honestly has no need for it.

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Yeah it's pretty much impossible to make a choice box or anything like that come up. But I was just thinking, if you want an intersection to not have turning lanes with the turning lanes mod installed, try making the center tile of the intersection ANT. Turning lanes won't activate for the ANT network, and you don't need to worry about zones not accessing it because no zones are touching it anyway (at least in a + intersection).

Theoretically it would work; can't say I've tried it though. And seeing as you are using a road texture mod, the center tile won't match up unless you change that particular ANT texture to the custom road one.

It also would sort of be possible to do a multi-tile puzzle piece, but I'm going to go ahead and say we're very likely not going to make such a piece for multiple reasons. Sorry.

-qurlix

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I'm just thinking if there could be an option to say, hold down ctrl-R while making the intersection so it defaults to the normal. But still, your dealing with overwriting files and such, I think it would be just too much to ask. However, I did notice that when a roadtop peice is placed near a intersection, it returns to normal. Is it posible to simply make a 1x1 straight road peice that you plop at the intersection so it would cause the same effect, but be invisible?

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I use the road top mass transit pieces at intersections to remove turning lanes on roads at those intersections

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Yes, but what about when you don't want a bus stop or the sorts? Just want two roads crossing one another in the middle of nowhere with no turning lanes.

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I've been thinking, and working on this in my own way, but In Tampa here on Polk St. It's a 2 laned one way street with a Rail Road through the center, I was wondering if this would be possible, and or useful in NAM. It would be perfect for Urban areas, however I know what the possible problems are, however, hey that's life, you have your idiots who don't look back when switching lanes.

What do you think LP?

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Thanks for your help! However, when i first installed the NAM, there used to be option boxes comming up saying "Do you want to place a Road over Road Bridge?" however, this is a completly different ballgame! To be honest, I sometimes use a Avenue on the through route when a busy road meets another. However, I didn't want anything as destructive as that you see, hence the question above!

Many thanks for replying though!

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I belive because of how the rail is set up in the game, this is not posible. In the game there is two tracks running parallel. From what I understand, you're saying only a single rail down the center. That would be cool, and I belive posible, but only with puzzle peices. This would mean that no residential zones would be able to develop along the road. However, in industrial areas this might be an interesting idea. I'll think about it some more and eleborate later.

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Last Online: A long, long time ago... 
 

 

I'm guna try and not be an ass here, since this question is only awnsered in random places.

It is IMPOSIBLE to stack the same transit network on top of itself. Hence why many attemts at stacked highways were halted. Something in the game code just doesn't allow for it, and its something that must be accepted. However, its a congestion vs. space problem you have, you may want to look into the severa roadtop subway/bus stops here on the STEX. I find them infinitely usefull all aleviating road traffic and the sorts.quote>

How about if you make a ANT over road, ANT over highway and ANT over avenue, then using the ant it should have a high capcaity, although it would be the same for all transit types.

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@mjig_dudy From what I have read here over time I dont think it is possible to stack ANY network using the same type of transportation as another for example you cannot stack elevated highway over ground highway because they both use cars and the capacity would default to one of those networks. Similarily ANT over Road wouldnt work since again they both use cars as thier pathing.

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What i was suggesting was that if the capcity then reverts to ANT you could have a higher capcity. Although this would mean there would be one set capicty for all road over road and avenue over evenue ect.

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Here's a picture of what I mean in downtown Tampa

This is Polk St. and Florida Ave (US 41)

polkst.jpg

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For double decker highways, why not just re-model the highways, and double the capacity? It would serve the same purpose, even if you aren't technically stacking the two types on each other.

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the sheer amount of work required to remodel the highways and on ramps and interchanges is overwhelming. no one's saying it's not possible, just that the fruits aren't worth it for the labor.

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Maybe people can just stop being so freekin obsesed with monster highways. I mean, come on... highways are for city-to-city commute, not to take a drive down the street to go shopping. If you simply built your road network better, unlike in real life, you could avoid the puddle-jumpers that jam up the highways. The unofical rule to real life highway building is that it goes AROUND the city, conecting to larger roads that funnel into smaller roads that get you where you want.

So, no. There is a rural highway, and a 3/4 lane rural highway in progress. Several atempts, some even current, are being made on a 8 lane highway... but they simply become too big and thus pointless. Its simply too much work for sothing that isn't even sensible.

Meanwhile, I'm doing backflips becasue one of the MANY plugins that just went into my game, folowing a readme/picture cleanup of course, is crashing my game whenever the lot builds. At least, thats going on the asumption that it is from my res-com folder. In that is probably 120 or so files, some which contain a single scyscraper, others which contain a massive amount of small housing. I can't play the game like this, and I can't play it without them. It'll be a few days with my current homework situation before I can play the game. Sheesh... damn you japanese BATers... you and your hung-choi unreadable readme's and pointless file titles.

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Nice LP lol...

Here's my idea for how (if I knew how to make these things) I would do my 3 requests.

Although I have no desire for them to be used other than aethestic desire.

roads.jpg

The 2 Lane 1 Tile Road is an excellent substitute to have a one way road. All you would have to do is reduce the size of the sidewalk on the side.

3 Lane 1 tile One Way Road is a multi usage addition. 1) for plain one way streets, 2) For Avenues, My avenues always get conjested and I don't know what to do about it.

Finally the 1 Tile 2 Lane one way road with Rail Road. However it's a one way rail road still... Excelent for a city.

I understand that the last one is probibly impossible, but it'd be cool to have it or, see if it would work.

If I knew how to do transit modding I would definatly attempt this. Not just for aethsteics, but for usage too.

I'm going to see if it's really possible by photoshopping extra lanes into a SC4 picture I have taken

EDIT:// Here is what they would look like in game:

3laneoneway.jpg

1tileave.jpg

I don't think that this would be possible due to that adding the 2 extra lanes would take up almost all of the sidewalk.

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The first one is very imposible. 4 lanes on one tile, and then throw in the sidewalks and such... just not feasable.

A 3 lane one way road... interesting idea, be good for high-capacity boulevards. However, this too would be quite cramped and not leave room for much anything else than road.

Last one... same basic thing. Interesting concept, but just not enough room.

And to top it all off, its not posible to add another network to the game without it being restricted puzzle peices. However, a 2 lane avenue... something like that would really interest me. And to add to the chaos of my plugins... I raided the STEX last night and got 10 or so new plugins.

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If you look at the 3 lane one way road, it has enough room for a sidewalk.

i agree on the 4 lane one just not enough room

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the highway lanes in the game are so small compared to that of a road/ave, so you could probially fit 3 normal sized lanes for a tile, but it would eat up the sidewalk just like the turning lanes mod does. Unfortunelly, the lanes there are also smaller, having busses and such crash into eachother due to lack of space, whereas the ave turning lanes replaces the wide median. its 2 tiles so 5 lanes would work with the sidewalk, adding another would minimise or elimitate it.

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The avenue lanes are slightly smaller than the 1 way lanes if you look at them closley.

So it is possible to create a 3 laned one way road with out eating up the entire side walk.

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I'm wondering if there's any plans to add rail loops, interchanges and such. not the monorail, but the freight one. I know monorail has a puzzle loop piece to drop in, but I didn't see anything for freight rail, unless I missed it somewhere. Anyway, I think some freight rail loops and interchanges would be nice additions. Since NAT requires rush hour expansion, more puzzle pieces to ease places of loops and such would benefit those that like doing U-drive missions. Quite a chore to lay down the rail piece by piece.

If it's already in NAT, I haven't found it yet. if not, will freight rail loops be added in the next update?  I've already did a forum search for "rail puzzle" and "rail loop" with no results for what I require.  I used the same searches for STEX lots, and came up nil.  thanks in advance to your response.

EDIT: Apologies, I got monorail and elevated rail mixed up.  NAT has elevated rail loops, but monorail loops would be nice too.

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Last Online: A long, long time ago... 
 

There's a monorail loop puzzle peice? I have never seen it! Where is it and how do I get it? I know there is one for GLR, but I desperately need one for monorail! help! lol

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*smacks self for saying monorail*  sorry, it was the elevated rail loop puzzle piece.  I must've treated them as one and the same.  no, I haven't seen a monorail loop either.

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Last Online: A long, long time ago... 
 

Forgive Me if these have been mentioned, but:

1.Highway Puzzle Pieces

2.Sunken Highway On/Off ramps

3. 3 or 4 lan one-way, ocupieing 2 tile wide space

4. regular road, with a railroad in the middle

5. Draggable GLR

6. "boulevard", wider avenue, with 3 lanes on each side, ocuppieing 3 tile wide space.

that's all i can remember

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1: done

2: done

3: not feasable

4: not feasable

5: done

6: good idea, don't think its posible

I swear, they should just give me a moderator badge.

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I guess I asked for them some time ago ... but I would love to see ped mall like Jeroni!s trails plus some stairs to add a real pedestrian network.

The on-slope puzzle pieces for el and ground highways have been asked for by others, too, most probably also the on-slope piece for GLR and el. Rail which I do miss a lot.

A nice thing would be a modded cloverleaf in the way that it would become a intersection between highway and avenue. I saw such intersection between a Autobahn(highway) and Bundesstra

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Guys, as I've said it countless times in the past, and most likely, as I'll have to repeat it countless times in the future: It is possible to add virtually any intersection to the NAM, however, there must be someone who actually creates them! BATting is almost the easiest part (but apart from a few objects with general shapes, we rarely see something like this at all), but the modding of these things is an enormous project, since all tiles have to be adjusted by hand (interchanges aren't simply boxes with textures, but true 3D models), texture-wise, and then the paths have to be added.

There is a serious lack in transportation modders these days, and nobody seems to be up to take the challenge (however, I can understand that, since creating those things is not exactly fun at all, but hard work). Anyway, my point is: You can make as much requests as you want, but most likely, there is nobody who will ever create these. Huge parts of the NAM are Tropod's work, and as we all know, he's tied up with RL issues. The same counts for almost all other NAM team members as well. As much as I'd love to see the next NAM released tomorrow, there's simply not the manpower to do so, although a couple of new items are finished or almost ready so far.

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But simply ignoring the request topic will not help. I have not seen any periodic check-ins from anyone on the NAM team. I'm going to try and not act selfish here, but I feel as though I am the only one putting requests into retrospect and comunicating to them what can happen, can't happen, will happen, and did happen. I understand there is a severe shortage of BATers these days, but the current "no comment" standpoint i've seen coming from the NAM team as of late is simply unaceptable.

So, I'm just going to be quiet now. I feel nobody has the right to complain unless they are willing to take action. And right now... I'm really not in the mood.

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Originally posted by: Frankie_Grove Forgive Me if these have been mentioned, but:

1.Highway Puzzle Pieces

2.Sunken Highway On/Off ramps

3. 3 or 4 lan one-way, ocupieing 2 tile wide space

4. regular road, with a railroad in the middle

5. Draggable GLR

6. "boulevard", wider avenue, with 3 lanes on each side, ocuppieing 3 tile wide space.

that's all i can remember

quote>

3. 3 lane 2 tile would be a waste of space. 4 lane is worthless. there is enough space to add a third lane and still ahve sidewalk space on a 1 tile 3 lane.

4. Is imposible, If you look at my posts above I didn't try it because you can not seperate the rail road into just a single lane.

6. Is Possible on a 2 tile with 3 lanes because the avenue's lanes are skinnier than the one way's however it would be impossible for this to work on diagonals.

However with adding an extra lane, this means that you would have an unused lane by your regular sims because the only thing you can do is change the texture. So if your planning on aethstetics, you're in luck that that is a possible thing. However for usage, you're S.O.L

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