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skyscraper

skyscraper - SIM CITY VENUS-PROJECT (Coming 2013)

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  • Original Poster
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    hi guys, i've a new update for you :)

    I've worked on the nightlights, but it's not finished version, this is the first Preview :)

    nacht02.th.png


      Edited by skyscraper  
    • Like 1

    /\ sky's SIM CITY VENUS - PROJECT /\

    "Many Buildings, Futuristic Designs, Endless Ways"

    LINK:

    COMING IN 2013

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    The lights look too bright in my opinion. You should turn down the brightness for your lights.

    Otherwise, awesome job! Cannot wait to use this in my city. :D

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    Hey you got I nice model however there are a couple of things you could improve

    I think you should first fix the day view, the glass still looks like the surface of a pool (this is also evident during the night view). I don't really like the way you have illuminated individual windows here and there, it doesn't seem to fit the building, you will expect adjacent windows to be illuminated as well unless each window represent an isolated room which I doubt, and more than illuminated rooms they rather look like television screens.

    Finally it seems to me as you based your model in the conceptual models but in reality this building is part a of complex of at least three buildings that are wall to wall and in reality there seems to be at lot less green than what was planned check this and this I also found that the glass looks considerably darker than in the conceptual images.

    I guess it all depends if you want to keep it closer to the real thing or to the conceptual models.


      Edited by harishna  

    Don't forget to visit my BAT thread amigos!

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    I agree with Harishna, you should really try and nail that glass being as it is the main feature you see on the building, the noise needs to be bigger, less bump and a lot glossier..you should really go through Jason's tutorial but adjust things accordingly as it will give you the required glass affect.

    Other than that, it is a great model and of course up to you how you go about your work :)

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  • Original Poster
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    Okay guys, i've completed my Building, but i will made a second version with other trees and so.... :yes:

    ---

    Bayswater is Complete... :read:

    I've uploaded here on STEX:

    Link: https://www.simtropolis.com/forum/files/file/26869-bayswater-dubai/

    bayswatercompleteday01.th.png

    I hope you like it :yes:

    Thanks

    skyscraper :thumb:


    /\ sky's SIM CITY VENUS - PROJECT /\

    "Many Buildings, Futuristic Designs, Endless Ways"

    LINK:

    COMING IN 2013

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    Nice work on it!Can't wait to see what you make next!


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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  • Original Poster
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    Thank you so much, that's make me happy :thumb:

    I've started a new Project. I've searched so long,...but i found: The "Arraya Tower" (Kuwait City)

    The Building is 300 meter height...I found it has an interesting shape... :yes:

    I hope you like the first Preview, the Textures are not finished.... :D

    preview01w.th.jpg


      Edited by skyscraper  

    /\ sky's SIM CITY VENUS - PROJECT /\

    "Many Buildings, Futuristic Designs, Endless Ways"

    LINK:

    COMING IN 2013

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    It's definitely a great start. This is a very unique building, and it will be great to see it in our cities.

    I know you said the textures are not completed, but are you planning on using darker textures? I think the building looks a bit too light right now.

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    Good luck with it!


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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  • Original Poster
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    Thank you very much, guys :thumb: :thumb:

    Here is a small update....i've worked on glass texture, font and sign... :yes:

    i hope you like it :yes:

    arrayaupdate.jpg


      Edited by skyscraper  
    • Like 1

    /\ sky's SIM CITY VENUS - PROJECT /\

    "Many Buildings, Futuristic Designs, Endless Ways"

    LINK:

    COMING IN 2013

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    harishna is right, that glass has potential to be really nice but the way it is makes it look like water. How much bump are you using and what size is the noise? Also, you may wanna take a close look at that roof texture. But other than that I really like this one so far :D


    maritime.png.62faa45eda03ab57c0139c21d3dacef0.png

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    Yep, just to mirror everyones concern that the glass looks like water. Noise too small and bump too big I think. also make sure that the noise/bump effect doesn't flow from one glass pane to another so try and set a few different maps to break it up.

    I believe you have loads of potential with Max, just need to start nailing that glass effect as you've had the same issue with your last BATs that have been great but could of done with more attention to the glass.

    Keep up the great work though :)

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  • Original Poster
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    Update NOW! :D

    hi guys, I'm working on my project :thumb:

    I've changed the glass texture and I've made the roof junk, What do you mean? Any suggestions? :read:

    I hope you like it :yes:

    Tower:

    arrayapreview01.th.jpg

    Roof Junk:

    arrayaroofs.th.jpg


      Edited by skyscraper  

    /\ sky's SIM CITY VENUS - PROJECT /\

    "Many Buildings, Futuristic Designs, Endless Ways"

    LINK:

    COMING IN 2013

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    Glass looks more realistic and the HVAC looks good so far although I would be careful when using that Maxis HVAC texture.


    maritime.png.62faa45eda03ab57c0139c21d3dacef0.png

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    Yes, glass is much better..def on the right track, however it looks a little too grey, I'd either darken the ground pane or make it a bit more colourful or make the glass material a little bit more blue. But yes, the bump/noise looks a lot better, great modeling!

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  • Original Poster
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    @IDS2: Oh yes, i've changed the HVAC Texture, i hope it will be better? :yes:

    @gutterclub: Yes, you're right, i've made a new Glass Texture, what do you mean? Better or worse? :D

    I hope you like the new prview... :D

    arrayatowerfinal1.th.jpg


    /\ sky's SIM CITY VENUS - PROJECT /\

    "Many Buildings, Futuristic Designs, Endless Ways"

    LINK:

    COMING IN 2013

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  • Original Poster
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    Night Update :read:

    i've worked on the night lights, what do you think, is that okay? :thumb:

    arrayanight.th.jpg


      Edited by skyscraper  
    • Like 1

    /\ sky's SIM CITY VENUS - PROJECT /\

    "Many Buildings, Futuristic Designs, Endless Ways"

    LINK:

    COMING IN 2013

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    I absolutely love it! I have not seen very many buildings with purple neon, and this one I hope the color will not change! :thumb:


    Visit SimPeg.com for high-quality downloads for use anywhere from the mountains to the sea!

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    Lovely Work. :D


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    Hey, wow, I really like the night lights on this one! Purple neon is not something you see everywhere! Is there any chance you could change the base, or perhaps remove it altogether for people who make their own lots? Besides that, this is coming along well.


    Keep calm and take photographs.

    Deviant Art Page | The Railfans of Simtropolis | YouTube Channel | Flickr

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    Night Update :read:

    i've worked on the night lights, what do you think, is that okay? :thumb:

    It's not just okay, it's simply awesome! I love it! :wub:

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    Wow, that's easily your best effort so far - great job! A real eye catcher indeed.

    The only suggestion I have is that for an office tower you could light up several adjacent windows at once, since the offices inside probably span more than one window. Another option is to make some rooms appear lit with minimal lights - maybe nobody's working there any more, but the cleaning team is busy, or some lights need to stay on for safety reasons. These are just suggestions, though - there's nothing in your night lights that screams "OMG, I'm totally wrong and out of place" to me.

    Towards the lobby, somehow the picture looks a bit foggy to me - could it be that you overdid the glare effect there a little? It may just be me, though. I'm not really sure. Just thought I'd mention it just in case.

    Anyway, you're up to a mighty fine release here - some more tweaks to the day view, and the STEX is in for something really good! :thumb:

    EDIT

    I second Yoshiisland's comment about the base - especially since you managed to make night lights without huge reflections on the BATted base, you don't really use anything if you remove the base plane. In contrast, lot makers will get much more freedom, and it will be much easier to "tie the building to the ground" visually.


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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  • Original Poster
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    Hi guys, and thank you so much for the comments, and thank you T-Wrecks, i prefer you comments, thanks :thumb: i have changed a little bit the glass texture and night lights.

    AND...

    I have uploaded the Tower, i hope you like it :)

    AND...

    If any one wants to have another NIGHTLIGHT version please send me a private message.... :read:

    Thanks :)

    DOWNLOADLINK: https://www.simtropolis.com/forum/files/file/26963-arraya-tower-kuwait-city/

    arrayaday.th.jpg arrayanight.th.jpg


    /\ sky's SIM CITY VENUS - PROJECT /\

    "Many Buildings, Futuristic Designs, Endless Ways"

    LINK:

    COMING IN 2013

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  • Original Poster
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    The Landmark Lot is 1x1, its a variable Lot... :yes:

    The Growable size is 2x3, i mean its a little bit small :sly: :sly: :sly:


      Edited by skyscraper  

    /\ sky's SIM CITY VENUS - PROJECT /\

    "Many Buildings, Futuristic Designs, Endless Ways"

    LINK:

    COMING IN 2013

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