About This File
Kid - Old Hovels V1.16
Included is a start scenario with 3 families, houses, a barn, school.
They have seeds, but no livestock.
Also included are my Old Fence, Fisherman, Smith, Forester, and a Mine.
In V1.1 - added a Clerk, Trader, Tailor, Herbalist, WoodCutter, Bridge,
and some Jetty pieces.
edit - Oh, I forgot. I have added a second start with some new grass I made.
If you want to use the start scenario, please place this mod above
all other mods with a start scenario.
If you only want the buildings, place the mod anywhere.
No, I won't change to a red roof, add a tavern, bushes, or anything.
...well, maybe a tavern
Okay! V1.11 - Here is a tavern
V1.12 - Added another start scenario. 3 families medium-hard.
A new cart with a deco version was added.
V1.13 - Fixed the menu in the Clerk's Office
V1.14 - Added a shed and fixed some small things
V1.15 - Small but important update. Grass now spawns Flax.
I added a few more buildings. A little bit better built.
V1.16 - Just a Fish Dryer added. A small boost to the food supply.
...and a smoker, a gatherer.
- a chapel and a doctor.
What's New 1.16 View Changelog
Released
No changelog available for this version.
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3

Supported
