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Real Highway (RHW) - Development and Support

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Hmm... seems I'm just really getting too impatient lately. 3.gif  I respect your opinion about it, but I just feel that the RHW is just incomplete without some of these.  They really don't have to be straightforward requests, just suggestions.  Anyways, good luck!

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Yeah, jplubley, he was just merely making a suggestion for the next release, its not as if they were a long list of demmands...just 8 suggestions. Dang, no need to make a fuss all over it 3.gif

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Guys, remember what these talented people are doing. They are going into the game engine, overriding several aspects of pathfinding algorithms and providing new textures etc.. They have to ensure that the product they are releasing are balanced and won't produce bad results; imho, I think that they are releasing these products in a timely manner. Don't forget that this is not their jobs. This is their hobby, their way to contribute to this community, their way to make the game just a lil bit better. Please, just be patient and have fun with what they released. And if you can't then, by all means produce your ideas yourself.

@ NAM Team: Keep doing an excellent job. I really appreciate what yall are doing. You make the gaming experience that much more enjoyable. 9.gif

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Then again, I haven't seen all the features of this new NAM and RHW release... I guess I'm going on SimCity then to experiment... good luck!

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Originally posted by: jrone3 Guys, remember what these talented people are doing. They are going into the game engine, overriding several aspects of pathfinding algorithms and providing new textures etc.. They have to ensure that the product they are releasing are balanced and won't produce bad results; imho, I think that they are releasing these products in a timely manner. Don't forget that this is not their jobs. This is their hobby, their way to contribute to this community, their way to make the game just a lil bit better. Please, just be patient and have fun with what they released. And if you can't then, by all means produce your ideas yourself.

@ NAM Team: Keep doing an excellent job. I really appreciate what yall are doing. You make the gaming experience that much more enjoyable. 9.gifquote>

 

Damn straight!


Keep calm and take photographs.

Deviant Art Page | The Railfans of Simtropolis | YouTube Channel | Flickr

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pilotdaryl: If you check the RHW project @ SC4D (there's a link in my signature), there is a list in that thread on what is planned for the next release. Many of your requests are up there! 9.gif


Anyways, after playing with the MIS for less than 5 minutes, I discovered this:

I give you the RHW-6!  (Not 6-C!).  At 2 tiles wide, it takes up the same size as the in-game highway, and looks a little different! 

The image

The image

*Warning to motorists: contains no shoulder  Tongue

Once I actually figure out how I made this, I will post a guide how to make it for those who are interested.

I will continue to tinker with Version 20, and see what I can make next!

Best,

-Haljackey

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@ hal: There is already some concepts on that being underway and worked on the RHW-6SC as tested by Rickmastfan67:

RHW-6SC_Preview.jpg

 it was tested on the default RHW-4 texture ID and should be workable once a additional puzzle pieces are created for it

in addition, there already is a reference guide for the RHW here: https://www.sc4devotion.com/forums/index.php?topic=3355.0

 it covers proper usage for this version of the RHW.

Edited unnecessary comment.

tungston

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Filasimo: Hmm... Thats good to know.  Glad to hear that its being worked on.  Oh, and I have read your guide, its very useful and informative.  Nice job! thumbsup

Anyways, I have constructed my first interchange with the new RHW network.

Click on the image to view it in FULL RESOLUTION!

downtownjun291651199758vq5.jpg

Compare that to the interchange that laid there before:

img_edt_mod.jpg

What a difference, eh?

Best,

-Haljackey

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haljackey: that's a RHW6 without the shoulder laid next to it. If you drag RHW either side of the carriageways you'll see hard shoulders appear.

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JP ... Although I do understand your argument, your reaction was a bit harsh. Can you really blame these people for being excited? Trust me, we are all VERY appreciative of your efforts (and those of others), and as a BATter, I understand the work that goes into modding.

Everyone else ... Give these poor folks a break, it's not like they are getting paid to make this stuff. If you ask me, they should be!

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warrior: Simple. There wasn't enough room to do that there (bullet train overpass at the top, ave overpass at the bottom). Most of my existing interchanges are too "special" to have the MIS included in them because the MIS just won't fit.

But, as I continue to figure out how the MIS works, I may be able to do more with this new flexible network.

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The new RHW is just awsome. The MIS is great, Now i can make some real highways, like we have here in Holland. (only the asphalt texture is missing)

Now i have only 1 question, does someone have a region legend transport map mod that shows the RHW. Already tried one of Hammo, but it does not show my RHW network.

Many fhanks.

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Originally posted by: warrior Haljackey: Looks good, can I ask why you didn't use the MIS to join the RHW with the Avenue, that way there would be no need for OWR. Looking forward to more.

-Jonathanquote>

 

I sometimes make 2-lane MIS exits, but (for now at least) you have to convert the RHW into 6-Lane with the 4-6 puzzle piece for a few tiles, which can be a problem in limited space.  Nice interchange though hal!

-Yoshi

PS: Page flip bug1.gif


Keep calm and take photographs.

Deviant Art Page | The Railfans of Simtropolis | YouTube Channel | Flickr

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@Haljackey: Your RHW6 above doesn't look a thing like the RHW6 i have seen in many many images, (but i am temporarily unable to make it, i need to fix my computer...) because it has a white line on the shoulder and a certain width of plain pavement that has no paths.

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Originally posted by: Filasimo: @ hal: There is already some concepts on that being underway and worked on the RHW-6SC as tested by Rickmastfan67:

RHW-6SC_Preview.jpg

 it was tested on the default RHW-4 texture ID and should be workable once a additional puzzle pieces are created for it quote>

Well, I think that narrow 6-lane RHW looks just great! 9.gif  But what I think it needs is some urban-styled freeway barriers in the middle and maybe a railing on each side.  It makes for a perfect urban-highway (UHW). 9.gif

Haljackey: Thanks, I'll check that place out.

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Originally posted by: pilotdaryl
Originally posted by: Filasimo: @ hal: There is already some concepts on that being underway and worked on the RHW-6SC as tested by Rickmastfan67:

RHW-6SC_Preview.jpg

 it was tested on the default RHW-4 texture ID and should be workable once a additional puzzle pieces are created for it quote>

Well, I think that narrow 6-lane RHW looks just great! 9.gif  But what I think it needs is some urban-styled freeway barriers in the middle and maybe a railing on each side.  It makes for a perfect urban-highway (UHW). 9.gif.

quote>
 

Stuff like concrete dividers will be added @ a later time.  The only thing right now done for it is the basic texture you see above.  Once I create transitions from the RHW-4/RHW-6S to a RHW-6SC, then maybe we can get closer to adding the dividers and other stuff we would need to make this type of highway safe for travel.  If released in this state, the speed limit would have to be around 25MPH tops.  Plus, I will need to make MIS ramps for this as well.  So, it all just takes time.  However this project happens to be low on the priority list.

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Is there anyway to put road ore avenues over 3 lane tiles without them downsizing into to lanes just under the bridge?

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chris: ill have to repeat as others have posted, this is the first major version to introduce new features for the RHW, in the future we will have other complimentary pieces for the RHW-6s please make sure to read the readme it basically covers everything k? thank you and stay tuned!

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First off, I must say that the new Rural Highway Mod is brilliant, simply amazing work.  Things like this have made SimCity 4 fun to build with again and you all deserve an incredible amount of thanks for the work you put into it.

However, I do need some help with the RHW Mod and I can't seem to find anything to cover it in the readme or the reference guide.  Maybe I'm missing something, but when I drag a four lane RHW Mod to the edge of the map to connect it to another city, it appears to connect, but then my commuters won't use it.  If I take it out and connect either avenue (just for the connection) or one way roads, my commuters will use that to connect to the neighbouring city.  Trucks will use the RHW but not my commuters.  Any ideas as to why this may be happening?  Am I hooking it up to my neighbouring cities correctly?  Thanks for any help.

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@ nexus guy: as this has been already answered numerous times I will post the link to why the reason for this is: https://www.sc4devotion.com/forums/index.php?topic=990.msg106553#msg106553 please make sure to visit the RHW thread @ SC4D for anymore information, dont worry youre not doing anything wrong, it was already a game issue to begin with.

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I don't know if it's the right thread, but i've discovered a thing: it's possible to make a RHW tunnel and for that i've a request: it's possible to make a tunnel entrance/exit, because when i make a tunnel the entances are invisible. It's possible to change the entrances of tunnel because i've readed about it on the HSRP thread. Ah, Greetings for the excellent, marvellous and fantastic works to the NAM Team. I hope you are working on diagonal intersection.

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This has also already been discussed at the RHW at SC4D, it is possible to make a RHW tunnel, but when a model is added, the tunnel is not functional.

You can look at the thread at SC4D no registration required, and most likely it will have already been answered, no offence intended, but you'll get the answer quicker that way.

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Quick question. Is there a simple way to make the roadway capacities/driving speeds different for the RHW2,4, and 6? I feel that such an addition would add an incentive to explore the different highway variations.

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@ Andreharv:

Basically, no. Here is what Tarkus said over at SC4D

Theoretically, the game calculates capacity on a per-tile basis, and the lanes are all on a single tile, it's unfortunately the capacity improvement over the RHW-4 is negligible from that perspective. The RHW-6 was mainly intended as eyecandy, to improve the transition to the RHW-8 (when it arrives) and to allow for merge/acceleration lanes on MIS Ramp Interfaces (which was a heavily-requested feature when the initial MIS Prototype pics were unveiled). The RHW-8 and 10 will, however, have a noticeable impact on capacity. quote>

Visit https://www.sc4devotion.com/forums/index.php?topic=990.msg108366#msg108366 to see the post I am referring to.

Basically he is saying that when the RHW-8 comes out, you will see a difference in capacity. Think of the third lane in the RHW-6 as a passing lane or something to that effect. 2.gif

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Thanks for the quick reply, JCarter.  I was aware of the 65535/tile cap that was hardcoded into the game. I was wondering if that last little strip of shoulder constituted a third tile. Nonetheless, the RHW-6 is exquisite eye candy. A RHW-8 and 10...Well, can dreams come true?

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Thanks for the quick reply, JCarter. I was aware of the 65535/tile cap that was hardcoded into the game. I was wondering if that last little strip of shoulder constituted a third tile. Nonetheless, the RHW-6 is exquisite eye candy. A RHW-8 and 10...Well, can dreams come true? quote>

Honestly, if you want a more official answer, you should ask in the RHW thread over at SC4D since the NAM Team moved there. 2.gif Sorry about my limited knowlage lol

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