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In response to every question regarding map size, the developers have always answered "Not for release." They know people want bigger maps, and they'd like to make that happen.

But the fact of the matter is, for SC4, they couldn't claim the minimum system requirements for what it took to run a small or medium size tile. They had to post the minimum system requirements for what it takes to run the largest tile size. If Maxis planned to, on release offer a large city tile size, they'd have to up the hardware requirement they're printing.

So when Maxis goes to EA with these hardware requirements that would be even more demanding then the most modern FPS releases (a genre in which the entire community knows and expects high hardware requirements), EA says "Yeah, no thanks. We're not funding that game." Then not only do the people with crappy computers not get to play the game because the hardware requirements are too high, but NO ONE would get to play the game, because the game wouldn't get funded, because the high hardware requirements would mean the pool of players that would actually want to buy and be able to run the game would be too small for the game to be profitable. And if a game isn't profitable, it's not going to be produced.

I'm not AGAINST a larger tile size happening. But I also don't think the current tile size is "too small." There's still plenty of fun to be had in the given tile size.

And like I've said numerous times now, your complaint is that the SimCity 2013 tile can be completely filled immediately (and maybe it can using dirt roads and importing utilities from a neighbor, but the videos I've seen struggled to fill the map that quickly), but the fact of the matter is, I can completely zone an entire SimCity 4 map from the beginning too, so from that standpoint, are SC4 maps too small?

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In response to every question regarding map size, the developers have always answered "Not for release." They know people want bigger maps, and they'd like to make that happen.

But the fact of the matter is, for SC4, they couldn't claim the minimum system requirements for what it took to run a small or medium size tile. They had to post the minimum system requirements for what it takes to run the largest tile size. If Maxis planned to, on release offer a large city tile size, they'd have to up the hardware requirement they're printing.

So when Maxis goes to EA with these hardware requirements that would be even more demanding then the most modern FPS releases (a genre in which the entire community knows and expects high hardware requirements), EA says "Yeah, no thanks. We're not funding that game." Then not only do the people with crappy computers not get to play the game because the hardware requirements are too high, but NO ONE would get to play the game, because the game wouldn't get funded, because the high hardware requirements would mean the pool of players that would actually want to buy and be able to run the game would be too small for the game to be profitable. And if a game isn't profitable, it's not going to be produced.

I'm not AGAINST a larger tile size happening. But I also don't think the current tile size is "too small." There's still plenty of fun to be had in the given tile size.

And like I've said numerous times now, your complaint is that the SimCity 2013 tile can be completely filled immediately (and maybe it can using dirt roads and importing utilities from a neighbor, but the videos I've seen struggled to fill the map that quickly), but the fact of the matter is, I can completely zone an entire SimCity 4 map from the beginning too, so from that standpoint, are SC4 maps too small?

We could choose our sizes and the maps weren't separated with pre-set transportation connections.  That's the problem...not the actual tile size.

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Making the map even slightly bigger without changing anything else DRASTICALLY increases the hardware requirements, even with the lowest graphical settings. And the more they bump up those requirements, the smaller their pool of customers becomes.

 

Their fault for choosing to implement the Glassbox on such a vast scale. The trade off is the map size (and everything else that came with it). As to why they chose to have No Man's Land instead of having the tiles realistically next to each other is seriously beyond me.

 

 

Actually I thought the Simcity 2000 Network edition did it pretty well. Where all players shared the map and controlled and could only build on land they "bought". I always thought that was the direction an online simcity would go. Just with obviously larger maps than the ones in SC2K network edition. See, i always envisioned like a true map size of say...NYC for example, including western Newark. With true scale as well. Then sorta set up like SC2K network where players bought land they had to build on. With other gameplay elements I havent though of.

 

Haha wow, I had no idea an SC2 Network Edition even existed. My first SC was 3K.

 

But yes! That's the way it should be. I'm not sure if you (or anyone else) is familiar with Airport Tycoon. But one of the traits of that game is starting out with an original, possibly 2x2 km sized patch of land, as the "core" territory of the airport. The lot is originally vacant, and you have a certain amount of funds. By building more to the airport and attracting more commuters, eventually enough money is generated to where you (the player) can buy more land that is immediately surrounding the airport (assuming you didn't choose to have your airport near the city center where expansion space is limited). The increments to add to the airport where in sizes of 0.1 or 0.4 square kilometers I believe.

 

That concept of expanding your territory in increments should've been implemented in this new SimCity (to make the game more realistic, where eventually you're borders were bump with that of your neighbor's. Maybe the players can even sell or buy each other's land in exchange for a resource, deal, or ordinance. Eventually no more room to expand will be the final outcome, which when compared to real-life cities makes perfect sense since cities really do have non-square borders.

 

If the constraint on any of these fun features existing really is the result of game-play becoming too darn slow because there is far too much of a demand on RAM the game would require, then that's completely EA's fault for choosing to implement this system in full-throttle instead of being more creative with their options.

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    i wanna know, has anyone actually read every single post in this thread? i cant find myself to do it!!! 

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    Eventually, I believe the city plots will expand.  I think this is an EA marketing initiative to promote as many people as possible to enter the SimCity universe.  Later on an expansion pack/DLC/mods will allow for bigger plots for those with better performing CPU's.  I also believe they will release region creators at some point as well.  In the interim, having the green space develop in the region view based on the user's city would have been a cool effect (but didn't have a serious impact on my opinion of the game).

     

    As far as the glassbox being the limiting factor, I've enjoyed the Beta 2 and Beta 3 and I guess I prefer the Glassbox and initial limited size of the game over SimCity 4.  I strongly believe that an expansion pack or DLC will come out that will make the game even better.

     

    I also wanted to mention that Betas 1 and 2 shouldn't be used as the evidence that the city plot can fill upwithin an hour and the size is too small.  The prices of roads were rebalanced at Beta 3, making it far more difficult to cover everything at once.  Beta 3 isn't the final game either, so filling the space may take even longer.

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    I see your point, but instead of the limited/deluxe edition why not make a version for gamers who have big rigs and can run large tiles etc? The game is beautiful, but the more I watch the beta videos the more I see how the small tiles will be meh... average. We / I have been spoiled from SC4 with all the options and BATs that were made.

    It's a dream that many people that have built/bought a really nice computer for their gaming addiction have often desired. Build the game so that those that have a powerhouse computer can take advantage of more options, in SC13's case, bigger city tiles. Those that have the computing power would be able to use larger city tiles and those that have enough computing power to only run the medium city tiles could still run the medium city tiles.

    The way that I envision it is one of two things...

    1. Maxis really did test with larger city tiles and found that even on their own power house computer systems they did not have enough computing power to do city tiles any larger than what we will receive next Tuesday... OR...

    2. Maxis/EA understand that larger city tiles is a huge selling point for the game and being that many people are SimCity starved for a new version they really don't have any reason to add larger city tiles at this time since people are buying SC13 with the medium / small city tiles that we will have next Tuesday, so better to hold back larger city tiles for a future expansion or DLC and use it as the major selling point that it is/will be.

    It's just kind of sad to me that I've dreamed all these years of a shiny new full 3D SimCity game to be able to build not only small towns when I want, but also large metropolises and after all these years of waiting and hoping we'd eventually see a Simcity 5, we are told that computing power is still not powerful enough to do large city tiles. I'm pretty sure from my memory that the reason we'd not seen a Simcity 5 prior to now was something along the lines that they said that computing power in the past just wasn't sufficient enough and still here comes SimCity 2013 minus decent sized city tiles with computing power still reportedly not enough for us to play on decent sized city tiles.

     

    I also wanted to mention that Betas 1 and 2 shouldn't be used as the evidence that the city plot can fill up within an hour and the size is too small.  The prices of roads were rebalanced at Beta 3, making it far more difficult to cover everything at once.  Beta 3 isn't the final game either, so filling the space may take even longer.

    Sadly, what that feels like is that the prices of roads were re balanced just SO that people would not be able to fill up the map in an hours time which would in essence show that city tiles are far too small.

    Well, at least I shouldn't have any problem building the city that I grew up in with only 3500 population when I lived there and about 20k population when I left there. I suppose that's a good thing, but just kind of sad that I can't build any of the larger cities that I've lived in over the pas 48+ years too.

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    I could devise endless methods to allow for increased map sizes but most would require a rather large modification to the game, something that at this present stage would appear somewhat unlikely.

     

    However I see no reason why Simcity 6 shan't have larger maps. Anyway anyone who wants to read about the unpredictable and often stupidly biased history of a human endeavour should read https://en.wikipedia.org/wiki/Trams_in_Melbourne and https://en.wikipedia.org/wiki/Trams_in_London

     

    It will test any remaining belief you may have in the logical ability of the human mind to deduce correctly the best path to follow...  The issue is the same here. Just as people were not willing to invest in higher initial capital infrastructure with regards to trams, Maxis/EA are not willing to allow larger maps because of the initial sales concerns and the aim at the average pc user. Not to mention what a tablet/I Pad whatever they are called now would be like.

     

    One can but hope, not that i've any left these days.


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    Ocean has that larger maps might come. It may be in a patch or expansion or DLC. But if not, the next full SimCity may have larger maps. You can't just do a half-baked implementation of GlassBox. It was all or none, and whether or not you think this individual game is better with GlassBox then it could've been without is up to you. But ten, twenty years from now, when the GlassBox engine has followed the same trajectory that the series followed from 1989 to 2003, you'll look back and realize how great the GlassBox engine is, and that's how you need to be thinking about this game, really.

    You know, Unreal Tournament was never an extraordinarily popular line of first person shooter games, but the engine they developed for the first game back in 1998 is STILL being used today, and not just for first person shooter games. At this point, Unreal Tournament isn't a game so much as a demo for the newest version of the engine. FPS games today are extraordinary by genre standards, and its because developers have fifteen years experience with the engine.

    That's where SC was. Maxis had fifteen years experience with the SC engine, and SC4 is basically the pinnacle of what can be done with that set up. There's no point in releasing SC5 that's just a better looking SC4. Moreover, EA wouldn't waste the money.

    The only way to make real forward progress with the series is a whole new way of doing the simulation. Unfortunately today, that means the maps aren't ginormous because the average computer would never handle it on any graphic settings. But computers get cheaper and more powerful with every passing day. It wasn't that long ago when 10gb HDD was massive, and now 1tb isn't really a big deal.

    As computers get better and the programmers (and modders) get more comfortable with GlassBox, the game can only get better and better, and that includes increasing map sizes.

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    Sadly, what that feels like is that the prices of roads were re balanced just SO that people would not be able to fill up the map in an hours time which would in essence show that city tiles are far too small.

    Well, at least I shouldn't have any problem building the city that I grew up in with only 3500 population when I lived there and about 20k population when I left there. I suppose that's a good thing, but just kind of sad that I can't build any of the larger cities that I've lived in over the pas 48+ years too.

     

    I have a hard time believing that the devs were unaware that the road prices for Beta 1 and Beta 2 were too low.  With an hour time limit for the Betas the prices had to be lowered for players to make enough progress in the game for the purposes of their test. 

     

    As far as the reasoning behind not having larger city tiles, I have a third opinion.  My guess is Maxis didn't want to put out a game that had features that only top end computers could fully utilize (and then telling most people that a part of the game they bought wasn't available to them), and instead, chose to limit city size tiles in favor of putting out a game the maximum number of people could play.  After release, then Maxis will give out more and more features that higher end computers can support.  This also means EA will make more money on that expansion (fitting in with your second theory), but I don't believe that Maxis is purposely holding back this ability purely to ensure an expansion pack.   Of course, I'm just adding to the endless speculation, but I guess I have a little more faith in Maxis than most people?

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    As a note, there's no reason you have to go from 2x2 to 4x4.  You could go to 2.5x2.5 or 3x3.....

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    As a note, there's no reason you have to go from 2x2 to 4x4.  You could go to 2.5x2.5 or 3x3.....

    Just going up to 3x3 is MORE than doubling the land area, and exponentially increases the number of agents.

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    As a note, there's no reason you have to go from 2x2 to 4x4.  You could go to 2.5x2.5 or 3x3.....

    Just going up to 3x3 is MORE than doubling the land area, and exponentially increases the number of agents.

     

    Considering their target was a 3-4 year old laptop, a modern desktop could handle that pretty easy. In all honesty, the devs are at fault here for not designing a flexible PC game instead they designed one for the lowest common denominator and to hell with anybody else that has anything better. Thats cheapness on a title they demand 60 bucks for IMHO.

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    You want to see how small the maps are? watch halijackys stream on the unlocked beta. Ill break it down for you.

    1. He uses a map that doesnt have much wasted space. When people do use those other maps with rivers, excessive coastlines, and mountainous areas that cannot be built upon its going to be worse.

    2. He doesnt even build industrial in the city. In many of the traditional games many build all three zones. So hes saving 30% space there.

    3. He uses a grid layout maximizing space. Oh but I thought this game was going to be great with curvy roads. Too bad you cant fit a damn thing in the city with too many curvy roads.

    4. Even after all these things he still fills up the map quickly. And adding services is a joke. He has to demolish the few residentual and commercial lots that he has. There are more service buildings than residences. This game at this stage is a joke. What does he get 25 blocks in there? Assinine if you ask me.

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    Let's keep it calm and peaceful here... and on topic, of course. We're not here to debate debating skills or to over-analyze what is meant by what someone has mentioned as a possibility. 

     

    And a reminder... While it is fun to speculate on what might be coming, unless someone has actually been in on the decision-making process, that's all it can be - speculation, not fact. Care needs to be taken when offering viewpoints and not present assumption as fact. This will helps things progress smoothly. Thanks... 


    A wise man once said, "I am not yet a wise man..."

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    Found an interesting article where Ocean mentions about the possibility of expanding the city tile size in the future.

    http://www.incgamers.com/2013/03/city-sizes-will-be-expanded-in-sim-city-says-maxis-ocean-quigley/

    Last month we asked Maxis’ Ocean Quigley about the the limitations in the size of the cities in the new Sim City which he explained was a performance issue.

    We caught up with Ocean this week and quized him again about the city sizes and why there wasn’t an option for larger cities for players who had beefier PCs. There could be some light at the end of the tunnel when it comes to players looking for larger cities in the new game. Ocean commented:

    “That is just a performance decision. Given that was the performance constraint we decided to work under, we built a larger region environment and a bunch of the multiplay to work with 2km cities. At some point in the future, especially with mainstream computers become more capable, we could certainly make the city sizes larger.

    We need to keep in mind that Sim City is a mainstream game, it’s not a game that is only going to run on high-end gaming PCs, it has to run in your Dad’s PC as well.”

    Mainstream computers or "Dad's PC" is always going to be behind the curve and it would be years and years before what he's suggesting will come to pass. But hey, at least by then EA will have squeezed every drop of blood from everybody's stones, and taken every last nickle and dine through micro transactions. By the time that Dad's PC could handle a 4x4 region, my computer will be able (and I'd want to) run 8x8 tiles. It's rather like my dog chasing his tail. They just need to make larger regions(EDIT: I meant, City Tiles, not regions) available to those that CAN run them now, if they need to make that DLC for pay, fine, so be it. I understand why they would not want to release it in the vanilla game as then the requiresments would go up, but to release it as DLC (even if , God forbid, Free) they could put a system requirement on the enlarged DLC new 4x4 tiles to a higher spec, those that have the power great, those of us that don't would miss out or go mow lawns to make enough money to do an upgrade if it was that important to the player.

    If you forget all the algebra, and history, and how to even wipe your nose, remember one thing and live by it....

    "Buy what you see today, Not what you hope to see tomorrow" If you live by that you will not get burned on a game purchase hoping that the developers/publishers add something you'd like to see in your game

    Personally, I think that EA/Maxis has more to worry about this than I do... If I get bored of building only small Towns in SimCity13, I'm going to leave the game and once I leave the game it's going to be hard to get me to come back. But if they make me a happy gamer and give me the ability to build not only small towns when I want to, but also large cities when I want too, then I'm going to be more agreeable towards spending more money with the franchise. I know I'm not the only one that works like this, so really it behooves them to make us happy to keep us spending money with them. The small maps are not going to keep players happy for too long.

    Small towns will not keep me happy for too long unfortunately (for them).

    Sure, I'll make some "pretty" curvy cities which will be even smaller due to the pretty curved roads taking up a lot of space, and I'll make some grid cities to ensure that I get the most into the amount of space we are given to play on, but that will wear off fairly quickly for me.


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    I personally could care less about online play or sharing my city with anyone, but the small mapsize is a dealbreaker.   The solution is to allow options to increase map sizes based on computer spects, if they want large maps in multiplay limit the option to private/single play only.   Don't limit my game play because others don't have a great PC. 

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    You want to see how small the maps are? watch halijackys stream on the unlocked beta. Ill break it down for you.

    1. He uses a map that doesnt have much wasted space. When people do use those other maps with rivers, excessive coastlines, and mountainous areas that cannot be built upon its going to be worse.

    2. He doesnt even build industrial in the city. In many of the traditional games many build all three zones. So hes saving 30% space there.

    3. He uses a grid layout maximizing space. Oh but I thought this game was going to be great with curvy roads. Too bad you cant fit a damn thing in the city with too many curvy roads.

    4. Even after all these things he still fills up the map quickly. And adding services is a joke. He has to demolish the few residentual and commercial lots that he has. There are more service buildings than residences. This game at this stage is a joke. What does he get 25 blocks in there? Assinine if you ask me.

    You make some great points, although there is one which I have had in the back of my mind for a while now -

     

    IRL Mayors have nowhere near this amount of space to work with, as their cities are usually already fairly developed. Imagine trying to fit all this stuff into the available land in a real city. At least here we have the ability to zone fresh areas and plan before putting down stuff.

     

    However after watching Haljackey's video I can agree with you on the curvy roads. One of the things I most looked forwad to was curvy railways, and realistic inclines/gradients. Not only are railways buggy in that area but the lines we build ourselves are consigned to an eternity of being unimportant feeder lines to the regional main line.

     

    ---

     

    Mr Quigley of Maxis: “That is just a performance decision. Given that was the performance constraint we decided to work under, we built a larger region environment and a bunch of the multiplay to work with 2km cities. At some point in the future, especially with mainstream computers become more capable, we could certainly make the city sizes larger. We need to keep in mind that Sim City is a mainstream game, it’s not a game that is only going to run on high-end gaming PCs, it has to run in your Dad’s PC as well. We’ll

    eventually get around to expanding the city size, but I can’t make any promises as to when.”

     

    I will take his word for it. I never believed the tiles were frozen in eternity. Allow me to suggest to Maxis, if they attach their ears to these walls, to allow for upgrades to the game via the internet in a regulated and

    coordinated manner. If such progress is made in future, the upgrade ‘expansion’ should be available as a pack, distributed free to all who have bought the game, and included in new purchases of the game. It should be an update, and not a ‘dlc’ or ‘add-on’, as it would be a permanent and important improvement

    to a core element.

     

    I trust that Maxis are intelligent enough, as suggested by Quigley’s aforequoted statement to IncGames, to improve the game in future when the time comes in a proper manner, to allow for a smooth transition. If the upgrade must be made a product due to whatever financial reasons (I, being not an investor

    in Electronic Arts, would have no idea as to their current financial status) then let it be a quality expansion like Rush Hour, or a new game, and in either case, let it justify its separation and importance.

     

    I trust that Quigley and his team at Maxis will expand city sizes in future, and can only hope that the transition to the new sizes will be backwards-compatible or at any rate be carried out in such a manner as to avoid any errors arising.

     

    Microtransactions and expansions are obviously off topic so I will leave it at that, but that be my suggestion.

     


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    Good that I have read this just in time. I am going to cancel my pre-order immediately. 2x2 km is a clear deal breaker for me.....

    And yes, this is pretty disappointing - I was excited about the fact that SimCity would be back on the scene. I don't care about my dad's PC, the one who likes to play games for sure has a capable PC to run significant bigger cities.

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    I think city size is going to impact hardcore Sim City gamers very very much. It is a very limiting factor and also makes the game look like a very casual arcade-like game. Seriously, Maxis already failed a couple of times by making their game more casual and accessible to a wider audience (Spore being one of them). I fear the same thing is going to happen to the new Sim City...

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    I don't buy the argument that computers aren't capable of running larger tiles. And the idea that making the game appeal to a larger audience will bring in more money I think is wrong too.. if they just made the game properly it would generate far more sales and actually boost EA's image for once! Trying to tailor the game to fair-weather gamers who have the IQ of an apple is just EA trying to justify their greed. Most people actually have fairly decent computers now with at least 8gb of RAM, a modern processor and graphics card. And if they don't.. well tough shizzle, if you want to play the game then upgrade your system. Why should they water down a game just to get money from a few nobodies who will probably play for a month and then get bored of the game anyway! It makes no sense >_<

     

    It's sad really. A decent city simulator game is actually tangible, but EA is more interested in money than producing a quality game that everyone will remember 5 years from now. I just hope there is a next version after this one :/

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    They say the complexity of the Glassbox engine was one of the reasons. But yet it's been said that larger maps would be implemented later as DLC. Either the game can run bigger maps or it can't. Maybe they're working more on it.

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    They say the complexity of the Glassbox engine was one of the reasons. But yet it's been said that larger maps would be implemented later as DLC. Either the game can run bigger maps or it can't. Maybe they're working more on it.

     

    No, No, they said theyd like to implement them, but its not a definite. Lets be honest here, the maps are tiny and the same size because they want to force specialization which is their thing for this game... and have an even ground for leaderboards and the like.

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    They say the complexity of the Glassbox engine was one of the reasons. But yet it's been said that larger maps would be implemented later as DLC. Either the game can run bigger maps or it can't. Maybe they're working more on it.

     

    No, No, they said theyd like to implement them, but its not a definite. Lets be honest here, the maps are tiny and the same size because they want to force specialization which is their thing for this game... and have an even ground for leaderboards and the like.

    Every article I read said they will increase map size, there just isn't a specific date for when it will be done(next month, next year, whenever).

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    Every article I read said they will increase map size, there just isn't a specific date for when it will be done(next month, next year, whenever).

    While the quotes from Ocean definitely suggest that GlassBox engine will run bigger sized maps at some point in the future, when I hear/read them, it doesn't necessarily sound that he is explicitly talking about SimCity 2013. The same engine will be used on the next SimCity game, and this is part of the future that Maxis is looking toward with GlassBox. Maxis is looking WAY long term, because GlassBox is a massive step up.

    They want to do bigger map sizes, that much is sure. And Ocean said that getting an extraordinary simulation engine took priority over the massive map sizes, that was a design decision they made. But he said that in saying that it's easier to get the extraordinary simulation engine in place then gradually ratchet up the map size as hardware capabilities increase then it would be to make a massive size map and gradually increase the capabilities of the simulation engine.

    Maps can obviously improve incrementally, but when it comes to the engine, the driving force behind the entire game, you can't just incrementally improve it any more. It had to be all or none. The decision was between GlassBox with smaller maps and massive future potential or SimCity 4 with bigger maps. The decision wasn't between GlassBox with small maps and GlassBox with large maps.

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    Old to the forum, new to using it (couldnt recall my 10+ years old account details, using newer one, tho date like 2002 would look cooler)

    Guess as i decided participate in discussions ill start with 2nd most disturbing thing about game

     

    As long as I know. Maxis propably gonna make city tiles bigger as PCgamer told http://www.pcgamer.com/2013/03/01/simcity-city-size-maxis/. Would be good I think. 

     

    Most things in this topic has been for sure said and ppl generaly are bit relieved by info that there are bigger maps coming to game, but i wonder if ppl realize that it will be standard, probably very, very easy to make (they just decided to strip it) DLC that you will have to pay 10$ to enjoy the game ( i honestly dont know what i will do after a single week after creating like 4-5 small cities...)


      Edited by CaptCity  

    Off topic content removed.

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    I don't really care about the space between cities. It is only an optical difference. As long as the communication between cities is working as it should. Let's hope that we do not have the 'eternal commuter' thingie like in SC4. Mapsize should be bigger, I do agree with that one.

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