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Lollothebest

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About Lollothebest

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    Sophomore
  1. Hey Tarkus, I need them textures too for my customized transitions! BTW I've succedeed in making a fully functional (and TE) rest area (as the ones most common here in Italy - That mean almost an open space aside the road - http://maps.google.com/maps?f=q&hl=it&q=san+cesareo&sll=37.0625,-95.677068&sspn=31.23349,59.238281&ie=UTF8&ll=41.816345,12.808176&spn=0.001791,0.003616&t=k&z=18&om=1) for the RHW. I'll release it after fixing some little buggies
  2. Tarkus - I've seen, playing with the game, that rhw doesn't have intersections at all, as my rhw crossing immediately turns into the default ant when i try to make a network going from one side to the other. Only the road has proper... is this a sort of bug that occur to me or is something related to the lack of intersections textures? Hope you understand my question.... :-D Everybody - Do you think it could be a good idea to open a new topic for rhw intersections designing? Just for not to cover this one with texture related requests/experiments/pictures
  3. do you think my transitions aren't so realistic..... here is an updated one! --- 2 parallel rhw-4 into a rhw-10 http://img340.imageshack.us/img340/1795/4x2to10ns6.png
  4. Everybody: Thanks for all the positive comments, i'll try to make other texture to satisfy your requests. ---Do you know someone who can send me RHW-6,8,10 textures?
  5. whoa i'm really starting to love RHW-interchanges texture creating! here are two pictures of my letest projects.... hope someone more skilled than me can convert them into fully functional things... Road/RHW intersection v2 now well-coloured, smaller and smoother RHW-4 to RHW-10 transition
  6. Oh thanks.... i'll try to make something good with it....
  7. Regarding intersections, i've seen at page 7 of this topic something similar to this i quickly made in photoshop ( :-| i know... the yellow stripe is on the other side...). Why have they been abandoned? -Do they need to be 1x1? -- If yes, why can we have 1x2 or 1x3 intersections with turning lane in the NAM??
  8. Larger one-ways

    Oh my.... You all rock, people! I'm very happy to hear that the NWM will be released, in the end! I'll look forward to new updates and news, and of course, your tutorial. Thank you again, to Tarkus, and to the whole modding team, for making better this game.
  9. Larger one-ways

    tarkus: just to have an idea.... how did you get all your knowledges on modding? And do you know a good tutorial for RUL overriding??
  10. Larger one-ways

    whoa that' s definetively what i've wanted to create...... but it's sad not to see any update for a long time.... is this a chance to make the NWM a full-scale project?
  11. Why can I place TE lot next to each other

    Well... i'm playing with TE lot to simulate a big one way road..... and as i don't know how to make draggables or puzzle pieces, i've ddecided to make it with TE parks (!!). Is this a way to avoid this bug so i can put my lots side by side?
  12. Sorry for the questions... they are very *****ish... er, lol... i saw in page 62 that the rhw tunnel puzzle pieces cannot be covered by buildings or something else, aren't they, and why? and, do they need to be plopped or they can be dragged...?
  13. NAM: Requests

    Are you going to add wider radius curves\S curves\smoother 45 degrees curves in this NAM version?
  14. Avenue with GLR in the middle (help requested)

    Well, here in Rome we have some so-called trams that in some streets share the same space with cars... and we don't have so many problems..... ---- Can someone suggest me a tutorial on traffic path editing and one on roadside bus stop...?
  15. Avenue with GLR in the middle (help requested)

    Thanks for your reply and your welcome message, Ryan. I really cannot understand why the picture i inserted in the message isn't shown....... EDIT: I've checked out the NAM Thread and I realized it was almost the same thing i desired to do BUT it mantains the usual GLR concrete floor so i think it is a bit unreal.... i'd prfer to see something like this...:
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