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Jasoncw

Jason's BATs & Tutorials

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Yeah, that looks very good, it sort of reminds me of the 30's buildings in MAFIA, it's a game from 2001 set in the 1930's. Lot of nice 30's architecture there!9.gif

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Beautiful! 4.gif Yesterday I downloaded Perry Station for my new region - another gem from your jewel collection. However, it reminded me that another very important structure in SimCity is still not available in a style that would look nice in a city focused on the Chicago and NY tilesets: a bus station! All available bus stops just look too modern. In my last region I've used Ill Tonkso's Washington D.C. bus stop (and liked it very much!), but nowadays that's a rather old BAT that no longer reflects today's standards some of you guys have reached. Just thought I'd mention it... *whistles a tune and sneaks away*


-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Dusktrooper:  *The police station files a police report inside of itself, for sexual harassment*

    SimFox:  Will do!

    Patriots:  It has a copper roof, limestone (though different type) facade, and little square windows, but other than that they're not the same.

    Scipio:  Sandstone?  I don't know if that's the right material for this, lol.  But either way, this was originally meant as a weekend project, like that library I did, so I'm already way behind schedule.

    Spa:  Thanks!

    Bigskelding:  Yeah, hopefully it won't be much longer.

    YoshiIsland:  Somehow I've managed to be pretty productive though, in general.  For most of 2007 I averaged a little less than a BAT per month, while recently I've averaged a little more than a BAT a month.  I finished the train station, The Knoll Building, this, and have gotten most of the modeling done on that skyscraper.

    ilikehotdogsalot:  lol, thanks.  3.gif

    El Burro:  Thanks!

    Glenni:  I intended that the building looks like it's from the early 30s, so that's good.

    T Wrecks:  When I originally posted it (June 21st, 2007), I was trying to find a use for it (other than generic CO growable), and came up with train station, and someone had proposed bus station, but I didn't really know how to rework the building/lot to fit a bus plaza in it, and didn't want to spend the time to (it was supposed to be a quicky, like so many of my buildings), so I just made it as a train station. 

    But there's an art deco bus station in Ann Arbor, Michigan that might be a BSP building someday.  It looks a bit smaller than what you're thinking of (1 story 1x2), and I don't know how the buses interfaced with that either, since it also looks like a wall to wall building.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    Nonono, that comment about a bus station wasn't related to Perry Station. Perry is far too big for a bus station; it might be the head office of a bus company, if anything. What I was referring to is a simple 1x1 bus shelter that doesn't look like it was built after 1960, i.e. that's neither a boring conrete slab nor a shiny steel and plexiglass creation. 2.gif


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Hey Jason, that bus station in Ann Arbour looks freakishly similar to Windsor's old bus station I was telling you about - the one that was "updated" in the '70's *shudder*

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    Looks good. I love the distinctive looks your buildings have. There are a lot of the same window styles, and the stone exteriors.

    Stlouisdude, nobody is asking you to leave, only to post constructively. Every city has things it's not proud of. There are slums in St. Louis, just like everywhere else.

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    Oh my!  My interent just broke and suddenly started working... and imageshack started working :-D

    Looks nice is what I can say. 44.gif

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    hey dood sorry about talking down on detroit all the haters can back off did anybody make the ren cen yet?

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    Fledgeling:  Thanks!

    T Wrecks:  ahh, ok.  Send me a PM with some photos of what you're thinking of.  Depending on what it is I might be able to quickly make it.

    Swiss_Canadian:  ahhh, lol

    Edmonton_Stinks:  Thanks, I'm really glad you've picked up (and like!) my style.  1.gif

    autovino:  Hope it stays that way!  I can't believe that you even bother coming online without seeing pictures from imageshack.

    st louis dude:  I'll just pretend I didn't see that post.  30.gif

    BAT Complete!

    policestationprev06cy9.jpg


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    Looks great. The only suggestion I have is maybe you need some small lights on the walls. The flood lighting looks great but it kind of just appears out of thin air.

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    Originally posted by: spaThe only suggestion I have is maybe you need some small lights on the walls. The flood lighting looks great but it kind of just appears out of thin air.quote>

    That was my first thought as well, although many people seem to add such lights, but keep forgetting to model the source of the light. 2.gif Apart from that, it looks excellent indeed. 4.gif

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    Looks great, when can we expect it to be the long arm of the law in our cities? and swiss_canadian, come on u dont miss that old bus station? lol the ally or w/e u would like to call it lol. great work jason

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    Thanks guys.  I thought about light fixtures, but I've really just been trying to get this one out the door.

    This will be released sometime in the next week or two.  It's a 4x2 if you want to make a spot for it.

    Here are the actual nitelites.  I forgot to make it TruNite for the last screenshot.

    policestationprev07tv8.jpg


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    looks phenomenal.  Seems to me that you have the daylighting rig figured out, and the nightlighting looks good too.

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    Love it. Glad to see a new and different Police Station

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    Excellent! The lights look very stunning. I'm glad that you left it at a 4x2 lot, because it makes it pretty versatile. Also, it lets us use it however we want in our cities, with or without parking, plazas, etc.

    Any chance for a fire station to go along with this beauty? 3.gif

    - Kyle

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    autoVino:  Thanks!  I've had the daylighting rig figured out for over a year though.  42.gif

    mcarch:  Thanks!

    ky72x:  Yeah, I hate it when the building fits where you want it to go, but the parking lot doesn't.  Or you want to expand a road to be an avenue, and there is no building there, but you still can't build over the parking lot.  But no fire station though, at least not any time soon.

    Ok, so I guess I should start with a quote from T Wrecks.

    Not if you mod your police station. RippleJet has found out that large part of the problem is due to the small radius of police dispatches. When a crime occurs, the game simulates a police car that drives there, and police officers that pursue the criminal and attempt to get him. The nearer they come to their maximum dispatch radius, the more the probability to catch the criminal decreases... and their max dispatch radius is 2 tiles = 32 metres. For comparison, a fire truck has a dispatch radous of 8 tiles = 128 metres. Yes, that's correct: It means that the fire brigade can spray water further than a policeman can run. Must be all the doughnuts, I guess. 3.gif

    Anyway, what happens when a crime occurs in a big lot is that the police officers have reached the end of their dispatch radius several tiles before they approach the criminal, hence the chance to catch the criminal drops to nearly zero. And a criminal that remains free is very likely to commit further crimes. That's the reason why you often get that "crime den" message, which almost always refers to places on a bigger lot.

    Setting the max dispatch radius to a higher value improves the situation considerably. I haven't started my new region yet, but all police departments that go into my cities (both default and downloads) will have an extended dispatch radius. I could release a patch for the default stations, but it is RippleJet who dicovered all this, not me. Hence the credit is all his, and the honour of publishing a patch and enjoying the praise and the downloads is also his. I'd feel like a thief otherwise. It just wouldn't be right.

    I merely wanted to spread the news that we might very well be at the point of seeing another barrier crumble... (and I hope I managed to summarise halfways correctly so that RJ isn't banging his head on the desk now.)quote>

    It's about the crime bug for large lots.

    So I made a city, and put lots of airports adjacent to each other, and plopped all of the big rewards, etc, and got a lot of crime going.  I put down a bunch for normal police stations, and as usual they didn't get the crime in the big lots.

    Then I plopped my police station (I modded it btw), and it caught every single crime (though it was only 11 crimes).

    I modded the station so that it would be the next step up after the deluxe station, except that the radius covers the entire city, and it can overcome the crime bug.  I scaled the price of the station to be in line with the others, and then added 100 to the plop and monthly cost for its special abilities.

    But anyway, the point is that it covers the entire city and seems to catch every crime, and even though I made it more expensive, it's still cheap compared to most people's budgets.  I don't want this to be a cheat lot.

    Any input?


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    It is all peachy! But that is exact name of the exemplar in question? Is it Police Station Dispatch Radius? (one that is set at 48m?)

    If so then at least one old stations shouldn't have had any problem catching all the criminals in big lots - Frogface's Modern (Glass) station has dispatch radius of 248m (15,5 squares), or am I missing something?

    BTW iLive Rider states that default value for this parameter is suppose to be 200m. Where does this figure come from given that all the ingame police structures had it set at 48m?

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    Yes, I think it is the dispatch radius.  Does Frogface's station catch all the criminals?

    My testing wasn't very thourough, but from what I saw, the crime wasn't really reduced (or at least not enough for me to notice), it's just that the police caught every single criminal, compared to using the default stations, which did not.  But the city wasn't crime-free, and it still seemed like the big lots were still the high crime areas.

    I don't know anything about how crime works though.

    If the default value is supposed to be 200, then that would be a more reasonable distance.  In the game, 48 meters pretty much means that the police are able to walk across the front lawn to the front door of the house, lol.  "Remember guys, murder at least 48 meters away from the street..."  Or maybe the police are all RoboCops, and can't run.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    no the dispatch radius is how far from the car the police can make an arrest. a fire engine has a a dispatch radius of 8 tiles... ie the hoses can put water up to 8 tiles away from the road. hence there is no fire problem on buildings less than 16x16 if a building is larger than this it will start to experience with fire what the large lot crime bug does with lots over 6x6, = to twice the dispatch radius of the police. this 200 number... i have no idea where you pulled that from simfox... maybe we are talking about different parameters either way i know there is a thread about mattb325's station on the LEX that has a greatly increased radius for just this reason....

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    The dispatch radius is actually 48 metres for all default police stations. The property "Police Station Dispatch Radius" is set to 48 (Float32). This is a fact, and everybody can check by selecting SimCity_1.dat in iLive's reader, firing up the navigator and browsing for the police station building exemplar files. There you have it, black on white.

    Apart from that, I can't contribute that much because I haven't really played the game in months.

    With regard to that bus station, some simple iron & glass construction would do, I guess - it doesn't even have to be Art Deco, simply old and obviously pre-1950. Something like this, for example:

    bus_stop03.jpg


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    MightyGoose:  Can you post a link to the thread about matt's station?  I just looked for it all over the site and couldn't find it.  I couldn't find anything by RippleJet about the stations either.  SC4Devotion confuses me, lol.

    T Wrecks:  Yeah, I can probably do something like that sometime.  I could make both an Art Nouveau and an Art Deco one.  Would you want them to be on TE to be placed directly on the roads, or would you rather have them be independent lots, like the Maxis stations?


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    ok, so the police station is done. 

    But I've decided to make a lot that is like the opposite of the police kiosk, it has neglible policing power, but it has patrol cars.  I'd like to make this lot to complement the patrol car-less central station.

    "Police Station, Total Dispatches" is set to 8.  So when there is a riot, shouldn't I have 8 police cars from there?  When I query the lot, it tells me it has 8, but in the dispatch menu, it says I have 0 available.

    The lot is a 2x4, which could be placed behind the police station to fill out a 4x4 block. 

    Or should I just not bother with this lot?


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    Originally posted by: Jasoncw

    Would you want them to be on TE to be placed directly on the roads, or would you rather have them be independent lots, like the Maxis stations?quote>

    I'm not T Wrecks, but I'd vote for an independent lot, since bus stations that are placed directly on the road have a certain influence on the pathfinding engine of the game. It would be more flexible this way as well.

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    Originally posted by: Jasoncw ok, so the police station is done. 

    But I've decided to make a lot that is like the opposite of the police kiosk, it has neglible policing power, but it has patrol cars.  I'd like to make this lot to complement the patrol car-less central station.

    "Police Station, Total Dispatches" is set to 8.  So when there is a riot, shouldn't I have 8 police cars from there?  When I query the lot, it tells me it has 8, but in the dispatch menu, it says I have 0 available.

    The lot is a 2x4, which could be placed behind the police station to fill out a 4x4 block. 

    Or should I just not bother with this lot? quote>

     

    Please do make this as, we then have some police cars at the station who can be dispatched & as a bonus we can fill out a 4x4 block as you say.

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    Originally posted by: Andreas Roth I'm not T Wrecks, but I'd vote for an independent lot, since bus stations that are placed directly on the road have a certain influence on the pathfinding engine of the game. It would be more flexible this way as well.quote>
    Andreas saved me the trouble of writing it up myself. 2.gif

    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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