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About This Club

A club dedicated to the Banished game. For socializing and downloading.

Club Focus

City-Building
Custom Content
Socializing
  1. What's new in this club
  2. Version 1.0.0

    1 Download

    Gives all storage buildings 5x storage capacity and stockpiles 50x. Designed for MM9, but will work with any individual mod that is included in MM.
  3. Version 1.0.0

    0 Downloads

    A copy of the vanilla Trading Post, but all the boats that arrive at this Trading Post will only be offering things flagged in the Precious (Custom6) storage category. So you can sell away all of your excess items and become super rich.
  4. Version 1.0.0

    0 Downloads

    Have you ever thought that the wood choppers axe was too boring? Me neither, but here's a fancy axe for them anyway. It's more of a sword, but you get the idea. I made this for fun a long time ago and never released it. It looks like it's from 2016, and was made for 1.0.4. But it works fine in 1.0.7. I have since lost the code for this, so I can't edit it at all.
  5. A little village

    A few photos of my little village.
  6. 10.jpg

    From the album A little village

  7. 08.jpg

    From the album A little village

  8. 09.jpg

    From the album A little village

  9. 06.jpg

    From the album A little village

  10. 07.jpg

    From the album A little village

  11. 05.jpg

    From the album A little village

  12. 03.jpg

    From the album A little village

  13. 04.jpg

    From the album A little village

  14. 01.jpg

    From the album A little village

  15. 02.jpg

    From the album A little village

  16. Welcome

    Automated Notice Message All posts after 1 March, 2026 @ 01:37 GMT were lost in the site crash. We've added this message thread divider in every topic across all forums for what were then active threads. (We decided active is if the most recent extant post (from the backup) was on or after 1 January, 2026.) This divider serves as notice that the conversation was interrupted. Answers and further discussion which used to be here have been lost. Keep this in mind when replying. Our hope is to rebuild what is missing.
  17. Welcome

    Along with kid1293, redketchup is also back active again so definitely worth paying a visit to see him building the 7 wonders of the world https://worldofbanished.com/index.php?topic=4563.msg75008#msg75008
  18. Welcome

    Hi everybody! I have not been here for months. I can feel my interest in modding is vanishing. I try to be happy with my retirement. Please visit World of Banished for more and the latest mods, as I am still half-active there. I hope Banished will live long and prosper. Kid
  19. Kid - Abbey

    Absolutely lovely model, and the capacity is exceptional. The stained glass window at the back of the abbey is beautiful!!
  20. Question about new mod (Zoom Mod)

    Sorry I missed your posts, as far as I know re your questions that would be a no re zooming ... I see you are posting over at WoW
  21. Question about new mod (Zoom Mod)

    Well, although I know near to nothing about IT, mod, code - I tried to use the Banished Mod Toolkit and even found out how to use it. So I searched in the resource files for any word like "camera" or "zoom" but did not find a good place. Normally there should be some option telling the program how much zoom there is, like a parameter? Where could I search?
  22. Hello everybody, I am new to the Banished game, but we discovered it as a great game finally (played Anno 1701 and Stardew Valley before in the family). We are really glad to see all the interesting mods. One thing could be great as a "Zoom Mod": - is it perhaps possible to create a mod that adds an additional zoom level when zooming in? (just a little bit closer) - and: could some details like walking persons, perhaps animals, be disabled when you zoom out the one or two "far away" zoom level? I know this from Anno and it is somewhat more relaxing or easy to analyze the town and area when some objects are just not visible when you zoom out much. Perhaps this is a good place to ask
  23. Kid - Tool Emporium

    Thanks for the update
  24. Kid - Old Hovels

    Thanks for the update
  25. Version 1.10

    18 Downloads

    Kid - Tool Emporium V1.10 - A resurrected Tool Emporium with several new textures. A mod focusing on tool production. There are many mods using iron ore instead of iron. This is made to supplement them. (the image upload didn't work) Tool Smith - The usual business. Tool Shed - Stores only tools. Capacity=6000. Mine - To get iron ore and coal. Max 3200. Removable. Ore Furnace - Melts iron ore into iron. Tool Trader - Sell your production and buy (almost) anything. Tool Tower - He can not make gold but his tools are the best. Changes iron tools into steel tools. No value gain. Just better tools.
  26. Agreed RawMaterial, Profession, ...

    That took a bit longer that I was expecting, have recently replaced computer and still in the process of transferring files across .... including it seems most of my banished files So adding a Profession you want to add a folder called Profession into your mod, within that folder you need to create a file called Profession.rcs and in that file you need to add in all the professions your mod is planning on using ... example taken from one of @kid1293 mods, as you can see its referencing your UI folder which hopefully your mod has NOTE: The sort priority is just used by your mod so as long as you have a different sort priority for each profession its not going to conflict with anyone else mod Am going to send you via PM a dropbox link to three of @kid1293 mods, one showing you the above example, another how to add glass and the last one how to add lumber into your mod, if you use any of Kid's files in your mod can you make sure you acknowledge that when you release your mod. -catty
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