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Real Highway (RHW) - Development and Support

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NWM? I will have to remember the term. LOL it took me months after the term RHWMIS came out but I know it now! Cool announcement Tarkus

Oh and BTW/By the way (another term), a belated congrats on your member of the month (MOTM) award! You deserved it all right... Just look at what you have done to this thread! It was about to die until you became a member LOL!

And warrior, I hate that too!  Hopefully RHW 0.13 "B" will patch that bug.  Thanks for pointing it out!

-Haljackey

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So will the name of this thread change to something like "NWM: RHW/RHWMIS Development Project" and the TLA thread be "NWM: Turning Lanes Development Project"?


~ COMING SOON! Exciting new projects! ~

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OOOOOOO i cant wait for this to come out! dang im waiting for 3 games + mods and stuff! what a time3.gif


Gsig.jpg

"With a purposeful grimace and a terrible sound he pulls the spitting high-tension wires down..."

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How come when I drag a road completely across the RHW it doesn't make a smooth transition like the one shown on warriors post above? Instead, it sort of just converts it back to a regular ant intersection. What's going on here and how can I fix it?

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Originally posted by: jimmy92233 How come when I drag a road completely across the RHW it doesn't make a smooth transition like the one shown on warriors post above? Instead, it sort of just converts it back to a regular ant intersection. What's going on here and how can I fix it?quote>

The current RHW (RHW-4) only has the street intersection portion textured. The ones you see above are of the RHW-2 (he has a bug where the RHW-4 converts back and forth from RHW-2).

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Hi everyone-

Thanks for all your support, and I'm glad to see so many of you are looking forward to the NWM.  Well, for the first time in awhile, I have something to show on development.  I've gotten a bit better with the whole puzzle-drag method, and I managed to make versions of some of the wider RHWs in a more compact (but still RL scale) version.  Introducing the RHW-6C and RHW-8C (where "C" stands for "compact). 

Here's a shot showing the initial dragging mechanism for the RHW-6C:

rhw6052720073ao8.jpg

And further in the construction (I still need to make the overrides a little bit more stable):

rhw6052720072yv1.jpg

Here's the completed RHW-6C network:

rhw6052720071mh2.jpg

And the RHW-8C (I realized I screwed something up with the textures--that will be fixed):

rhw805272007dj4.jpg

Before anyone asks, this won't be in the next NAM--I wasn't even able to get the MIS ready by then.3.gif  But it's certainly possible that you'll see it by NWM Beta v1.2.gif

warrior and haljackey:  Well, that is an unfortunate thing that still hasn't been fixed.  As soon as I need to release RHW v13b, I don't know if I can get that fixed in time, though I may take a look at it.  Of course, doing that, v13b would pretty much have all the features originally planned for the canceled v17.  (Canceled unless qurlix resurfaces.)  And haljackey, thanks for the congratulations!  I'm glad I could keep this project going--not sure it needed an award, but I still appreciate it.2.gif

LivingInThePast:  Well, I actually can't change the name of this thread.  Only the thread starter could do that, which is qurlix in this case, and he's been MIA for months.  I would do the TLA thread, but then things wouldn't match up. 

Of course, I could move development to a new thread, but I think that would be kind of silly.  Though now that the RHW is ending up in the NWM, it maybe could get a rename at long last.  (I'm personally fond of kassarc16's suggestion of "Modular Highway" or MHW). 

Filasimo:  I've certainly done my part inventing lots of crazy acronyms.  It seems like three-letter acronyms are all the rage in the modding community.  NAM, RHW, NWM, TLA, CAM, IRI, etc.  Of course, the three-letter acronym for three-letter acronym, coincidentally happens to be TLA. 3.gif

jimmy92233:  If you're trying to replicate what warrior showed, just download mjig_dudy's RHW-2 mod (see my sig for the link).

I'll be back with more at some point.  And to quote a song by my favorite band, Yes [linkie], the NAM is" Down at the end/Round by the corner".

(Okay, I'm officially a total nerd.21.gif)

-Tarkus

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When will we be able to build interchanges for the RHW?

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ryanb_sc4:  Thanks!  Glad to see the MHW moniker catching on.

M1:  When the MIS is released.  That will not be in the next release (RHW v13b), unfortunately (the immediacy of the NAM kind of prevented that), but you will be seeing it in either NWM Beta 1, or RHW v14 (depending on if there is another RHW release before it gets integrated).

Can't give a release date, either--it will be a surprise.2.gif

-Tarkus

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That's *****e. I like using the RHW, but without being able to build intersections or interchanges it's rather useless.

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So, with all of the different things being name-changed and canceled and added and all that, I'm a bit confused as to what is still going on. Could we maybe get a list of what is still going to be made at some point, and possibly what networks will be dragged to make it?

Also, with the MHW-8C, I think if you could put a concrete barrier or something in the middle there, it would look more realistic. Eight lanes of traffic in that proximity at that speed would need a barrier. We have exactly that situation on I-90 here in Albany. I'll see if I can find a picture.

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M1:  Personally, I would have liked to have had the MIS done by now, too.  RL and just plain being burnt out kind of hurt it.  I'm back in the swing of things, though, so it shouldn't be too far off.2.gif 

simzebu:  Admittedly, it is a little confusing.  Here's the plan right now:

RELEASE PLANS as of 5/28/2007

RHW v13b

Will be released at same time as new NAM.

-Patch for v13 to make it compatible with new NAM.

-No other new features, besides dual-icon fix.

RHW v14

Will be released a short while after the new NAM--final RHW release.

If progress on the other NWM networks has progressed far enough by this point, the RHW v14 features will actually be a part of NWM Beta 1.

-More puzzle pieces

-Modular Interchange System (MIS) Phase I

-More at-grade intersections

-A few other long-awaited additons as surprises (wider RHWs?)

RHW v17

Canceled unless qurlix returns.

As far as the various changes, I'm still a little uncertain on changing RHW to MHW.  Personally, I'm in favor of it, but it's not official yet, and I'd like a little more feedback.

And as far as the MHW-8C goes, yes, I do plan to add barriers to it.  It does look a little funny right now.  2.gif

-Tarkus

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Thats some useful info, Tarkus, thanks!

    I do have one question about the RHW-6-C.  Would it be possible to squeeze the network even more so it would be only 2 tiles wide like the Maxis highways?  The Maxis highways are 6 lanes, and do not even take up 2 whole tiles, so by compressing the network a little more, it looks like it could be done for the RHW-6-C without taking out the shoulders. 

If that cannot be done, then I fear there will be little use for the RHW-6-C because you can either use the Maxis highway to do this, or use the RHW-8-C for 3 tiles.  The only use the RHW-6-C would have would be as a merging network to turn a RHW-4 into a RHW-8-C. 

    This is just my opinion on the network though, no offense.  Actually I really like both networks!  The RHW-6-C at 3 tiles wide would look like an awesome RURAL Maxis ground highway, and could easily be widened to the RHW-8-C without taking up any more space if the need arises!

Just look at the resemblance!  The "Rural" in the RHW lives on!

rhw6052720071mh2.jpghttp://www.onthighways.com/hwy_400_images/400_cl_99_south.jpg

Keep up the great work Tarkus and the rest of the RHW Team!

-Haljackey

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Tarkus i love you3.gif and your MIS and rural highways and avenues and so on!


Gsig.jpg

"With a purposeful grimace and a terrible sound he pulls the spitting high-tension wires down..."

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Regarding intersections, i've seen at page 7 of this topic something similar to this i quickly made in photoshop ( :-| i know... the yellow stripe is on the other side...). Why have they been abandoned?

 rhwconceptvt9.png

-Do they need to be 1x1?

-- If yes, why can we have 1x2 or 1x3 intersections with turning lane in the NAM??

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haljackey:  No problemo.  Well, I probably could still get decent RL scaling with squeezing the RHW-6C down to 2 tiles.  At that point, it probably would be separable too.  But the main reason I haven't is due to how things would line up with the TLA-7 (this obviously still needs to be smoothed out).

rhw6ctla7temp05292007oe2.jpg

Godzillaman:  Thanks!  The MIS loves you too.3.gif

Lollothebest:  Well, if you're wondering why that whole thing with the Road/RHW intersection went by the wayside, it's because the original developer of that is no longer around here, and I hadn't picked that back up.  It doesn't need to be 1x1 either, so you're correct on that end.  By the way, that's a really nice texture you and ryanb_sc4 worked up. 

Orlandoedwin640:  Yes, it certainly is possible to do one of that width.  And at some point, I probably will.  Well, I'll do one better.  Here's a 9-laner I worked up five months ago, before I knew how to do alpha mapping (hence the white areas).  In hindsight, I could probably could squeeze a 10th lane in there fairly comfortably.

rhw18testvd6.png

Back with more soon.

-Tarkus

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Tarkus:  Holy mackerel, how many tiles is that transition going to be?  If you give the the space, I can do something with it and make it look truly beautiful.  If not, it'll work, but it might not look as good.  3.gif

Orlandoedwin640:  We're workin' on it . . . 

@ Everyone:  I'd like to let everyone know that we're working as hard as we can on these great improvments, and we're getting them done as soon as we can.  Patience hasn't really been a problem yet, but I'd like to ask that everyone remain patient as we work towards our ultimate goal of improving SC4's transit networks.

Thanks!

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ryanb_sc4:  Well, I'm not entirely sure yet.  How much space do you need?3.gif

And everyone, just to echo what Ryan said, I know you all are really looking forward to some of this stuff--the MIS, the wider versions, etc.  We are too.2.gif  But it is a very large undertaking, and thanks for your continued patience.

-Tarkus

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Originally posted by: Tarkus ryanb_sc4:  Well, I'm not entirely sure yet.  How much space do you need?3.gifquote>
 

Three tiles maximum . . . . right now, it's looking like two should do it.  But that's just in my head . . .

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I really am looking forward to the MIS (and the wider one-ways, too, that's been one of those niggling little things that's always bugged me).

One thing about the MIS though - I sure hope you're planning to put walls up on the elevated ramp sections - they look like a liability suit waiting to happen as they stand. 9.gif You could leave the ground based ones alone though.

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You should try to make transition for wider for more lanes as you go down the road so if you want it to get wider or more narrow.

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While experimenting with more networks I found another texture problem with the RHW

The image

Its the RHW over bullet train overpass.  The network transitions into a monorail network over the RHW.  Also, the one way road textures do not add up right.  I am not too sure if this is the case with high-speed rail/elevated rail either.  I am no prefectionist but it caught my eye.

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ryanb_sc4:  That sounds like a great plan to me.2.gif

cammo2003:  Thanks, I'm glad to hear people are looking forward to the MIS.  Don't worry, there will be some sort of walls on the elevated ones--I've basically just been trying to figure out what and how.  It's actually been perhaps the biggest factor delaying the project.  I do have some interesting things planned for the ground ones, which I hope to show soon.

Orlandoedwin640:  Well, we are planning on having some sort of transition thing set up.  Otherwise it just wouldn't look right.

haljackey:  Well, it looks like the OWR texture is correct on the RHW puzzle piece, but it's incorrect on the others (that's actually the Avenue texture).  What set of plug-ins are you using (transit-wise and texture-wise)?  The Elevated Rail also shouldn't be converting to monorail either--that's really strange.  I've seen that glitch when I had the HSR installed, when dragging the HSR over an RHW, because there hasn't been an HSR-over-RHW piece developed yet. But there is an Elevated Light Rail over RHW piece (activated through dragging), so something isn't adding up.

As far as the RHW texture under it, that's something qurlix tried to do to alleviate the whole texture-lightening effect on the S3D files, and he also used dual white-lines because he was trying to "internationalize" it since he wasn't sure how to get the overrides to work right for the LHD people otherwise.  I won't be able to get that into v13b, but perhaps by v14 I can get that sorted out.  2.gif  

Hope that answers your questions.

-Tarkus

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I can't get the puzzle pieces of anything over RHW to work. Have any idea what could be wrong?

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