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The second city in Imperar's -Santi series, Parasanti. As he put it:

"PARASANTI


Parasanti is the official sequel to the city Armadasanti, built a year before. This urban megagiant is now truly the largest non-cheat city that could ever exist in the SimCity 3000 world that includes a full set of schools, colleges, hospitals, libraries, museums, recreational facilities, police, and fire stations. It is even cleaner than its sequel and more carefully designed. More so, ever since the completion of my city Emporia, the increased standard level of construction quality has been so significant it has continued to resonate into this city. The following paragraphs shall describe and explain the nature of the city in the fullest of details. A super-city requires super information about it.

The basic zone plan starts out as an octagon shaped central business district where the largest concentration of commerce can be found. In addition, the majority of industrial zones are at the corners of the map, relating back to the classical model of earlier times by method of superimposing a circle onto a large square to represent the commercial sector and then placing smaller squares at the corners of the larger square without overlapping the circle to represent the industrial sector. The remaining area would thus represent the residential sector. This has been a recurring theme amongst large cities of the past by others with the goal of appearing symmetrical, mainly due to its success at being practical to implement whilst giving cities sophistication and elegance, although many variations in design exists with the basic characteristics of the classical model intact. What I have done was to combine these ideas with the radical concept of living nearer to work by method of distributing RCI zones as closely and evenly together as possible - a fundamental aspect to building big. The result could only be described as bewildering. To add to this, a special building code similar to that used in Unimatrix limits the styles of buildings that can exist in the city. By having control over building styles you have absolute control of what you want your city to look like.

Several key innovations include the inland marina that was possible by water pipe terraforming; road and railway connections that overlap each other in a single tile, a triangular network of police and fire stations positioned for maximum effectiveness, and an economical subway system that was spaced out using a 10x10 subway station framework, making the system extremely space and cost efficient. The south of the city is the only place where you can actually find trees and it is there where you will find the inland marina. The most important public building of all is the library - it is this miracle structure that raises the residential capacity providing the necessary demand required to build at this level. No other structure can do this better than the library except the Casino Row, Stadium, Performing Arts, Historical Statue, Theme park, and Space Port reward buildings. In order to squeeze an adequate supply of educational and health facilities requires being able to control your workforce by controlling the life expectancy. This in turn can enable you to prevent your cities entering a depression. Unemployment can be controlled in this manner as well.

The original plan for the city was to have a population of 5.5 million sims without all the public buildings but changed as the city was nearing completion. In fact, the city had peaked to that population which quickly diminished during the introduction of public buildings. The plan for the CBD was also originally intended to be smaller than it is now. The central design breaks away from the traditional concept of having the mayor's house located dead center, and instead a towering monument has been erected alongside a complex of government buildings to define and establish the city as a world class record-breaking supercity, thus giving itself a unique identity and reputation that cannot be ignored or forgotten. With the city obtaining 100% historical buildings, an accurate plan of zones and structures, great statistics, it is by far, the most perfect city I have built up to this point.

Overall, Parasanti is a very unique city as it has many features like those mentioned above that makes the city almost revolutionary. The scale of construction itself was so intense and overwhelming that it took me one entire year from conception to completion. From the start, the city had been plagued with problems and other issues but gradually through incremental stages of progress and improvement, and armed with experience from the past, the city eventually took its final form and became something truly amazing. The next big step now is to take these ideas and principles further, to create something even bigger, and better.


Specifications
Population
Residential    5,313,148
Commercial     2,375,850
Industrial    404,544
Total Size     8,091,501


Aura     236
Health     89
Education     123
Crime     0
Traffic     9
Pollution     5
Land Value     128
Unemployment     0%

Special Features

    Overlapped road and railway connection
    6 Neighbor deals
    Economical subway design
    Marina on land
    Monument in city center
    Efficient police and fire coverage layout
    100% historical buildings
    A Central Business District
    More than enough schools, colleges, hospitals, libraries, museums, and recreational facilities


City Issues

    3 Buildings Abandoned
    Land Value Level 128
    Pollution Level 5
    Not enough trees
    Inadequate recycling centers
    Not enough parks


Historical Events

    Lowest life expectancy was 48
    Residential population peaked to 5.5 million sims

 

Try and beat this baby!!!"

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