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Colossus Addon Mod - CAM Controller  3.0.0

   (10 Reviews)

Cyclone Boom
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About This File

Colossus Addon Mod - CAM Controller is the popular SimCity 4 mod that involves substantial changes in the RCI (Residential - Commercial - Industrial) simulation as well as essential bugfixes. The mod was developed by the various members of the CAM Team who over time have brought modifications to improve this mod

Please note that this pack may receive updates in the near future. Do not redistribute without asking first, mostly as doing so would complicate efforts to properly maintain, update, and provide technical support for the pack.

Extra feature, if you hover over the folders in the installer, you will get some extra information about each contents

WARNING: From version 2.5 onward Colossus Addon Mod works only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). If you run CAM 2.5 or later on systems different from those listed, the mod may malfunction and no support is provided

MIGRATION:

Migration to CAM 3.0 and later versions can be done if you meet these requirements

  • Players coming from CAM 2.5 can upgrade to CAM 3.0 using only the CAM Controller
  • Players from vanilla can switch to CAM 3.0 using the CAM Controller but must create a new region

Migration to CAM 3.0 and later versions cannot be done if you meet these requirements

  • Players coming from CAM 2.1.1 cannot upgrade to CAM 3.0 
  • Players from SPAM cannot switch to CAM 3.0 using only the CAM Controller.
  • Players from vanilla cannot switch to CAM 3.0 if it is used in a developed region
  • Players coming from CAM 3.0 with the CAM-SPAM Controller cannot switch to CAM 3.0 - CAM Controller
  • Players coming from CAM 3.0 with the CAM Controller cannot switch to CAM 3.0 CAM-SPAM Controller

If you are installing CAM starting from these given directions it is discouraged not to use the already developed regions as you may experience compatibility problems with edphics, problems with RCI simualtion so it is strongly advised to create a new region to avoid the problems.

Installation

This package is a simple .zip file. Just extract the a_CAM folder to your My DocumentsSimCity 4Plugins directory (or equivalent, if you have a custom Plugins folder location).

It is highly recommended to install this mod through SC4Pac. Manual download is not recommended for less experienced users.

DLL Dependencies

In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies(the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents secion):

  • NONE

Dependencies

The following files are required in order for the contents of this package to appear correctly (i.e., no "brown boxes" or missing textures) (the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents secion):

Credits

The following SimCity 4 community members contributed models, textures, and modding support to this collection:

  • Ulisse Wolf
  • Tyberius06
  • Cyclone Boom
  • CorinaMarie
  • InvisiChem
  • Indisguise
  • BarbyW
  • Wouanagaine
  • JMyers2043
  • Shoreman905
  • Rayden
  • MAS71
  • Jplumbley
  • Andreas
  • Callagrafx
  • Tropod
  • RippleJet
  • Tag one
  • Memo33
  • Dragonsteincole
  • xBlaze89x
  • paeng
  • Pegasus

This package was assembled by Ulisse Wolf.

Special Thanks

Webmaster & administration staff at SC4Evermore and Simtropolis.

And possibly others who may not have been mentioned. If your name has been forgotten or you're not on the list, then drop us a line, as it has been difficult to keep track of anyone/everyone that may of helped somewhere along the lines.

And to the community itself, we would also like to thank you for your support, making mods such as this possible too. We're still at it after 20 years thanks to you!

And last but not least, a thanks for the Maxis individuals too, for the [paid] work that they did. ;-)


What's New 3.0.0   View Changelog


Released

  • Removed dependency CAM - Modpac Zero
  • Like 46
  • Yes 2
  • Thanks 5



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Fantozzi

   37 of 37 members found this review helpful 37 / 37 members

This is one of the best mods, maybe amongst the top 20. But I would be curious to know how many people download and install this without knowing what this mod exactly does.

It needs a basic understanding about game mechanics - about growth especially - the mechanics why certain buildings of certain sizes grow and why not and how this mod affects growth by changing the caps for grow levels.

It isn't a desire mod and it doesn't balance desire for you, it only gives more headroom (the possible desire you can create). This means if you haven't the needed desire in your city the skyscrapers won't grow, even with the 'skyscraper option'.

On the other hand - if you downloaded and installed any growable building that has more than 5000 occupants - those buildings will mostly not grow at all without this mod. So it depends on the stats of your buildings if you need this mod, not on how the buildings look like (tall or small). So yes, on certain buildings growth is easier with this mod (or even: possible) and even earlier - but not city 'growth' itself - you still have to do a good major job to have this effect.

The growing curves described above can only work with buildings modded accordingly. Especially on the beginning - on cities up to ~5000 residents (grow stages 1-3), there is almost no difference between CAM or non-CAM development. The differences between the growing curves take effect on the long run.

The CAM modifies the base game's buildings therefore (grow stage and zone density). Accordingly it also changes network capacities and does some fixes . That's why it needs writing access on the base game data and why it changes them and makes a security copy. All this is written in the manual.

But if you don't deal much with the default buildings and instead download many other buildings (which aren't 'camified'), so what you do - you break this part of the mod with custom content again. It can't take effect on custom content if this content isn't modded accordingly.

The initial idear of this mod was to extend growing process, not to speed it up. On the base game, once your city has reached ~50.000 residents, growth is finished, all kind of buildings are available, all caps are exceeded and even if the city gets bigger, there won't appear new buildings once the highest grow stages (8) is reached. So the 'surprises' are finished, visually nothing much new will happen in your city . The idear was to extend this process up to 15 stages - not to play faster but longer and still get some 'surprises' and visual changes in the game.

But this only works with buildings modded accordingly.

So if you use an extended CAM installation and at the same time many custom content buildings that weren't modded for the CAM - what you're doing is making the mod more and more ineffective. If you change the mechanics and this mechanics can't be applied on most of the objects in the game ... it's like a clockwork without index. You won't see much going on.

  • Like 10
  • Yes 2
  • Thanks 3

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shawnthrawn

   6 of 6 members found this review helpful 6 / 6 members

Dude, you are a damn genius! You have managed to fix so many of the balance issues that have been plaguing maxis arithmetic miscalculations and oversights for years when it comes to growth and development on every level. Thank you for all your hard work and dedication. I look forward to the more streamline version 2.1.1. I know you're a very busy man but I was wondering if you had a time in mind for release? And, of course, I must give kudos to RippleJet for the initial work that he started.

  • Like 3

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Cyclone Boom

   4 of 4 members found this review helpful 4 / 4 members

Well done, thanks for reviving this innovative SimCity 4 mod! :thumb:

  • Like 2

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minicar06

   3 of 3 members found this review helpful 3 / 3 members

When i was installing cam, my anti virus encountered a trojan the trojan is gone but its a great mod to grow cities!

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gamzdude

   2 of 2 members found this review helpful 2 / 2 members

Thanks for reviving this awesome mod :thumb:.

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FoxieHikari

   2 of 3 members found this review helpful 2 / 3 members

Great mod other than one little glitch i'm receiving. I have no inCAMpatible buildings and have not gotten even close to my demand cap but am still getting buildings saying "abandoned due to commute time." Is there any way i can fix it or is this a glitch in the mod itself?

 

  • Yes 1

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Johson16

   1 of 2 members found this review helpful 1 / 2 members

Everytime I download CAM and install it, I'm not able to save any of my cities. It keeps saying "Option disabled" where the "Save and quit" button would be, any help is appreciated!!!

 

  • Yes 1

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Ocram's Razr

   1 of 2 members found this review helpful 1 / 2 members

I used to use the CAM extensively. What are the noticeable changes since 1.0?

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CLAP CLAP CLAP CLAP CLAP CLAP 👏👏👏👏👏👏👏👏👏👏👏 Thanks for update! *:thumb:

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