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McCormick & Co. Classic Industry, Commerce and Civics  3.1.0

   (1 Review)

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About This File

Lots for commercial, industrial, education and recycling. Version 3

These lots were made by a typing monkey...

McCormick & Co. Classic Industry, Commerce and Civics.

One of my favorite buildings on the LEX is this legacy BAT. The original masterpiece is a high-density manufacturing building. It was modded further as a Ministry of Power and as a Ministry of Garbage, both of which give relevant stats in their query windows, adding some more user-interface to the game. One must sign in to the SC4D LEX in order to download the model for both 'ministries', each of which are on the STEX. This download makes it a further useful BAT to have in the plugins folder.

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*** This download has been updated. See the Changelog at the bottom of the page. ***

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There are 9 lots in this download. Each lot is separate so any or all may be selected. 4 3x4 and 1 4x4 lots are relots of McCormick & Co. Each lot is unique, only the building is the same.

1.) Plop-able re-lot for IM with 1200 jobs, Landmark menu.

2.) Plop-able re-lot for Cs$$ with 1200 jobs, Landmark menu.

3.) Re-lot as a Museum of Industry, capacity 2000, Civics Education menu

4.) Re-lot as a Technical School, capacity 2600, Civics Education menu

5.) Re-lot as a Recycling Center, 65% reduction for 35000 residents, Utilities Sanitation menu.

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The next lot uses a couple of Maxis' best mansions for a commercial showpiece.

6.) SimCity Neighborhood Pub & Grill, and Simtopia Architectural Design on the same lot, Cs$$ with 300 jobs, Landmark Menu.

School Bus Props

7.) 1 4x4 lot that adds to the Education Menu an extended version of the Museum of Industry with a parking area featuring school buses,

8.) 1 4x5 lot. Simtopia Elementary School educates sims in utilizing their artificial cybernetic world. This school is advanced in that all Occupant Groups for education are included, meaning that a wide range of students attend, giving it a significant education boost across the city and high capacity. EQ Boost: 50. Capacity: 3500. Generates ice-cream truck automata. (There is no School bus generator)

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The following gem is a favorite classic on the STEX. It was used here as an example to code the Cs$$ files above.

The Barnacle Seafood Restaurant

https://community.simtropolis.com/files/file/1722-the-barnacle-seafood-restaurant/

9.) A re-lot is included in this download which increases the Cs$$ to 184 jobs and adds a bit of anti-pollution, park and landmark effects, otherwise the original masterpiece is untouched

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Image Descriptions:

1.) Title

2.) Industrial and Commercial

3.) Civics, Museum and College

4.) Utilities, Recycling Center

5.) SimCity Neighborhood Pub, Simtopia Architectural

6.) Museum and College Age Efficiency Graphs
--The museum educates more generally over greater time than the college

7.) Night-lighting

8.) Simtopia Elementary School featuring school buses.

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Dependencies:

For the first 5 lots the only dependency is the model file:

MSZ_MODEL_McCormick_and_Company.dat

Which will be .exe installed into the folder: Documents/SimCity4/Plugins/marcszar/McCormick and Company

MSZ McCormick and Company BSC (v1.0)

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1412

The original download indicates further dependencies which are not necessary for this download, unless one wants to use the original grow-able lot. The two 'ministries' each have further dependencies, also not necessary for this download.

The 6th and 7th lots require:

bldgprop_vol1.dat
bldgprop_vol2.dat

These files are required for many user-creations on the STEX which re-lot Maxis buildings usually found in the Landmarks menu. They should be placed in the SimCity 4 installation Plugins subfolder.

Maxis Files for SimCity 4

https://community.simtropolis.com/sc4-maxis-files/

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The 7th and 8th lots feature school bus props from the three files below. One may chose either or all, or even none, but without the props the parking lots will be mostly empty:

School Bus Props (optional)

American School Bus Prop Pack

https://community.simtropolis.com/files/file/31279-american-school-bus-prop-pack/

Above-mentioned 'ministries' :

DEDWD Ministry of Garbage

Ministry of Power

 
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Here is a reference of the SimCity 4 management structure for modifications and game orientation

                                   Mayor

             Budgets, Taxes, Ordinances and Neighbor Deals

                   Residential Commercial Industrial
                        Low, Med and High Density
                   $, $$, $$$  $, $$, $$$ Agr. Mfg. Dirty Hi-tech
                               Serv. Off.   

                          The Advisory Board

     City    Finance  Utilities  Pub. Safety  Health & Ed.  Environ.
    Planner  Advisor   Advisor     Advisor      Advisor     Advisor

                      Public Service Departments

        Civics                 Utilities          Transportation

  Police Fire Education          Power          Roads Highways Rails
  Health Landmarks Rewards       Water          Misc. (bus & subway)
  Business-Deals Parks         Sanitation       Airports Water-Trans.

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Infinite monkey theorem

https://en.wikipedia.org/wiki/Infinite_monkey_theorem

The typing monkey is a mystery reward found in the BSC Canals Parks, an add-on to the BSC Canals. It is triggered when you have lots of money and low population. The typing monkey idea is used to keep the artist's ego down to earth. The gist of the idea is that without the infinite nothing exists, and within infinity anything can exist.

BSC Canal Parks

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Below is another re-lot of marcszar's work found on the STEX. The original model is also on the SC4D LEX.

Paeng's PURe No08

https://community.simtropolis.com/files/file/29443-paengs-pure-no08/

Coleman & Sons Distributors (v1.0)

SC4D LEX Details - Coleman & Sons Distributors (v1.0) (sc4devotion.com)

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What's New 3.1.0   View Changelog


Released

  • Adjusted the radius of the technical college and museum.
  • Re-worked the menu icons to make them more standardized and aesthetic.
  • Re-coded the query sounds to make them fit the industry theme.
  • Tweaked the consumption ratios to make them more realistic.
  • Adjusted the capacity and cost of the college and museum to fit the game economics.

Version 3

  • Added a second museum featuring school buses.
  • Added an EQ Boosted Elementary school, also featuring school buses 

V3.1.0

  • Ensured that the OG, capacity satisfied and purpose are for Commercial Services $$ medium wealth on the commercial lots.

 

 

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  • Thanks 3



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SIM-ple Jack

   1 of 1 member found this review helpful 1 / 1 member

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