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Petronas Twin Towers  1.0

   (222 Reviews)

2 Screenshots

About This File

The long awaited Petronas Project has finally come to a city near you. The picture above is both day and night, night on the left, and day on the right.

Unfortunately, I will be unable to frequent Simtropolis this summer, so consider this my "temporary going-away" present to Simtropolis (Dont worry, equinox plans to update the file if he can successfully make changes to the project).

This building has 28,500 commercial office workers and features a true-to-life mall model found at the base of the towers, a skybridge, night lights, and a custom ui.

A very special thanks goes out to Grover_G for the mall textures, equinox for the final rendering and packaging, and DarkMatter for his help at various points in the project. I also thank Bigmac and LiquidWave for hundreds of pictures to model the towers after, and the entire community of Simtropolis for their support.

 

Lot Specs.

Ploppable landmark with 28500 co$$ jobs.

Lot size: 13x13

Residential and Comercial desirability radius: 180 (it is a very tall building)

Residential and Comercial desirability amount: 100 (it is a very beautiful building)

Plop Cost: 400000

Maintanence Cost: 12000

Power Cost: 150

Water Cost: 100

 

Simply extract the contents of the zipped file into the sc4 plugins directory. Start the game and look for the Petronas towers in the landmark menu. Place in your city and enjoy.

 

Link to the Petronas Project thread on Simtropolis: https://www.simtropolis.com/idealbb/view.asp?topicID=47333&pageNo=28&num=30

  • Like 9
  • Yes 1
  • Thanks 4



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Guest swmbuk

Posted:

I am really glad a mad emy down to the 3rd page!!!! NOW LETS GET IT TO THE FIRST SO EVERYONE GETS IT!!!!

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ub3r 1337... Thanks for releasing this, because DUDE - This is awesome. :)

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After trying it out in-game, the roof on the little building behind it is really ugly. Does it really look like taht in real life?

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Wow! I just went to Kuala Lumpur recently! I must say this is great, an it even has KLCC! Definetly two thumbs up!

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Evil Octopus Man: Indeed it does. Here is a picture: http://aeric.deep-ice.com/images/malaysia/DSC00271.jpg

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I have had the vertical scaling factor mentioned to me many times. Whereas I am no master of the BAT but rather am just beginning, KNOW THAT I AM PLANNING TO REEXPORT THESE TOWERS WITH SEVERAL FIXES. I need some help though, primarily in getting the LODs around the intersection to look good.

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I need to know what realistic stats would be, also, please!!! The lot is at the very bottom of the landmarks menu and is a very expensive lot to plop - first time better be the charm! :P I will make the towers wider and also combine the top two pieces so it doesn't look fake there.

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PLEASE DO NOT RATE DOWN BASED ON THE LOT'S STATS UNTIL SOMEBODY HAS TOLD ME WHAT GOOD VALUES WOULD BE!!!!! I am thinking, as an afterthought, to do another base export, but with an altered texture for the roof. If somebody would be interested, give me a PM.

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wow, my neck hurts from looking up at this thing! Truly freeking amazing, and is worth a 100, but we are limited to 10, so 10 it is, not an 8 like "someone" before.

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geez everybodies a critic...a 10 for sure, although it is a little skinnery and taller than real life, i'm just glad we all got the landmark so highly demanded. Kd5rax, your the true BAT man.

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I was thinking the same thing about the roof of the mall. What an eyesore-in real life too apparently! What is the point of all those pink and black lines? (check out the linked pic in Big Mac's comment above). I commend your work and accuracy, but an alternate roof option would be most welcome:)

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I love this lot, but the roof textures on the mall, can they be change? They look fake. I will not rate this lot just yet to see if anything can be done. Great job on the rest.

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You know ... it's really beginning to make me angry how I am trying to help here and give people what they want, yet nobody pays attention. I am giving strong consideration to making an alternate roof texture that looks more 'normal' and also making the towers thicker (that's 100% sure).

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All I need is somebody who would modify it to be more "normal" ... and perhaps adding some roof junk to the actual BAT.

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Odainsaker: I will see what I can do about your bugs right away ... I am giving strong consideration to attempting to reexport the sucker as one monster BAT so it will come out perfect ... I will look into it ;)

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I'm not keen on hi-rise but this is just fabulous so I will make an exception to the rule. 10 points for the commitment and the outcome.

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Amazing!!! WE finally have the tallest buildings in the world in sc4. Thank You so much. Great Job!!!!! I give you a 10+++

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jaw dropping cool! Good job i mean really good job using the modeling program such as BAT to make this!

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10 MB!! thats not a criticism thats a sign of astonishment!!! These look great!

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Ok this is one of the best bats on the stex, but im affraid i cant not rate it. I will offer some constructive criticism though. Firstly let me say that with the amount of time this took to make i know the things im going to say may come alittle hard but are meant only as helpful advice.

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