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starrdarcy

Show Us Your Suburbs

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What a beautiful, leafy neighbourhood, Szarkoz--looks like the just the sort of neighbourhood someone in a movie might have grown up in (with pies cooling on windowsills and that kind of thing). I like the trees along the rail embankment as well.

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Suburbs have sprouted along the bend of a tributary to Skunk Lake.  

Maximum image size is 800 x 600; please make a proper mosaic next time - MM

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Awesome looking suburbs sanantonio 44.gif!  I really like the layout of your neighborhoods and the placement of your commercial buildings, both are very realistic.  Also, nice looking parks.  Great job!

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Great looking city, Sanantonio! I've love to see more (ever thought of a CJ?). That strip of generic fast food and commerce along the road leading to the northern bridge is especially realistic.

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awsome mosaic and great suburbs. did you plop the CS$ in the suburb area cause it looks so well planned.

great job everyone

<edit>  oops, it was not a real mosaic, sorry man </edit>

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This is The City of Manchester - a suburb to The City of Chesterfield

img96/2179/thecityofmanchester0if.jpg


20369743_2718707249385_5298984318887779742_o.jpg

Saint Louis

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Nice suburbs NYCSC4 + nice city layout!

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Yes, the restaurant row was plopped...I was going for that "suburban main street" look. There's a high school just out of frame that keeps those fast food joints with plenty of business.

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I am building an AMAZING city. It has an awesome inter-changing transport system EG: EL-rail to rail | EL rail to GLR | GLR to subway ETC. This constructs a rapid transit --> long distance travel connection. El-rail/GLR/subway for rapid transit within the city's boundaries and rail for long distance travel between cities and around the region. It also is going to have bus-only lanes and a number of intricate park systems (probably wont do that until last). I have designed the transport system on paper first, and now I'm designing it on SC4. I'll upload some photos once I'm a bit further with it.

PS: sanantonio, what kind of water mod are you using? Also, how did you get your SC4 pic looking so vibrant, crisp and realistic? Did you use a photo editor to increse sharpness/contrast?

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dude sanatonio! how'd you make your pic like that? and i looks totally realistic BTW.

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I'm going to upload some pics of the early stages of my cj [over the next few days]. its going to be an awesome city, but ive only just started.

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Vigilante1987a Lovely picture there, I especially like how the hill seperates the residential area from the industrial area. If I could give one criticism it would be that it looks too 'griddy'.

Here is a picture of the suburbs in my new city:

coasts8hc.jpg

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Great pics guys! Im a big fan of realistic suburbs. And I tend to spend time slowly building up areas of suburbia before I move onto major downtown centers. A far cry from when I first played the gamed and went for hundreds of skyscrapers. Anyways heres a detail of one of my newer rich suburbs!

Edit: How do I get my pic to show up full size instead of thumbnailed? I already converted it from .png to .jpg. Thanks!

post-3947-12985071921402_thumb.jpg

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This is an area of Lyon's Gate that'll soon be the suburbs of big waterfront cities in my CJ:

E123.jpg

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This is the first photo I've uploaded of my CJ. Please let me know what you think. Good or bad.

THE CITY OF OCEAN HEIGHTS

Ocean%20Heights-Nov.%2010,%2019115135361

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sanantonio!!! can you please re-upload the pic of your city!! i want to enjoy it more!! thank you

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Hey, what tree mod do you guys use? I've searched the database but didn't find anything usefull. All I could find were some seasonal trees but they don't look at nice as most of the trees on the uploaded screens here. And how can I make sure all the houses are in the same style? I remember there was an option for it but I can't find it.

I also can't find much mods like the houses you use, where did you get them?

Thanks in advance,

A SC4 $%&^! 4.gif

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To get the trees just search up "trees" in the STEX search. You can get God mode trees and Mayor mode (which has a better variety of trees to plop) trees.

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Revolt, use Cycledog's Tree Mod. It's the best by far. Use it with his Columbia Terrain Mod.

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Here's two pics of my suburbs . I put these in links because there too big ...

First

Second

I hope you'll like them !

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All these suburbs are incredible!

Now for mine. All or most of my suburbs represent the new west coast style of suburbs. No house faces the main road.

post-164720-12985072243291_thumb.png

post-164720-12985072267922_thumb.png

post-164720-12985072292909_thumb.png

post-164720-12985072318485_thumb.png

post-164720-12985072344717_thumb.png

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This is a great thread. Awesome and inspiring.

Here's a pic from my Old Saybrook region. Not possible without all the great residential BAT's from the STEX. Such wonderfull variety.

jsoldsaybrookr01600x8004kr.jpg

I'll try and post some more in a few days.


Believe in only what you can prove.

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North Fairmead from my Monarch Valley region.  Let me know what you think!

northfairmeadfeb81081151989506.png

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Tremendous creations each and every one of 'em. :-) A few thoughts I had...

Cityhawk -- You seem to have mastered an art that I have yet to learn... which is having the willpower to lay aside certain large areas of the map as being completely Hands Off to development. This makes for VERY realistic suburbs.

KY72X -- Very impressive... I was especially struck by how well the small-scale variations and irregularities in the local neighborhoods fit into your large-scale diagonal plan.

HFD -- Quite impressed by yours as well, especially by the variety of lot sizes you've managed to preserve, and your judicious use of small side-street cul-de-sacs (the sort that, in exclusive suburbs of the non-Sim world, might be marked with a different-colored sign declaring it a "Private Drive.") And while you're definitely correct that most suburbs (especially American ones!) aren't very griddy, there's actually a fair number of inner-ring suburbs which preserve the city's grid at least partially. I deliver pizza in one such burb -- Roseville, MN (immediately north of St. Paul.) Much of Roseville features a large-scale grid of N/S and E/W express arterials (35-40mph w/stoplights) one mile apart, and smaller residential streets (30mph w/occasional stop signs) on the quarter- and half-mile lines. Almost all the one-mile streets "go through", as do most of the half-milers and a few of the quarter-milers. The smallest of the small streets curve slightly, and go through certain sections completely, but might be completely absent from other areas of the map (broken up by nature preserves, cemeteries, or small shopping centers.)

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