Jump to content
infamousjbe

What constitutes a complete region.

24 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Based on a post by MandelSoft here 

 

Schellingen-Stadt, nearing completion...

Best,
Maarten

 

 

 

Curious as to what or why the reason for considering a region to be complete? Guess I've never played enough to ever end up feeling like a region is "completed"  Or got bored with a city and just started another one.

 

With SO much room in his image, there are so many possibilities for growth. 

 

  • Like 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I consider a region completed when every city on the region map has been built up (no new blank ones to start a new city).

  • Like 2

- Cougar2004

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I would add to Cougar2004's comment with the following:

 

In addition to having all city plots used, the region must be economically mature:

* all RCI variants get representation

* traffic must be an issue in large areas of the metropolitan area(s)

* cities must have mostly complete transport networks

* all "nice" terrains must be used in some way (urban, suburban, agriculture, well-crafted natural areas)

  • Like 3

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I believe a region is never fully complete, even when all city maps are occupied. Although filling a region is usually a major milestone, there's so much that can be achieved in existing cities. For example, even without free land, areas of a city can be redeveloped, and transportation links can be upgraded. Really, I guess a "complete" region depends on what you set out to achieve in the first place. For the purpose of a CJ, you may decide to build or craft your region in a specific way. A sprawling metropolis may have multiple cities of a high density. While a more rural / agricultural based region would likely have more open space.

This game has endless possibilities. So ultimately, there doesn't always have to be a clear cut end to a region's development. In my opinion, it all depends on the player.


  Edited by Cyclone Boom  

Fixed typo. (Thanks Cori)
  • Like 6

Quick Links

“SimCity 4 is not just a game, but a tool driven by our own imagination and creativity.”

Buy me a coffee

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I get about halfway through a region get bored and start a new one. The problem is when I start a new region I'm only focused on that one region, I don't seem to go back to the others just for a change of pace :(.

  • Like 3

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Currently, I have two regions in the works.  Once it is completed to my satisfaction (no further desire to tweak) I archive it, and delete it from play.  Completeness is in the eye of the player.  When you are through with a region, it is your decision.

  • Like 2

Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Since I asked the question, suppose some of my own thoughts would be good to add. 

    I originally thought of a "complete" city was when all achievements have been reached (Awards[w/o UDIs] & UDI Missions) with the assumption that the city is properly running without major issues. Sort of like any other video game completion. 

    But now amongst my return, seems no longer about the "video game" aspect of SC, rather the "style" of the game. Which stems my question of what is "complete" now a days.

    With the ability to just continually update, upgrade, and ADD to the region (edit config), there wouldn't really be an "end". However, I understand certain circumstances for personal reasons to "completed".

     

    On 13/06/2013 at 2:52 AM, Cougar2004 said:

    I consider a region completed when every city on the region map has been built up (no new blank ones to start a new city).

    That makes sense, but you can just fill up an region with I-A in matter of minutes if you wanted too. Do you incorporate all the RCI demands? Do you have goals set for the city before all tiles are developed? Also, do you have a time period you replicate in your play style?  Classic, Present, Modern, Rural, Mega??

     

    On 13/06/2013 at 3:07 AM, Dragonxander said:

    I would add to Cougar2004's comment with the following:

    In addition to having all city plots used, the region must be economically mature:

    * all RCI variants get representation

    * traffic must be an issue in large areas of the metropolitan area(s)

    * cities must have mostly complete transport networks

    * all "nice" terrains must be used in some way (urban, suburban, agriculture, well-crafted natural areas)

    So in other words, once the whole region is "working" and the "picture" has been painted. 

     

    On 13/06/2013 at 3:23 AM, Cyclone Boom said:

    I believe a region is never fully complete, even when all city maps are occupied. Although filling a region is usually a major milestone, there's so much that can be achieved in existing cities. For example, even without free land, areas of a city can be redeveloped, and transportation links can be upgraded.

    That's my thoughts exactly. It can just continually grow with all the options available.

     

    On 13/06/2013 at 3:23 AM, Cyclone Boom said:

    Really, I guess a "complete" region depends on what you set out to achieve in the first place.

    Assumed that would be some of the communities thoughts on the question.

     

    On 13/06/2013 at 3:23 AM, Cyclone Boom said:

    For the purpose of a CJ, you may decide to build or craft your region in a specific way.

    CJ's are in a class of their own. With some of the stories along with the CJ, it's understandable that it's bound to come to an end at some point.

     

    On 13/06/2013 at 3:23 AM, Cyclone Boom said:

    A sprawling metropolis may have multiple cities of a high density. While a more rural / agricultural based region would likely have more open space.

    One of the few games ever created that allows you to have your cake and eat it too.

     

    On 13/06/2013 at 3:23 AM, Cyclone Boom said:

    This game has endless possibilities. So ultimately, there's doesn't always have to be a clear cut end to a region's development. In my opinion, it all depends on the player.

    ^Always, and I'm always curious as to WHY people do what they do. Opinions are interesting to me. The "tick-n-tock" to the world.

     

    On 13/06/2013 at 4:35 AM, ROFLyoshi said:

    A region is complete when you are satisfied with the result. Sure, you can build your farms into skyscraper cities, but in the end if that's what you want, that's fine.

    That's what I'm trying to do this round of play. Start at the "beginning" of times and evolve through the centuries to modern times. Trying to keep all the RCI represented throughout the region.

     

    On 13/06/2013 at 5:04 PM, Bdub01 said:

    I get about halfway through a region get bored and start a new one. The problem is when I start a new region I'm only focused on that one region, I don't seem to go back to the others just for a change of pace *:(.

    Getting bored has been my M.O. with most regions I've started. Trying to play one region is intensive enough for me, never mind trying to play multiple regions. I usually just played ONE city at a time. Felt it kept my time busy enough. Though, now I'm enjoying playing multiple tiles concurrently. Looking forward to adding a couple more tiles to the development. 


    I started out my region with motivation to "complete" the region, hence the reason for only a 4x4med tiles, but with all the new installed content, and ideas of ways to play, I have the pang to yet start again on a larger region, but breaking up the config with S/M/L (City/Urgan/Rural respectively) to help balance the short comings of my laptop's ability to properly run SC4. Think it'll be best to keep the dense cities to the Sm tiles to reduce the lag during play time.

     

    On 13/06/2013 at 5:11 PM, A Nonny Moose said:

    Currently, I have two regions in the works.  Once it is completed to my satisfaction (no further desire to tweak) I archive it, and delete it from play.  Completeness is in the eye of the player.  When you are through with a region, it is your decision.

    There is no denying it comes down to each's own. "No further desire to tweak" pretty much sums it up for all opinions. My past regions are all "archived" on blown HDDs. Keep those drives stored till the day I can get someone to try and retrieve as much info from them as possible. One drive has 4yrs worth of photos I want back, if possible.


    Thanks for the replies guys. Looking forward to some more responses from the community.

    • Like 2

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Since I asked the question, suppose some of my own thoughts would be good to add. 

     

    I originally thought of a "complete" city was when all achievements have been reached (Awards[w/o UDIs] & UDI Missions) with the assumption that the city is properly running without major issues. Sort of like any other video game completion. 

     

    But now amongst my return, seems no longer about the "video game" aspect of SC, rather the "style" of the game. Which stems my question of what is "complete" now a days.

     

    With the ability to just continually update, upgrade, and ADD to the region (edit config), there wouldn't really be an "end". However, I understand certain circumstances for personal reasons to "completed".

     

    I consider a region completed when every city on the region map has been built up (no new blank ones to start a new city).

    That makes sense, but you can just fill up an region with I-A in matter of minutes if you wanted too. Do you incorporate all the RCI demands? Do you have goals set for the city before all tiles are developed? Also, do you have a time period you replicate in your play style?  Classic, Present, Modern, Rural, Mega??

     

     

    Thanks for the replies guys. Looking forward to some more responses from the community.

     

    Nope.  I was answering by focusing on the definition of the phrase "Completed Region" (my definition of the phrase), and my answer didnt really go into how I play the game at all.   If every Region tile has been "incorporated" into a city, even if farms or nothing exists, I consider that a completed region.  Thats not to imply that I dont continue to play "completed regions".  Thats just how i define that term.  In fact, i often go back to previous regions from previous years to play, especially when I only want to play for 10-15 minutes some days.  Completed to me doesn't mean unplayable.  It just means I cant build or start a new city.

     

    Perhaps what you really were getting at is.. 'When do you decide to quit playing a region and thereby start a new one?'  If that is the basis of the inquiry, Id say  it is whenever I feel ready for a change.  I rarely "complete regions" before moving on to starting a new one.  Especially if I get a grand idea like... 'I feel like focusing on Water, Bridges, Ferries, and Boat UDI missions now'... or ... 'I feel like trying out the Monorail and GLR now'... then I'll just shelf the existing region, and build one designed for my new focus.  

     

    As you may have noticed from other posts, I dont use cheats or mods & lots that are cheat-like (meaning less realistic than the Maxis format), and as you can see, I dont follow strict rules about regions or cities, although I think that could be a fun way for some people to set gameplay limits to adhere to.  I'm about seeking realism in the game, studying game mechanics, and learning to guide the simulation into a desired direction (which often changes).  This can be challenging, but also enlightening and fun once solving and succeeding.

     

    If I was to define a 'completed city', I would likely define that for me as a city that either accomplished my personal goals for it, or possibly in the more generic sense where I havent set specific goals, like you said, a city that has earned all the reward buildings (and therefore vehicles), currently had no RED on the main 6 indicators, no buildings left damaged from disasters, no broken transportation networks where you cant get from one side of the city to the other, a positive monthly income, and possibly a positive mayor rating (although this one is debatable). I wouldn't define a completed city as needing all types of RCI, placement of every version of service building and landmark and park, a certain mayor rating, a certain wealth level, a certain population, existence of certain RCI wealth levels, or even needing to have water (although this one is also debatable).  

     

    I am sure that each person defines completed region/city differently, and thats great!  And each person plays cities/regions different ways, for different reasons at different times, and discontinues playing them for different reasons.  Its not how many people do it one way that is so interesting, but that there are so many different ways to do it, that I find fascinating sometimes. 

     

    For me personally, I usually start a region with a theme in mind. I start each city with goals to build that theme into cohesive reality. I rarely consider any region complete, although I often consider cities complete when they have met the goals.  Even then sometimes I change the goals and change the city, so is it really complete? maybe for a time, but no guarantees in the permanent sense.  In some cases none of that applies because I just want a chance of pace, so its off to a new region!  I use RCI Demands not to determine if a city is done, but as a tool to inform me as Mayor where I could obtain growth and where it is unlikely.  I have never yet attempted to play by 1 building style, but that sounds pretty interesting and I may try it soon.

     

    One question I have in case anyone has read this far and knows the answer:  "Which of the 4 building types includes Custom Lots added to plugins? or are custom buildings in all 4, or reserved for just when choosing to build all styles at once?"

     

    Anyway, hope that sheds some light on my earlier one line answer.  Thanks for asking the question, its interesting to read everyone's replies.

    • Like 2

    - Cougar2004

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Before I discovered Simcity in 2003 I used to draw maps of cities, and naturally they would always be 'complete' once drawn. The idea of a city 'growing' like a garden was what initially fascinated me with sc2000. The idea of an organic city that responded to various factors. The problem is that I began to enjoy 'historical' progression from hamlet to metropolis. Which in 4 isn't that easily done. 

     

    So in 4 I make cities like pre-2000 drawings, I make them to be complete from the start. Either that or just organically grow cities in the 'gaming' manner, but sculpting the direction of growth.

     

    One of my favourite books to read as a child was the Sydney street directory. I've been demanding curvy roads and resource based simulation since I was six.

    • Like 3

    Best signature ever

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    One question I have in case anyone has read this far and knows the answer:  "Which of the 4 building types includes Custom Lots added to plugins? or are custom buildings in all 4, or reserved for just when choosing to build all styles at once?"

     

     

     

    Unless stated in the Read-Me which specific tiles set/s the content is assigned to, believe they would be in all 4 tile sets. If not, then it SHOULD have stated it in the Read-Me.

    • Like 2

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

     

    One question I have in case anyone has read this far and knows the answer:  "Which of the 4 building types includes Custom Lots added to plugins? or are custom buildings in all 4, or reserved for just when choosing to build all styles at once?"

     

     

     

    Unless stated in the Read-Me which specific tiles set/s the content is assigned to, believe they would be in all 4 tile sets. If not, then it SHOULD have stated it in the Read-Me.

     

     

    Thanks.  That is helpful to know.  I usually select to build each set for 5 years, that way neighborhoods look similar usually, but there is variety in the city.  Good to know that usually they will grow within all tilesets, except where posted.

    • Like 2

    - Cougar2004

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Have mine set for 100yrs across the whole region. Just actually past my region's first century, so looking forward to seeing some new faces around the neighborhoods. 

     

    At first was only going to check a tile set based on the date in sequential order, but because some bats only grow on certain tiles, I'll keep all selected, and just be more selective with what grows where and when. 

    • Like 2
    • Thanks 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    For me, a region could never be complete. Even when every city-tile is filled there is a lot of tweaking and minor adjustments to be made. There are always neighborhoods with problems that need to be addressed and with the SAM you can get a lot of different street textures to make neighborhoods a bit nicer. Even if all the problems in a city are solved, I always think of new projects to do.

     

    When I play with a certain region I also fill city tiles with just a road and some minor development, maybe some cities with only farms and one small village. I like the variety of big cities with small villages. So, if I 'complete' the region I'm currently playing it should look urban, but also rural. But I probably won't stop playing.

    • Like 3

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    On 15/06/2013 at 12:58 AM, AkemiAzula said:

    One of my favourite books to read as a child was the Sydney street directory. I've been demanding curvy roads and resource based simulation since I was six.

    Me, too, @AkemiAzula!  *:D

    One of my favourite childhood games was to pull out the Sydney street directory, pick a random page, and find my way home (on the map) without referring to the map index.  As I grew older, I enjoyed creating my own maps, islands and peninsulas being favoured locations.

    Funny that two of my chief joys in SimCity 4 are seaside landscapes and traffic systems.

    On 16/06/2013 at 2:19 PM, infamousjbe said:

    Have mine set for 100yrs across the whole region. Just actually past my region's first century, so looking forward to seeing some new faces around the neighborhoods. 

    Ooooh, good tip!  I've just tweaked mine to Change building style every 50yrs for my Brownsville large city tile, to further enhance neighbourhood character.  There's many areas of the real-life Brownsville that have very uniform look for each neighbourhood.

    On 13/06/2013 at 11:37 AM, infamousjbe said:

    Curious as to what or why the reason for considering a region to be complete? Guess I've never played enough to ever end up feeling like a region is "completed"

    For me, a region is "complete" when I lose interest ... or more accurately, I become interested in developing another region.

    My first big region was the Maxis region San Francisco.  When I started running out of seaside real estate, I ditched that and started  Boston , a region with far more interesting seaside possibilities.

    When I started on the NAM a few months ago, I decided a new region was in order, and downloaded  New York , another region with plentiful water opportunities, even though there were still many seaside city tiles in Boston that I didn't even touch.

    While I've never "completed" a region, in the sense of developing every city tile, I have frequently felt a sense of "completion" on individual large city tiles, at the point that I no longer want to change anything.  It's already essentially "perfect" in my view.  While there is a satisfaction in that, it's much more satisfying to plunge into a new city tile with limitless possibilities and new themes to pursue.

    "I always liked those moments of epiphany, when you have the next destination."
    — Brad Pitt

    • Like 2

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    16 hours ago, Naomi57 said:

    Ooooh, good tip!  I've just tweaked mine to Change building style every 50yrs for my Brownsville large city tile, to further enhance neighbourhood character.  There's many areas of the real-life Brownsville that have very uniform look for each neighbourhood.

    tbh, after playing the same region for years now, i can't tell what's what... have so much content that probably is modded for all building styles at the same time. lol... it was interesting in theory. Region is now in it's 3rd decade and I couldn't tell ya that I noticed a difference. However, the only inclination I get, is when I'm trying to repeat the same building in area but it doesn't seem like those particular buildings are popping up anymore.... I'm afraid to destroy the "marked" buildings in lue of what's currently popping up if there is any chance that the original buildings will still pop up in time. dilemmas....

    16 hours ago, Naomi57 said:

    For me, a region is "complete" when I lose interest ... or more accurately, I become interested in developing another region.

    I would assume that would be the same for me if the case should arise. Quite surprised with myself with the current region. Same one I was playing all those years ago and haven't had the desire to start a new one. With all the content I had, and now some wonderful new toys to play with since I've been gone I'm still deep in it. All the cities are pretty much occupied so to say, but it's still a good chunk of I-A to be swallowed up with development. I'm so off an on with SimCity vs IRL, I can't say I've ever built a popper metropolis. That's the drive to keep going with the current region.

     

    I've just recently started pushing the wealth levels around into the cities I want them based on the layout of the city. Pushing more of the R$ a little further out, with a R$$ ring around the DT city, with mostly the R$$$. I've never gotten this far with a region to say I can push Sims where I want them too. Think this also contributes to playing on a rather small region in comparison to what's capable. 

    Can't say my desire to jump into a big region isn't there. With my play style starting to increase around the buildings, I could use much more space. Love looking at the large regions with the NAM on from the CJs... You can really only experience true highway build without playing on a large region. 

    I also want to give Indiana Joe's NAM region a go as well. Kind of hypocritical if I don't since I stirred up the pop fresh back. lol..  though I'm falling in love with my region all over again. Just dl'd some Industrial docks for my I-D/M coast lines. Little excited for that. 

    Oh, and I had a time with some MMPs last night on some beach front. When I get the chance I'll boot up the photo hosting site again so I can share the images.

    16 hours ago, Naomi57 said:

    When I started on the NAM a few months ago, I decided a new region was in order, and downloaded  New York , another region with plentiful water opportunities, even though there were still many seaside city tiles in Boston that I didn't even touch.

    NAM also makes me want to jump into a new/larger region, but I'm just not ready to leave Groovington yet.*;)

     

    • Like 3

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    @infamousjbe, maybe the original question itself was not the one you really wanted to ask.

    The conventional definition of complete (or finished) would be that something being created has met all the parameters of some specific plan.  Is your current region at that point?  Did / do you actually have a specific goal to meet with your current region?  Given the different definitions of "complete" posted by others above, what would you consider "complete" to mean?

    Maybe the more correct question(s) within the context of this simulation would be "When should I stop playing a specific region?, or "When should I start a new Region?"

    It's not like the simulation requires you to delete one region before you can begin another.

    Are you bored with your current region?
    Do you want to go in an entirely different direction, that might require destructive remodeling of huge swaths of your current region?
    Are there any un- (or under-) developed city squares within your region that you might try new things with?
    Is there not anything new that you can think of doing with your current region?

    No one can really tell you what way you should go!  Your decision will have to be based on whatever time constraints RL places on your playing time.  IMHO, the answers to the above four questions would probably drive you in a specific direction.  

    There is certainly nothing to say that if you start a new region, and have one of those middle-of-the-night AHA! moments about your current region, you can't jump back in and explore your thoughts with the older region.  There's absolutely nothing to say that you can't divide your time between your current region and a new region, essentially playing both at the same time.

    My two cents worth!

     

    • Like 4
    • Yes 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    You might find this other discussion useful and insightful!

     

     

    For some players, building all cities to their maximum density is what makes them consider a region complete. For others, their playstyle has numerous other goals which can't, or don't need to, have all city districts built over. Some ideas you could set out:

     

    • Infrastructure: making sure all city districts have certain infrastructure elements
       
    • Population: making sure all city districts reach a certain population, and that the region as a whole does as well
       
    • Development: making sure all cities have a certain amount of land built over
       
    • Quality of life: making sure all cities have met certain quality of live thresholds, such as income, education quotient, life expectancy, pollution levels, crime and so on
       
    • Accurate representation of a concept: making sure the region, or certain parts of it, achieve a certain look and feel chosen by the player
       
    • Profitability: especially for hard mode players, making sure all city districts break even without lacking any bare essentials
       
    • In-game reward buildings: this could be a more game-like goal, trying to earn as many of the reward buildings
       
    • Stability: sometimes the game's coding doesn't play nice and a region's useful life ends with an unacceptably high level of glitching and file corruption
       
    • Learning: a region's useful life could conclude once you realize you've learned enough from it and want to try more elaborate concepts, or fuller implementations of newly learned concepts, and these require a new region to properly test out
       
    • Moving goalposts: you might define certain milestones and, once reaching them, define additional ones if the region supports other additions and modifications by then
    • Like 3

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    4 hours ago, Lucario Boricua said:

    For some players, building all cities to their maximum density is what makes them consider a region complete. For others, their playstyle has numerous other goals which can't, or don't need to, have all city districts built over. Some ideas you could set out:

    I really like your list, and interesting to see the playstyles that other people might prefer.

    The city tiles of my regions are a mixture of profitability and accurate representation of a concept.  For profitability, I play strictly to SimCity 4 vanilla properties, aiming for positive cashflow in my Monthly Budget, with no mods that distort the vanilla economic gameplay, and no tollbooths.

    For accurate representation of a concept, I primarily do real-life seaside regions, inspired from Google Satellite.  Here's a classic example, a finished small city tile.  Done.  I might return to do some (cheap) cosmetic improvements, but this feels 100% complete to me, just as it is.

    5dc2712e38c64_KingsCounty.jpg.7162f24f23b96f760e6fe8706d1d26e8.jpg

    Population 133.  Much to my surprise, the books are balanced, too, with Monthly Income and Monthly Expenses both coming to §144.  That gave me a rush of pleasure to see that!  *:D

    Yes, I don't always do tightly packed urban environments, though the high density traffic management and mass transit planning are another source of pleasure to me.

    The reason that small city tile is complete as far as I'm concerned, is because the real life Kings County in New York actually has no people at all, just a dock and a few other odd installations ... probably abandoned naval works.  I just wanted to zone a wee little bit of residential and commercial so that the Passenger Ferry Terminal would get used.  No schools or hospitals.  The sims catch the ferry for everything they need, which is quite realistic for some bayside communities.

    No landfill, so I'd best keep this city on pause.  Curiously enough, there's no garbage there, either ... at least, not at simdate October'09.  *:P

    Here's the real-life Kings County, New York.  The funny patches are scrub or vegetation differences, not zonings.  The highway is Belt Parkway in the city tile next door.  Will I finish the roads?  Probably not, though it might be a fun opportunity to do some novel terraforming and use Street curves.  This has been my quickest ever SimCity tile.  *:lol:

    https://www.google.com/maps/place/Kings+County,+Brooklyn,+NY,+USA/@40.6354305,-73.8700834,507a,35y,27.84h,56.94t/data=...!4d-73.959494

    5dc2737373f4f_KingsCounty-GoogleSatellite.jpg.68655a7ad9473eb5a1c1822910045ed5.jpg

    AFTERWORD:  Amusingly, that tiny little Passenger Ferry Terminal, and tiny little community of just 133 people, pushed my region over some curious internal line, suddenly triggering much higher use of the passenger ferry in the large city tile next door!  :O  :ooh:

    The Fly-swat Ferry Loop works!

    5da6e1bb4179c_TheFlyswatWorks.jpg.18ce466dce51863e41055e9dba924274.jpg

    • Like 2

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    The main reason for SC4 to be an addiction, is that it feeds into just about every little bit of my OCD, from the creative MMPs, to adjusting the civics. It keeps my brain stimulated at the fullest. I could probably go a few days playing without sleep. That's how much dopamine it'll pump out for me. 

    It's also very much like art, it's never finished. You just have to let it go at a point.  But with SC4, there is no point. You never have to stop creating in the same region. There will always be something that can be upgraded, adjusted, rebuilt, reengineered, etc... 

    Why I decided to play on a 4x4 medium region, just couldn't imagine having the time to put into such a large region. This was long ago, before I knew about NAM. Now realize I could have started on a larger region and only played a small portion. That would have allowed me the opportunity to branch out if I felt like it.

    14 hours ago, twalsh102 said:

    Maybe the more correct question(s) within the context of this simulation would be "When should I stop playing a specific region?, or "When should I start a new Region?"

    Without a lot of time to play, one region is really good enough for me. As mentioned in one of the other current threads, I like to "paint a city"  with as much realism, with the available tools. This takes a long time to complete. Wouldn't have the mental capacity to build multiple at the same time. Sort of stick to one project at a time or one will end up being put on the back burner. Another region would only happen when the current region becomes uninteresting to play most likely.

    14 hours ago, twalsh102 said:

    Are you bored with your current region?

    Quite the contrary, I've just fallen back in love with my current region tbh. As mentioned, with all the current and now new content that plays right into my style, there is still plenty more to paint.

    14 hours ago, twalsh102 said:


    Do you want to go in an entirely different direction, that might require destructive remodeling of huge swaths of your current region?

    In fact, I'm mulling around how to expand the highway into the I-A cities being swallowed by the expansion of the city. They're gonna need a way to get to dt where all the CO buildings are. 

    14 hours ago, twalsh102 said:


    Are there any un- (or under-) developed city squares within your region that you might try new things with?
    Is there not anything new that you can think of doing with your current region?

    Even with all my cities claimed and have some sort of development, I'm always wanting to try new things. I actually want to try all things. And this pertains to life in general. Also another reason why I don't have time to sink into SC4 currently. 

    Just installed diagonal parking lost!!! (OMG I'M JUNKIE FOR PARKING LOTS). Also a set of Industrial docks to add to my I-D/M coasts. Something I"ve been wanting to do for some time. Since the region is already built up, I can jump right into it.

    Then at some point, there will be a modular airport going somewhere. I don't care if my menus become a nightmare! I want my city to look like it makes sense. Not a game to played with, lulz....*:party:

    All the more reasons why I've been excited to play again. 

    • Like 4

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    On 11/6/2019 at 2:46 AM, Naomi57 said:

    Curiously enough, there's no garbage there, either ...

    I'm not sure of the exact population number, but I believe garbage doesn't start piling up until around 1,000 Sims. Or, prolly more likely, a certain number of lots since a city tile could be all industrial and I'm sure at some point the garbage would become an issue.

    • Like 3

    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    1 hour ago, CorinaMarie said:

    I'm not sure of the exact population number, but I believe garbage doesn't start piling up until around 1,000 Sims. Or, prolly more likely, a certain number of lots since a city tile could be all industrial and I'm sure at some point the garbage would become an issue.

    Of course!  At just 133 sim population, if anyone litters, EVERYONE else will know who did it!  :uhm: *;)

    • Like 1
    • Yes 1
    • Haha 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    For me, a region is complete when my original vision for the region is complete, and all of the cities are well-functioning (high EQ/HQ, little I-D, low crime, good quality of life). This could be anything from a small region of less than 50,000 people in just a few city tiles to a metropolis with most of the region full and a population of over 2 million. I typically don't build regions that are 100% usable land. Whether it's water, mountains, or a bit of both, I like to vary my terrain. Right now, I'm building a region that has about 70 tiles that are easily buildable on, about 16 that are water, and the remaining 170 are hilly woods/mountains, and most of these tiles will remain empty. I'm looking to have a population of less than 100,000 with this region, which will be a low-density, spread out region with only a couple of small downtown cores and industrial going above low density. By contrast, my largest-ever region features 2,563,036 people in about 160 city tiles and a lot of high-density/urban areas. 

    • Like 4

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I take the biblical approach to this game. On the seventh day, God rested, pleased with his work. I try to develop the terrain more than the cities. Most cities are just a collection of squares intruding on nature. But the natural surroundings are much more impressive, if done right. And make anything man-made pop on the scape. I've had 40 tile regions with only 2 or 3 developed cities. Currently, I'm working on an accurate map of Wisconsin, with only 2 mid-sized towns and one metropolis in the entire region. The rest are mostly sparsely populated farmlands and slummy rural industrial areas. The entire state population is a bit over 5 million. Once I hit that number my region is complete. Then on to Alaska. Never did a snow region.

    • Like 4

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections