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harishna

Harishna's BATs

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  • Original Poster
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    I always enjoy a healthy discussion :)

    Anyway I changed trees and added lights to the pool to my Humanidades tower, so unless someone has something to say I will call this done.

    HumanidadesIINday.jpg

    HumanidadesIIN.jpg

    I changed some textures and besides the obvious pink elements that I still need to finish finish night lights is all that is left.

    madero47E2.jpg

    • Like 3

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    Those nightlights! :O One thing I would change would be the power level of some of the lights. Maybe have instances of 3 different types of lights, dimmer, what you have now, and a bit stronger. I think that would give it a bit more realistic look. Right now the stairwell has the same lighting all the way up and that doesn't look right to the eyes atm, though it already looks f-f-f-f-f-f-f-fabulouss


      Edited by darn42  

    Oh darn!

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    Much better. I still feel like the stairs lighting seems a bit... odd. Try setting the max distance of the lights to be lower on some of the stairs and I think that might fix the problem. I forgot exactly what the setting was called and I don't have 3ds max with me with me, but I'm pretty sure it's far attenuation though.

    Other than that this is turning out to be one of the best and unique night scenes I've scene on a BAT. Very well done


    Oh darn!

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  • Original Poster
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    Thanks very much for the comments.

    So I got 9 bats ready to be released, mod them to be CS stage 1 or 2, I don't know much about modding myself so I would truly appreciate if someone knowledgeable can give them a look before I release them.

    Harishna.jpg

    I noticed that sometimes when I load the game the default PIM-X base textures appears on my models (as you can see on the Vips model), I checked that I indeed changed the textures to the $$ so I don't know why this happens.

    I also finished the Humanidades tower II for my UNAM campus series, I made a few changes but not much from my previous update (I will release it as it is).

    I am currently working in two new models both are at early stages but I decided to show them to you just to get a flavour of what I am working on.

    First is one more addition to my old-Mexico city down town, this a group of three buildings just opposite from Madero 47

    Motolinia.jpg

    and the second will be another addition to my UNAM series this time is the Architecture Postgraduate Building, which is located adjacent to Humanidades Tower II, once I finish both I might release them together as they are in real life, but first I will release them individually.

    PostgradoArqUNAM.jpg

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    Looks good :)

    Trees need some work ^^

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    The Floraler

    This is the end, hold your breath and count to ten, feel the earth move, and then...

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    When you upload a file that was created? I look forward to the day.


      Edited by wnsghks42  

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    Harishna, these are BEAUTIFUL! I love the smaller W2W buildings, they add so much character to cities. As for the different textures sneaking in, It usually happens when you don't delete the original base texture before adding your own. Often times, I have to open LE to remove all the base textures because PIM-X won't do it sometimes. I am not the most experienced modder, but I can find my way around Reader pretty well. I'd be happy to take a look if you still need somebody.

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    • Yes 1

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  • Original Poster
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    Looks good :)

    Trees need some work ^^

    Yep, I still haven't been able to master onyx...

    So...is that an offer Girafe? :)


    Don't forget to visit my BAT thread amigos!

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    Isn't onyx not free? I would love to use that if it didn't cost money...


    Oh darn!

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    Yes darn unfortunately Onyx is not even cheap.

    By the way Is there a way to make it an object invisible but still cast shadows? I was wondering if I can divide a heavy scene into sections and then create props put them together in the lot editor without sacrificing the shadows...


    Don't forget to visit my BAT thread amigos!

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    I love your work. I will love to see something from you on the STEX soon. Keep up the mastering job. :D

    • Like 1

    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    There might be a way to do that harishna. Try messing around with the object properties of the object you want hidden. I would say uncheck "visible to camera", but leave "cast shadows" checked. I think those are the names of the options, I'm not near 3ds max atm so I can't check, but gl.

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    Oh darn!

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    Yes, Darn is right that's how you can hide objects from rendering and still show the shadows. :D I'm so sorry for not helping. I do not help like I use to. :P


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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  • Original Poster
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    I am still around not as active as I would like but still making some progress...

    PostgradoArqUNAMs.jpg

    • Like 5

    Don't forget to visit my BAT thread amigos!

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    Indeed, I could do the trees if needed :)

    great job.


    The Floraler

    This is the end, hold your breath and count to ten, feel the earth move, and then...

    * * * * * * * * * * * * * * * * * * * * * * * *

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    Looks fabulous! :wub:


    I'll take a quiet life... A handshake of carbon monoxide.

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    Looks great. :thumb:


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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