Jump to content
the7trumpets

NAM: Requests

2,125 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

You can do that with the regular t Intersection, but connect an avenue to one branch instaed of continuing the highway. However, this idea really intrigues me, may just go try it out.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

1). 3-lane boulevards (Los Angeles style)
2). 4-6 one way avenues (a la New York)
3). 3 level stacked roundabout interchange
4). Trumpet interchange
5). Sunken Highway on/off ramps

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

The third one there, I would REALLY like to see, its something that would be useful.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

eh, double post!! I use tabs (firefox) and well, whoops!!


Known as Kitsune on sc4e. NAM Team Member.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

What about making the avenue like this? as in 3 lanes in 2 squares but still allowing zones to face the avenue?

and also what about 4 lane highways? i think by making the barrier walls thinner, fitting another lane is possible?? Highways in singapore don't even have these concrete barriers!18.gif

it'll be really hard to do i know... but it'll be nice if it's really added in the game! 44.gif

post-98988-12985059574119_thumb.jpg

post-98988-12985059575244_thumb.jpg

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
Originally posted by: Keiran Halcyon Actually, it's in the perpendicular ramps menu, and there's a road version as well. Here's the pic: Straight_Ramps.jpgquote>
*slams in Sc 4 cd and starts playing

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

I believe I mentioned this earlier, but this time, I decided to throw up some screenshots of how bulky the interchanges I'd like to see are when done with puzzle pieces. Both of these are extremely common where I live, and I'd like to use them in-game. First one: Two-leaved cloverleaf avenue offramp Second one: Highway Y-Interchange

post-78480-12985060556409_thumb.jpg

post-78480-12985060558871_thumb.jpg

post-122819-12985060560277_thumb.jpg

post-122819-12985060562_thumb.jpg

post-6995-12985060564076_thumb.jpg

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

i don't know if anyone has attempted what i'm about to explain yet - since it's so - CONFUSING - and complex - but i really think the idea of this interchange for the highway(freeway) system would be extremely beneficial for high traffic especially in a dense area -

the idea is - 3 interstates all meeting @ one point - but continuing through - they just don't end all together and u don't have to merge to another - basically the idea is like an X with another freeway cutting it in half - or in other words - a snowflake.....

It seems simple enough @ first - but it isn't when it comes to ramps - so i've been drawing here what i think would work - though it needs some modifications (i'll post a pic later once my scanner software is found and installed - just formatted my computer) -

one thing i want is this interchange - except one exception - previous interchanges had only 1 lane per exit - i want 2 or more -

so in this drawing i've made - i've used the idea of the 12 lane interstate that was supposedly being worked on - as the interstates run through the interchange - 3 lanes continue to go each way continuing driving on the same interstate - to make it through the interchange without exiting..... - then - i've made the idea of 3 lanes that exit - for mass traffic flow - and less congestion - the 3 lanes on the exits then exit how many times to the desired locations since each exit has 4 ramps to go exit in any direction - except the opposite way on the same interstate u came from - unless that can be done - which would make 5 ramps....

the thing i think needs experimenting on is the fact of lowering the amt. of singled ramps for the exit - what i mean is - that one exit ramp will merge with another to save ramps - so as one interstate exits to go one way - the other one also has the option to merge into this ramp and share it as well - saving ramps and making it less clutter - THE TYPICAL INTERCHANGE IN REAL LIFE -

as i said - it's confusing - but it is something i really want built - if i knew the sizes of lanes and how to modify the settings to make it useful - i'd build it myself - but i'm not sure where to find this information at this point or even know if i'd understand it -

i do not have a real-life example of this interchange - but - i know it has to exist - maybe not 3 interstates - but rather - 2 interstates merging with many other exits on the same exit interchange - one actually exists here in omaha, nebraska - sorta - but one interstate ends - and there's like 5 diff. avenue exits on this one massive exit that has it's exit coinciding with the interstate exit - it's really lengthy for the 5 exits or so part - but it's useful - a lot is underground and u can't see most of it -

but is anyone working on something like this @ all - or better yet - have they stopped the mass idea of the 12 lane interstate here - that'd be cool - but i think this type of interchange would be perfect for the 12 lane interstate as it wouldn't restrict much flow b/c the exits will be 3 lanes - and so will the ongoing through the interchange traffic.....

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

give us a Google Earth example, then everyone can help. I was hoping for an avenue roundabout, the one way roundabouts you can create with the game are bugged.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I belive this may be it: interchange.jpg Yes, its an absolute mess...

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
3wayfreewayedit4nw.jpg  is the one i drew - 3 interstates merging -

the image u posted of the omaha exit isn't actually a 3 merge - as it is the interstate curving to the right - and - they're redoing that intersection as some of it was halted as u can see that some of those lanes don't have anywhere to go b/c they were canceled - oh well - that intersection works - but it isn't a mess....

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

It makes sense... but... I don't think little sim city would have enough space, people, or commuters to make that worth while.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
Originally posted by: thatmonkeysim

but isn't a mess....quote>
you intersection? Yes it is!! i dont think that would EVER get on the RL roads... im sorry...quote>


i'm talking about his comment about the real life intersection -

as for the one i made - it's not really much a mess - needs more study - it's a first attempt @ making my own....

basically why i thought of this intersection is b/c in the game - i have tons of interstates that meet sometimes - but they cannot connect - and it takes way too much space! - and b/c the exit nearby is too far away for simcity driving standards - it's both HUGE space taking - and useless - (the current gameplay)

it'd be interesting to see something more complex than just 2 interstates meeting - considering in the real world - some interstates meet - as well as other intersections all in the same exit - for mass complexity and mass productivity...

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

In real life highways SHOULD go around a city, its a simple fact of urban planning. Something like that most certainly should be outside of city limits, where exits are not needed. I dunno... it just looks too complicated and too complex, something only a small handfull of people would ever use.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

IN REAL LIFE - they do go around a city - and they also - meet - it's complex - but intersections maybe not exactly like this - DO EXIST - and can be even more complex!

i play the game and design my citys based on the highway(freeway) layout - i doubt that a small handful of people would only be interested in something like this - considering how many people do play the game

an intersection like this would create a center point for development - mass volume for an area probably near a downtown - the more interstates meeting in an area - the more flow of people to either go to work in that area - or possibly live - it makes sense -

i could always make a 4 freeway interchange - now that'd be complex! lol - but i'm sure it's possible

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

well - i saw an experiment on a diagnal interstate merging with a horizontal interstate - and saw that it contained no real exit ramps besides merging one way..... so - i thought maybe take that idea of the diagnal - and make some ramps......

(drawing based off of the idea if an 8 lane freeway was made for the game - 4 lanes each way) - 2 lanes continue through - while 2 lanes exit - allowing for mass traffic flow....

diagnolfix1gk.jpg

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
Originally posted by: thatmonkeysim

well its possible but you have to be alittle more orgainzed about it... thats all we are saying..quote>


HINT: that's why it's a first attempt - there's more tweaking that can be done - besides - there's many diff. options to be considered - and making a whole bunch of samples - you can make a better one -

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
Originally posted by: Anung Mwka

ok my crazy interchange request.....

A ground highway that turns right, while if you go straght, its an avenue, so something like this:

a=avenue
h=highway


aa
aa
aa
hhhhhhhh
hhhhhhhh
hh
hh
hh

edit: how do I get enter to work?

does that make any sense?quote>





hey - here's a drawing i made of something i think you're talking about - it is somewhat similar to the life-like image just shown above - except less exits - and it doesn't go to a freeway - but an avenue instead.....

highwayavenue0xs.jpg

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

This is the I-787 Interchange in dwtn. Albany, NY. I like it because of the compact shape of it and it would take up less room than the stack interchange available now. I think it would go good in the game.i7875ew.png

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I would love to see a roundabout for avenues added in the next NAM.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

rusty_777 - is that a real intersection?

i'm not sure what makes this special besides the fact that some streets are included - but is that a stoplight on an exit to go the other way - if that even is possible?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Okay, something really needed, a NOT UGLY GLR. Like the old lightrail mod, I think we need regular straight puzzle peices that have trees on either side.

pontfercamus4ml.jpg

You can see what I mean there. I also thing it would be awsome to have a pedmall version, the center pole one, but with trees just like it. This is just a simple matter of putting, 4-6 props on a 1x1 tile, so maybe somebody would be nice and just get these done and let me beta test them? I was building a glr track and found it hideously bare, but then i saw taht picture and knew what it needed. I know there is nothing that can go wrong with putting these trees on, hence no actual need for a beta test... other than the fact that I'm impatient and want these now. I would request them as a seperate file, but I'd get pointed here anyways.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

hey!

to start off -- great work to everybody in the NAM team!

i do have some requests:

1. can you make the traffic light intersection optional? by that i mean when we make an intersection between 2 roads for example, the traffic lights appear by default.

i have a lot of street intersections in my city that come without traffic lights.

so maybe a puzzle piece with traffic lights?

2. a boulevard without the flower bed in the midlle -  let's say a 6 lane boulevard.

thank you

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I don't know if it's on "the list" or not, but it would be nice to see the ATL and RTL cross-coded so that both appear at avenue/road intersections.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections