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25 PositiveAbout ScoutAE4
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Amazing work @catty-cb Bravissima!!
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That's the way of it! I have two little designs going but it's going to have to be a hard pause since I picked up a couple of contracts that I expect to kick off soon. Hopefully I won't have to relearn too much when I get back to it!
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That's so funny!! I have this little tutorial bookmarked that might help...?
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That's great progress! Should be a simple fix of bringing the model up so it's at 0 on the Z axis, no?
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Hello hello @catty-cb! I hope you had a wonderful Christmas! I had the flu so a bit heads down lately but what a nice thing to come back to This is OUTSTANDING work Congratulations and thank you very much for sharing the process! She's a fine mushroom with magic skills to boot
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Thank YOU @kid1293 !! For me, your mods more than any other creator really make Banished come alive with personality. ...and you know that I am so grateful for all you have shared on how the cookies get made Happy New Year to you, friend!!
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Bwahahaha! Stubborn mushroom, WHY YOU NO MAKE...?!? It's a very ambitious project and I admire your moxie @catty-cb. I'm still trying to wrap my noggin around a subcategory.
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Yes!!! Have a wonderful Christmas break @catty-cb
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Alright, progress!! Good luck out there
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Ah bummer. Banished code is difficult to work with so I expect crashes and failed executes are par for the course. From your screen grab it looks like you are running your batch files through a command portal.. is this because you are working on a Linux machine and have to redirect to Windows? Forgive my ignorance, I know nothing about Linux. I run batch files directly within the ModMods folder using the @kid1293 shorter 2 line code (looks like you're using that too) instead of the three step version in Discrepancy's house tutorial, which creates a "pause" between each line.
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Oh yes thank for the reminder! I read that tutorial so many times but I should do it again with fresh eyes. It makes more sense every read through. Well I am rooting for you @catty-cb! I'm excited to see your progress
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It is a LOT of trial and error. Did @kid1293 share the code with you for a blacksmith or are you using the apiary as your example build out? There's a lot I have not worked out about Banished workplaces and how they function. Like the little paths you create to show your Bannies where to set up in the shop to smith! How the heck does that work?!? By the way, the ModKit picking up your regular save games is normal behavior. I wish I could be more help. I'm still in small potatoes land. I added a few custom icons to a Personal Toolbar which is oddly making me feel very legitimate for no real reason, ha!
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Snap. Maybe @kid1293 can help point you in the right direction?
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ScoutAE4 changed their profile photo
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I am playing around with a more modest model from TurboSquid. I'm curious how the various included textures will work in the game. It comes with an image texture, metallic, roughness, normal, and an AO but I'm not sure how to assign an existing AO map onto a second channel so I'd redo that. I have a lot to learn still.
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Holy geez that is fantastic @catty-cb !!
