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Do you have problems with your city being so bad? Have you experienced your city to have massive job deficit? What about sudden unemployment outta nowhere? Have you tried to grow your city and all ends fail? Well, your city is basically stunted at this point. There are many problems, like high taxes, not enough energy and water, and tons of garbage. But there's one thing that people often forget about: your city hits the so-called "demand cap." So, Maxis put caps on virtually all demands except commercial services in order to make the game more realistic. You can't just grow your city just with roads and utilities alone. You have to build amenities too. Those amenities often relaxes the cap to higher limit, allowing your city to grow again. Unfortunately, outside of industry, Maxis don't give us a way to lift the caps without wasting so much space in a city tile.

Introducing the cap lifter. Designed to just do one thing and only one thing: lift caps you wish to. You can lift particular developers like residential or commercial or industrial, or you can lift one wealth at a time. Or, if you're lazy like me, lift them all. You have the choice. And with the advancement in DLL modding, now you don't have to clutter your parks list with my stuffs. Specialty cap lifters can be found in the respective RCI menu. The general one is still in the park, but located at the top, allowing you to plop that thing really easily. The screenshots proves them all. And you won't generate more problems by plopping these fellas, since I don't put any externalities on them.

To install this, you just have to drag Cap Lifter.dat to your SimCity 4\Plugins folder. On Windows, it's in (My) Documents. On Linux or Wine within Mac, it's on your Wine's Document folder. On native Mac versions, you have to open inside your SimCity 4's app and put my mod into the Plugins folder (since I haven't used Mac, I can't tell you exactly where. Sorry!) To uninstall it, you have to remove all instances of my mod and remove the .dat from the plugins folder. To update it, you just replace it since I don't have anything that's conflicting with older versions (hopefully).

So, grow your city using the dang Cap Lifter!

Special thanks: flaticon.com for the icons. Also, everyone for sending feedbacks and supporting me.


What's New 4.0.0   View Changelog


Released

Now available on sc4pac
Pretty self-explanatory. If you wish to download it from sc4pac, go ahead. STEX will facilitate that with the addition of an appropriate button. If not, download .dat as usual. Other than that, there's no change to the file at all.

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JustPluto99

   1 of 1 member found this review helpful 1 / 1 member

Thank you so much! this means I can complete my city *:thumb:

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jonnboy1976

   1 of 1 member found this review helpful 1 / 1 member

This is very helpful and needed, especially for the ridiculous I-R/agriculture cap in the game.  Perfect for my farming cities!  Thank you for sharing this. 

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CorinaMarie

   6 of 7 members found this review helpful 6 / 7 members

I've tested the I-R Cap Lifter and it works exactly as expected. *:)

In a city with 104k population and 75k (commercial and industrial) jobs, the agriculture demand was at zero as expected. Then plopping this mod's invisible I-R Cap Lifter Lot, running a wee bit of time, and demand for farms shot up so I then grew some of them.

I don't have any cities large enough to need the other caps lifted, but a quick peek inside using Reader shows they should work as stated too.

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What do you think with this version? I think it needs some icons. I'll get them soon. The rest is good, tho.

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