-
Content Count
268 -
Joined
-
Last Visited
Community Reputation
186 GrandAbout Sunfighter
-
Rank
Resident
-
Further evidence that SimCity has been designed for games who don't want to be able to fail.
Sunfighter replied to mcallisterw's topic in SimCity (2013) General Discussion
Make a good game and the market comes to you. -
Disable disasters is coming (confirmed)
Sunfighter replied to Titan's topic in SimCity (2013) General Discussion
lame, it was about the only hardcore thing about this game. -
A SimCity 2013 review from a CXL fan.
Sunfighter replied to mhosni's topic in SimCity (2013) General Discussion
If theyd just fix the damn memory problems with cities XL. -
Its a bug, ive had it happen with firetrucks and police before as well, not sure what triggers it. Though my theory was destroying a building while the police/firetrucks ect are out on call.
-
Are you certain they were commuters? Did you read up on what they were and/or where they were trying to go? I never liked that region because of that road....because commute traffic going to other cities would in fact have to pass through your city if they were going to another one. Cities with the main highway that cross it will always have that problem. Though I wonder if its better than the ones with the one lane exit cloverleafs in front of them.
-
Are you sure those people are commuters? Who are they exactly? what are they doing? where are they going? something to watch.
-
Any way of turning off disasters?
Sunfighter replied to TPMP's topic in SimCity (2013) General Discussion
I hope they dont, its the only hardcore thing in the game. And honestly, most the disasters are pretty weak. I had a "major" earthquake, and all it did was knock down 5 skyscrapers in maybe a 2 block radius. I miss the SC2K earthquakes where the entire map would shake, random buildings would be rubbled, and fires would randomly pop up everywhere. The only one thats a real pain is the meteor one. Only because the firefighting AI. The radiation goes away pretty quick. -
General questions of improving living
Sunfighter replied to johni's topic in SimCity (2013) General Discussion
1) Alloy is expensive so its a balance issue I think. Why would anybody smelt alloy using all those expensive mines and smelters when they can just pick it out of garbage for example? 2) Because the number is fake. They inflated the numbers to make your population look bigger than what it is. 3) Sounds like you need more $$C. Since for some reason they made this game extremely wealth segregated. $$R only shops at $$C. 4) Industry isnt needed. They completely disabled the C to I relationship. C functions just fine without deliveries. -
Its smart, because then they can claim simcity was a huge success and disregard all the lessons learned.
-
Fact is, sales of this game will drop off rapidly after this amazing first week. The first week was only due to the fact EA has great marketing, and itd been 10 years from the last cycle, so there was mass interest in seeing a new one, as well as the older generation wanting to share their game with their children..... It will collapse faster than a German advance into Russia. Its not only a terrible city simulator which kills off the hardcore, its just a downright terrible game too which kills off the casuals.
-
No industry, No commercial
Sunfighter replied to behedwin's topic in SimCity (2013) General Discussion
I do not agree with you as far as this aspect of the game is involved: a sim will stay in your city while he or she is happy and has money. Moroever, happyness can be bought at a shop :-). or be acquired by taking a stroll in a park. It surely is a simplification, but it is not illogical. yea because as long as you have a park, youll never need a job, money or leave your house...okay... -
Their system is really dumb and hyper segregated. What they should of done is have each commercial business have a requirement of a certain tracked number for sales to stay in business based on wealth..( aka.....$C will need less sales than $$C which needs less than $$$C). Then have the wealth shoppers weighted, ($R = 0.25, $$R = 0.5 $$$R=1, for example). And just allow shoppers to go anywhere. Obviously this is rough, and would need tuned to get exact numbers. But that simple system is light years better than what is currently in place. Some of the design choices in this game really confuse the heck out of me on why they wanted to go the way they did.
-
No industry, No commercial
Sunfighter replied to behedwin's topic in SimCity (2013) General Discussion
The game has cut so many corners just to get it to work with the glassbox engine that it essentially isnt a city simulator anymore. -
Sim City DLC store leaked via Dev Mode. $15 for one building.
Sunfighter replied to QCne's topic in SimCity (2013) General Discussion
If they were smart, they would integrate a way to pay for DLC via using in game resources. That keeps people in the games longer. Lets be honest here, this game isnt a simcity. hell the only way to make vast amount of money isnt even though taxes anymore..its through having a govt owned means of production facility. -
When claiming a town and says shipping ideal for "trading on the global market". What does that exactly mean?
Sunfighter replied to bigmummylover's topic in SimCity (2013) General Discussion
Its just telling you your town can have a boat connection.
