Jump to content
Haljackey

Show us Your Interchanges!

6,750 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 
14 hours ago, chiisakobe said:

I want to use DDRHW4 a lot. This is what a Tokyo highway is. But it is not easy.

6-2219.12 月.221731851026.png

6-2219.10 月.311731840517.png

6-2219.11 月.21731840530.png

Those ramps on the right in the second image are genius! I need to try something like that myself!

  • Like 2
  • Yes 1

matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
10 minutes ago, chiisakobe said:

It's a regular clover but tight and I like it.

6-7-1092.11 月.21732128432.png

Regular works nicely...

  • Like 3

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
7 hours ago, chiisakobe said:

I tried to make it with as many lamp parts as possible, and I like it.

6-5-751.3 月.61732128765.png

6-5-752.7 月.81732128802.png

It might be a weaving challenge, but nice concept!

  • Like 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

took inspiration from @chiisakobe compact access ramps inside a roundabout and did this. I still need to see how to accomodate the diagonal road that goes through it, but I'm sure I'll find a way. Maybe a magic roundabout?

Centro-24 En., 22771732472381.png

  • Like 7

matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
On 2024/11/25 at 3:21 AM, matias93 said:

took inspiration from @chiisakobe compact access ramps inside a roundabout and did this. I still need to see how to accomodate the diagonal road that goes through it, but I'm sure I'll find a way. Maybe a magic roundabout?

Centro-24 En., 22771732472381.png

That’s great. It’s similar to what I made, but slightly different. The branch being the main line is really fascinating. I’ve gained inspiration from it as well.

  • Like 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

This may not be called an interchange, so I apologize in advance. It is access to the main line and the two beltways of the DDRHW-4.

6-10-601.10 月.261732719214.png

6-10-601.10 月.261732719225.png

6-10-601.10 月.261732719234.png

6-10-601.10 月.261732719251.png

  • Like 4

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

The turbine mold was the first one I made. I like it because I was able to make it somewhat tight.

3-1083.1 月.191733050462.png

3-1082.2 月.21733050375.png

  • Like 6

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
5 hours ago, chiisakobe said:

The turbine mold was the first one I made. I like it because I was able to make it somewhat tight.

3-1083.1 月.191733050462.png

3-1082.2 月.21733050375.png

There is always something pleasing when the symmetry is PERFECT...

  • Like 2

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
13 hours ago, Lucario Boricua said:

My advice for stack interchange sizing includes the following:

  • Place the mainline lanes at the bottom (L0) and top (L3), this reduces the overall distance required to 
  • Learn the drag patterns of wide A and D ramps, these currently only work for ground level configurations. Place these on embankments, and use the on-slope height transitions
  • Make sure to use the network eraser to remove stubs when you attempt to place pieces with zero cell network gaps
  • Use the stub-to-stub height transition draggable method for the RealHighway. Unless you're already using the current version of the NAM DLL, you'll need to click one of the end stubs using the Elevated Rail network tool. The really neat thing about this option is you can place network starters within the height transition, allowing you to do very compact height transitions with zero gaps between them and the connecting network pieces

Hopefully this points you in the right direction!     :yes:

In the meantime, I somehow manage to take simple interchange designs and make them look complicated and sophisticated. This time I created a cloverleaf interchange in which the crossing freeways change from orthogonal to diagonal. To ensure the ramp connections didn't conflict with the curve of the overpassing freeway, I separated the weaving maneuvers into their separate roadbeds / carriageways:

I had to tweak the design meticulously to minimize conflict with a nearby diamond interchange, and also had to evict some of the outer suburbs up to the local roadway:

  This is what I had before this overhaul: (Reveal hidden contents)

I could have continued the diagonal route diagonally, but the alignment beyond this area called for a direct turn north. I'll miss this interchange, it's really nice and smooth!

 

Thank you for your advice! I truly appreciate it.
I’ve always been puzzled by stubs, and those wide ramps are exactly what I’ve been looking for. I’ve always struggled with how to smoothly narrow a one-tile section. I used to rely on long, gentle curve pieces to narrow down to one tile. I never imagined that smooth, one-tile-wide ramps existed and could be created by dragging. Thanks to your advice, I revisited the NAM manual and finally understood how it works. I hope it will become usable for elevated setups in the future. Thank you so much!

Your cloverleaf is absolutely fantastic—quite complex, I must say. I assume it turned out this way because of the diagonal transition in the middle. Learning how to maintain the mainline while branching further from branches was truly insightful.

  • Like 4

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I do not plan this but I often end up with diagonal highways. That makes interchanges really difficult as most diagonal ramps are only available for L0.

image.png.00422dd0e4bccab083f6bf0aa61f4676.png

  • Like 7

SC4 Dictionary   690711f9d5161_LEXFiles.jpg.2b0e1a1a7f3d32928c39be4237a1b8ff.jpg

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

This is a diagonal access to the loop line of DDRHW4. There's nothing particularly special about it, but I like the smooth feel it has.

6-2-905.4 月.251733945662.png

6-2-905.4 月.251733945670.png

6-2-905.4 月.251733945682.png

  • Like 8
  • Thanks 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
14 hours ago, chiisakobe said:

This is a diagonal access to the loop line of DDRHW4. There's nothing particularly special about it, but I like the smooth feel it has.

6-2-905.4 月.251733945662.png

This looks indeed very neat. I will try it. Thank you very much!

  • Thanks 1

SC4 Dictionary   690711f9d5161_LEXFiles.jpg.2b0e1a1a7f3d32928c39be4237a1b8ff.jpg

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I feel very apologetic because it's so simple, but I like how it combines smoothness and tightness.

6-2270.1 月.261734198820.png

6-2270.1 月.261734198830.png

6-2270.1 月.261734198853.png

  • Like 5
  • Yes 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

lol after multiple freezes and hours of frustration 

here we are the main downtown connector 

1-Aug. 25, 701734629075.jpg

  • Like 6

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
    Currently: Viewing Topic: Show us What you're Working On
     

    Continuing to rebuild a 2013 era interchange. This time the EB to NB ramp becomes much smoother.

    j6TwmZF.png

    A0EGXsQ.png

    It's featured in the 10th anniversary special of my SC4 video series

     

    • Like 3

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    What do you call these? Interchanges? Intersections? Traffic circles? Jersey junk?

    Today I'm featuring some curvalinear intersections that sprang up in developing areas.

    Here I grappled with connecting the state highway (AVE-6) a grassy medianized boulevard, (which I've represented with 2 FA3 parallel roads) and a residential side road (MAVE-4).

    676fad024c2c3_circle-Delafield-Rt24.jpg.6893d722c902be75e1d30d8aaf4bec9a.jpg

    Sometimes it's tough to get two larger capacity roads to intersect and function.

    Unintentional lookalike -  Conduit Blvd NYC

    These came out great, I think - even if I'm doing everything wrong.

    The island provides green space within the void area and a good opportunity for parks, civics, or commercial development. Green space is a plus for res demand. And nice to look at.

    I imagine that the NAM team will one day make us easy draggable OWR but until then I'm in no rush - just happy to lay the groundwork.

    Here was another head-scratcher, where multiple networks came together in an ugly way:

    676fad02deec8_circle-EastPoint-VeteransPark.jpg.f7a1fb6eac0af45713de8b09e147dd1f.jpg

    We now have an orderly and realistic-looking traffic management scheme to build off of and orient the area around, rather than just straight roads.

    Look at this example from elsewhere in the city, where two misaligned avenues created one of my favorite hood moments

    676fafbdbfe4e_circle-EastPoint-MLKPark.jpg.61fc94f8186a0601aada13576629bd06.jpg

    It's not as pretty as some of the others in terms of functionality but it ties the area up nicely.

    676fafbd330fc_circle-EastPoint-MLKParkwide.jpg.31510156dd9c76650db5e645c60f0543.jpg

    Sometimes it's hard to sneak a new highway or major throughfare into an existing grid. Especially one with complicated angles.

    Eminent domain is the way to go!

    Below, we lost a block of housing, but gained much better connectivity along the waterfront areas, and great civic space for parks and schools. The wider blocks along and near the boulevard also allow for enhanced development, like higher density housing and retail spaces.

    676fad038ff04_circle-Polder-PortlandParkway.jpg.0bc68b8baa6f06bfd48fd622bb46b989.jpg

    All of these intersections provide vital links in a complicated road network - below, the junction serves as the entrance to the Connasequot bypass road, detouring traffic from Broadway and circumventing the city.

    676fad019a9e9_circle-Connasequot-Broadwaybypass.jpg.babaebb8b626426ecad03071fe873def.jpg

    Just in this small county, these circular junctions handle numerous important connections along vital state routes and city arteries.

    676fb48a30779_circlesmap.jpg.e462feba2cb0925b6deec8c6bfa7f56a.jpg

    Talk about driving around in circles.

    Have anything like this in your cities?

    • Like 8

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    4 hours ago, EffTheGrid said:

    What do you call these? Interchanges? Intersections? Traffic circles? Jersey junk?

    Today I'm featuring some curvalinear intersections that sprang up in developing areas.

    Here I grappled with connecting the state highway (AVE-6) a grassy medianized boulevard, (which I've represented with 2 FA3 parallel roads) and a residential side road (MAVE-4).

    676fad024c2c3_circle-Delafield-Rt24.jpg.6893d722c902be75e1d30d8aaf4bec9a.jpg

    Sometimes it's tough to get two larger capacity roads to intersect and function.

    Unintentional lookalike -  Conduit Blvd NYC

    These came out great, I think - even if I'm doing everything wrong.

    The island provides green space within the void area and a good opportunity for parks, civics, or commercial development. Green space is a plus for res demand. And nice to look at.

    I imagine that the NAM team will one day make us easy draggable OWR but until then I'm in no rush - just happy to lay the groundwork.

    Here was another head-scratcher, where multiple networks came together in an ugly way:

    676fad02deec8_circle-EastPoint-VeteransPark.jpg.f7a1fb6eac0af45713de8b09e147dd1f.jpg

    We now have an orderly and realistic-looking traffic management scheme to build off of and orient the area around, rather than just straight roads.

    Look at this example from elsewhere in the city, where two misaligned avenues created one of my favorite hood moments

    676fafbdbfe4e_circle-EastPoint-MLKPark.jpg.61fc94f8186a0601aada13576629bd06.jpg

    It's not as pretty as some of the others in terms of functionality but it ties the area up nicely.

    676fafbd330fc_circle-EastPoint-MLKParkwide.jpg.31510156dd9c76650db5e645c60f0543.jpg

    Sometimes it's hard to sneak a new highway or major throughfare into an existing grid. Especially one with complicated angles.

    Eminent domain is the way to go!

    Below, we lost a block of housing, but gained much better connectivity along the waterfront areas, and great civic space for parks and schools. The wider blocks along and near the boulevard also allow for enhanced development, like higher density housing and retail spaces.

    676fad038ff04_circle-Polder-PortlandParkway.jpg.0bc68b8baa6f06bfd48fd622bb46b989.jpg

    All of these intersections provide vital links in a complicated road network - below, the junction serves as the entrance to the Connasequot bypass road, detouring traffic from Broadway and circumventing the city.

    676fad019a9e9_circle-Connasequot-Broadwaybypass.jpg.babaebb8b626426ecad03071fe873def.jpg

    Just in this small county, these circular junctions handle numerous important connections along vital state routes and city arteries.

    676fb48a30779_circlesmap.jpg.e462feba2cb0925b6deec8c6bfa7f56a.jpg

    Talk about driving around in circles.

    Have anything like this in your cities?

    Old FAR or dragable in city they are unable with complex intersections ! Tried some Michigan lefts ? That:s  right U turn or go beyond the inter section U or right turn 240 then cross ?

    Sincerely yours,

    Kschmidt

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    4 hours ago, kschmidt said:

    Old FAR or dragable in city they are unable with complex intersections ! Tried some Michigan lefts ? That:s  right U turn or go beyond the inter section U or right turn 240 then cross ?

    Sincerely yours,

    Kschmidt

    Sounds like a project for Simple Jack! 
     

    it can be done - with a wide enough right of way so that the roads don’t clip together. 1 game tile is 50’ roughly so a 1.3 or 1.6 tile offset is enough to decouple the networks so that accounts for a 75’ median, roughly. Which is a realistic size, I’d reckon, and almost enough space for that configuration. 
     

    play around with far - it’s more docile now than it used to be - just adjoin tricky bits with a stub of road, when connecting one ways and avenues.

    the new flex one way right turn slip lanes at diagonal intersections are a life-saver in these instances. As are the drag real-expressway lanes. 
     

    try out some interchanges like this - set some things up at angles and connect your region in a new way! 
     

    I’ll show you some fun REW setups when I get home tomorrow. 

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Love it or hate it?

    FA3 boulevard interchange with diagonal parkway - local lanes exit while express runs straight through

    hemden.jpg.81cca1d33bfa2ed0a8b20780aa33073c.jpg

    • Like 3
    • Confused 1
    • Yes 1

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
    Currently: Viewing Topic: Show us What you're Working On
     

    Couple new interchanges from me this weekend.

    B2ZmNyg.png

    DbbdSex.png

    The interchange to the east was upgraded to free flowing which blocked access, so I needed a new one for local traffic. This was the setup before

    BZ4pCXa.png

    -----

    And a interesting diamond interchange

    NHQnNZu.png

    MgL87OK.png

    oVHEriF.png

    DbbdSex.png


      Edited by CaptCity  

    Image added for display.
    • Like 3

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Is there a separate area for surface intersections? Is this allowed here?

    These are two roads in the foothills. The area is turning suburban and being heavily developed so these roads need an upgrade.

    I didn't want to radically alter the existing networks because they both carry significant traffic to other neighborhoods nearby, and I like the way they traverse the topography.

    So the I just used a simple piece of avenue to transform the intersection. Now it's a much better route for everyone.

    67914ec46f954_ridgerd.jpg.28598fe6c15821ca11eda8ba21195b4f.jpg

    Wasn't planning this - but I'm jazzed with the way it came out!

     

    • Like 4

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    On 1/22/2025 at 12:06 PM, EffTheGrid said:

    Is there a separate area for surface intersections? Is this allowed here?

    I believe you're looking for this thread:

     

    It's been a while since anyone's posted, but your post would be excellent to bring attention to non-interchange crossings!

     

    Meanwhile, in the city of Baramaya...

     

    I don't think I've re-designed an interchange so many times! This interchange has been either a directional T or a trumpet, with 5 iterations to date:

     

    Iteration #1: trumpet interchange at the edge of the farms

    EBTA9Uk.jpeg

     

    Iteration #2: directional T interchange at the edge of the farms

    gKMr3gl.jpeg

     

    Iteration #3:bendy directional T interchange at the edge of the farms

    g1RregB.jpeg

     

    Iteration #4: directional T interchange at the edge of suburban expansion and at odds with railway

    q8aJ5NJ.jpeg

     

    Iteration #5: trumpet interchange at the edge of suburban expansion and coexisting with a railway

    Vf3W5DS.jpeg

    Vf3W5DS.jpg


      Edited by CaptCity  

    Image added for display.
    • Like 7

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
    Currently: Viewing Topic: Show us What you're Working On
     

    Major interchange modification and expansion in the hills. This was an intense build to get the slopes right.

    bcNO0LG.png

    Initial idea

    Ij5832r.png

    Reality

    CYvqY3T.png

    KlYdFto.png

    Expanded junction

    dcCVstd.png

    New interchange

    N0Rl9PU.png

    Up the road

    lKPojuf.png

    On the new route

    3AYnnbX.png

    Well utilized.

    LgIaGoG.png

     

    • Like 4
    • Yes 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    So I destroyed a city and decided to rebuild it to 1) use less memory, 2) Have GLR lines constructed with termini like real public transport systems, 3) make the cross-region RHWs more effective at cross-town travel, and 4) have it be less of a concrete jungle.

    Here's a unique T-Junction I made while evaluating if I want this particular RHW to be a crosstown RHW, OWR Expressway, or not at all.

    Loop T-Junction.jpg

    • Like 2

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections