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NAM: Requests

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Originally posted by: rusty_777 bw820wp20interchange5bc.jpg

This seems like a great interchange to have in the next NAM...quote>

IMHO that is a horrible interchange. When you travel from one freeway to another you should not need to encounter stoplights. It defeats the purpose of traveling at high speeds. It reminds me of a volleyball interchange--pointless and cheap.

The idea of having three freeways interchanging is unlikely, but it would be nice to have in case we ever needed it. Mind you, I can't even imagine the stacking and up-down weaving that would be necessary... it's more plausible to have two meet at a point and have the third bypass them on an angle inside one of the "corners".

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Expanding on rubberring's idea of a three lane road, I'd like to see a single-tile four lane road. The highways in the game have three lanes in one tile and there's still space to include a barrier and grass, so there should be room for four lanes. Since the front faces of many buildings in SC4 have their own paved areas, sidewalks could probably be sacrificed in a "downtown setting" to make way for four lanes.

This would help immensely in downtown areas or older sections of cities that need to expand for traffic but cannot afford the space... I face that challenge a lot and I hate to bulldoze all the buildings on one side of the road because I need to make an avenue. 45.gif

post-142014-1298506138032_thumb.jpg

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It is my opinion that rusty_777 was being sarcastic in his request for that intersection, to point out the impracticality of some other recent requests here.

A four-lane road is probably doable visually, but it can't change the capacity of the network from the two-lane version (as long as it's still based upon a standard road), so it wouldn't help at all in downtown areas.  Further, yes, there is physical room on orthogonal roads, but not on diagonals.

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If its capacity you need, you could always download one of the many mods or program mods and change it yourself. I just can't STAND how low the capacity is for the subway. All the subways I know are packed, and they don't run all over the place. SC4 makes subways so unrealistic. Also, like in NYC, people walk 10 blocks to go to work, they don't drive thier car. They may also take a subway station a few blocks away, but even that isn't doable in SC4. So, is it posible to increase the subway capacity in the next NAM? Or, at least tell me what it is and where I have to change to increase it. Anyway... I wish a NAM moder would stop by, at least give us a heads up of what is going on.

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Originally posted by: LPOr, at least tell me what it is and where I have to change to increase it. Anyway... I wish a NAM moder would stop by, at least give us a heads up of what is going on.quote>
 

You can do that on your own, if you want. Download "Traffic Cop" from the Modding Files section and open the traffic plugin you're using (that came with the NAM). Now, adjust the speeds and capacities to your liking and save the file.

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I've had pretty lousy luck with Traffic Cop before. The readme is pretty vague and I couldn't get it to work.

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I just noticed this, but the diagonal avenue/highway onramp (both ground and elevated) restricts access to the avenue for quite some distance away from the intersections. Could a better version of this onramp be put together from pieces of the diagonal road/highway onramps? (I know ArkenbergeJoe is working on some highway pieces, might someone translate this request for him?)

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If you download the Roadside subways and bus stops you will find that they give you a more realistic capacity.

What I would like to see is a 2 tile wide road, a boulevard. This way, one can prepare for later avenues without paying the heavy costs or messing up your transit networks with parallel roads, etc.

So it would be a road with a very, very wide median, like you see in some places. Would be perfect for those wealthy neighborhoods, too.

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Originally posted by: RiverCocytus

What I would like to see is a 2 tile wide road, a boulevard. This way, one can prepare for later avenues without paying the heavy costs or messing up your transit networks with parallel roads, etc.quote>

It's a nice idea--you could still zone along the road. In my "suburbs" I drag main thoroughfares across assuming they'll get heavier traffic later on so I leave an extra tile width on one side, but of course it doesn't work for zones that will eventually face that road. Good idea RC.

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I have the roadside set, what I'm talking about is the rails itself. Go underground in congestion view and you'll see loads of red lines going all over the place. Aparently the capacity is quite low.

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Originally posted by: Keiran Halcyon I just noticed this, but the diagonal avenue/highway onramp (both ground and elevated) restricts access to the avenue for quite some distance away from the intersections. Could a better version of this onramp be put together from pieces of the diagonal road/highway onramps? (I know ArkenbergeJoe is working on some highway pieces, might someone translate this request for him?)quote>
 

I could translate it, but I'm not really sure what you mean - could you please post a picture or something like this?

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Alright, I'll put together a photoshop image and edit into this post once I get a chance.

EDIT: Ok, here we go. What we have now:

Avenue_Onramp_Current.jpg14.gif

And what I'm requesting:

Avenue_Onramp_Request.jpg39.gif

The ground highway ramps have exactly the same situation as well that I'd like to see corrected.

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bw820wp20interchange5bc.jpg

I know where that is!!!!!!! 200 points for the hammy!

thats a crazy interchange. you cant tell in pic but a lot of it is below grade. Its being built right now, or maybe its done. havent been over there in a while.

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I looked in the NAM contents and found it lacking an elevated rail (dual with road) - station.

A station like Dentei Station For NAM Lightrail that would be elevated above the road. Stairs on either side would go down to the road.

Is that something that can possibly be done?

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Once again....

NAM does not include lots. But, certainly, stations could be created for it and distributed independently of the NAM. (This has been done, as you have seen, for GLR, and there is in fact one pair of stations out there on the STEX for the dual-network el lines.)

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Originally posted by: Keiran Halcyon Once again....

NAM does not include lots. But, certainly, stations could be created for it and distributed independently of the NAM. (This has been done, as you have seen, for GLR, and there is in fact one pair of stations out there on the STEX for the dual-network el lines.)quote>

 

Thanks for the answer.

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hllo

take a look in the one way merging lanes project topic, thats what i like to see, and as prince of sims said, there needs to be something done in the nam itself to work, so, this is why i am posting this here.

Meastro444

(o, 1 thing, i dont want to have someone taking over his work, (bbgun), but only the coding part)

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How about highways with the left shoulder yellow line (just the yellow line, not the shoulder). It would really be just eye candy but oh well, it would still look nice.

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Hey well yeah I kind of was being sarcastic about that intechange, but you guys have talked about some crrazy ideas haha...but some are great, I have to admit.

But here is one that I found which would be nice to have if it wasn't already too much.  Its like a clover-leaf, but it involves a ground and an elevated highway, anyways see for youself and tell me what you think!...

dtmint601nb.jpg

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The game doesn't have the highway flexibility to have something like that be usable. It would involve split highways and numerous other insane intersections. Its cool, but impracticle.

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How about making a 4 lane road by  dragging 2 one way streets next to each other. Also, maybe ploppable crosswalks, for the middle of avenues where crossings are few and far beween, or just too busy to cross 44.gif

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How about some nice padestrian trails like Jeroni's Trails or ShadowAssasin's CycleTrails to create a real pedestrian plaza in suburban / rural environment?

I don't know if it is possible but how about being able to plop the different street textures as puzzle pieces as you like and not being determined by the adjacent zones? I guess this more a hardcode problem rather than a NAM issue but then maybe ...

And due to the numerous stone masonry railway bridges: is it possible to add the EA stone arch bridge for railways? This would lead to my next wish: a nice(!!!!) bridge for el. Rail (even the ingame road/railway bridges would do!)

Bernhard 44.gif

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Hrm, yes, the ped mall peices really need an overhaul, vissually i mean. I like the idea of plopable crosswalks, add more realism.

I actually REALLY like the idea of having the bike paths, park paths, all that sorts being pedestrian enabled. Sure, they won't always be used for practical usage, but hey, it'd be cool to see a few sims walking through the park to get to thier work. However, I feel that is more on a creator level.

I also heard something about the dirt roads being dragable without changing. Not sure about what else can be done with that, or if its just a once in a blue moon game fluke.

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i still have issues with distances automata are prepared to walk on pedmall. more than about 4 squares and they just won't do it

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elevated roads over roads same orientation, elevated roads over ped mall tiles and

paperclip.gif

its simple and effective

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This might sound poposterous, but I'd like it.

Dual Networking Ground Rail. Ok, So in Tampa there a couple roads that have a rail road running through the center of it.

So In San Fran, they're there too. We don't absolutely positivily need them, but it'd be cool...

I got fed up with waiting and made my own 4 way one way avenues.

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