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Haljackey

Show us Your Interchanges!

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Basically when it takes a large number of posts to get the page to show... like 9.

I've locked the old thread and linked to this one, so everything should go smoothly now. 4.gif

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The first interchange in my eye is worthless.. but to enjoy seeing it and trying to comprehend how people would drive on that flawlessly makes me aww. I have always tried to create a mega interchange but after several attepts i gave up.

~Joey

P.S. The second interchange has a wonderful cliff over it.

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Thanks for the comments. The interchange was built for no other reason than my ambition to make something big. I agree it is quite useless and take up way too much space in my city.

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Hey Blue Lightning, I like how your interchanges are quick and straight to the point, but yet are still very realistic, always thought that you were limited to very wide turning radiuses with the current version of the RHW... wait is that a 3 lane RHW bridge?... and the MIS... holy crap...

...whoa...6.gif


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I see a few other things in that that are new. But for now, I want to show you an attempt at a Diverging Diamond Interchange. I don't think I built it wrong, and I wanted to make this before the actual DDI puzzle piece got released. I'll add road signs later. Click for slightly larger size.

c21p.jpg

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Woah awesome job Blue, also emgmod great work on your interchanges!


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Originally posted by: Blue Lightning

Ah, the fun of teasing.

flintwood-_interchange01.jpg

flintwood-_interchange02.jpg

coast_flare-_interchange01.jpg

quote>

I've seen those pieces on SC4D and I must admit, they look nice. Whenever the next RHW version comes out, it can make some very nice interchanges in my cities.

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ComputerGuy890100 - Your interchanges aren't too bad. Though you might want to consider a texture mod for your RHW. Those entrance/exit ramp pieces just look like they don't belong there.

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@ Sir_knight: I actually disagree. The texture is fine & I like the on/offramps.

@ComputerGuy890100: Your interchanges are nice & simple. However, I'd like to see you do a trumpet or parclo interchange.


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interchange.jpg

This is one of my cities on the edge of a region (western edge) so the main highway doesn't need to keep going much past this ring road.

The loop on the left lets drivers turn around - useful if you're coming off the ring road and want to go east.

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Cool interchange Astro!


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This interchange could be done a lot more efficient. Now all east bound travellers need to get on the west bound lane, and take another exit to reach their destination. Since, as you said, most travel would be east bound, it makes most sense to have direct access to and from that direction, and use the turn around for the west bound travellers.

Regards,

Korot

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I have nothing to show because for the life of me I can never get those puzzle pieces to line up where I need them... But just wanted to say that It never ceases to amaze me at what some of you folks can come up with for the interchanges, well done.


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I love those curves, but what really peaked by attention was the rhw-6c tunnel work-around. I also like the rhw-8 to rhw-6c transition with the exits and the curves in the top picture are nice too.

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To: Blue Lightning

First picture: I see new textures, which I don't like, and a D-type-exit. It would be about time it came to existence.

Second picture: Considering the width of the lanes of the intersection highway, what makes you to believe that one single lane is enough for all the switching traffic?

Regards,

Korot

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Been trying to get this done since this thread was started. A way to have a triple highway interchange effectively. I saw Rionescu's post and had to see what I could come up with. Found out a few things in the process. Plan the exits out first. Use pencil, not pen. Triple highway interchanges are complex, no matter what.

Here's the pics:

HWYCITY-Jan5001266916884.png

HWYCITY-Jan5001266916928.png

HWYCITY-Jan5001266916944.png

HWYCITY-Jan5001266916956.png

HWYCITY-Jan5001266916977.png

HWYCITY-Jan5001266917001.png

HWYCITY-Jan5001266917015.png

***NEXT TWO IMAGES HAVE A SPOT I FORGOT TO CLICK TO FIX***

HWYCITY-Jan5001266917033.png

HWYCITY-Jan5001266917044.png

HWYCITY-Jan5001266917052.png

edit: saw something in the pics I missed til now.

re-edit: saw an exit direction I missed two ways. The E-W HWY cannot reach the NW-SE HWY in the same direction of travel. Very simple fix. just need to add short ramp to N and S ends of interchange. I will note that there is NO redundency (drivers can, of course, exit and re-enter their own HWY, but canNOT miss an exit and take another one to lead to same location.)

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Originally posted by: Korot
...
First picture: I see new textures, which I don't like, and a D-type-exit. It would be about time it came to existence.
...quote>

Wrong! It's not a D-type exit (which will also be included in V4.0), but something better: these are B-type RHW-Splitters. They exist for both RHW-6S and 8S. I considered this as a missing link. Someday I thought: "Wouldn't it be nice to combine a splitter with a smooth curve?", and now I know how to do it, I created the pieces.

Here you can see two RHW-6S Splitters Style B:

rndinterchangejonderanc.jpg

And of course, one splitter Style B for the RHW-8S

guilliano30dec121126166.png

Here you see a D-Style Ramp with another cool experimental feature: exit/entrance lane markings (textures are not final. In fact, I have new texures for these pieces already):

barcelia3jun48126486592.png

These are some features you can expect in the next version of the RHW. But it's not ready for release now. Bugs appear from time to time (such as wrong pathing), and some features are not completely ready. What I can report is that we're stopping adding more features and finishing the stuff we have ready now and make it ready for a new release. And I can tell you,  there will be a lot of cool stuff in V4.0. Remember that good things take time and effort wink_smile.gif

Best,Maarten


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