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PEG MTP City Portal
By Pegasus

Now available for the MTP, this Alpine-styled City Portal/Gate will really bring the feel of the mountains to your MTP enhanced communities. Every mountain community needs a landmark to grace the postcards in their gifts shops. Here's yours!! Merry Christmas...

And speaking of Christmas, this lot is "ChristmasEnabled". The lot appears normally throughout the year, but in December (game time), Christmas lights appear and the trees in the median are decorated and lit.

The lot is transit-enabled for avenues and will plop right over an existing avenue or can be manually connected.  All road traffic (cars. peds, trucks, buses, Santa's Sleigh, etc) can pass through the portal.

The lot is a 4x3 Landmark and is located near the top of your Landmarks menu. It is also a Tourist Trap and will help promote tourism in your city.

* This model was modified and re-textured from the Portico de Gramada lot created for the SimCity Brasil fan site. It is a replica of an actual small landmark in Brazil.

Dependencies:

PEG MTP Super Pack
PEG Christmas Development Kit

All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.




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    • By RandyE
      There are 2 folders, each with grayscale heightmaps, config.bmp and region.ini  files ready to be placed in your User\ Documents\ SimCity 4\ Region folder.  Render using CTRL+SHIFT+ALT+R, then navigating to the Alpine Sublime/BO folder and selecting the Alpine_Sublime_1025x897_MAXIS/GOBIAS.bmp file, OR, use SC4 Mapper to 'Create a Region' from a 'Grayscale Image'. 
      The MAXIS version is made with height levels for most terrain mods.  If you are rendering using the SC4 rendering function the resulting region view will reflect the terrain mod you have installed.  If you are using a Gobias terrain mod the height levels are different so a special file has been made for the Gobias mods.   Featured in the previews is the Gobias Berner Oberland terrain mod designed for the Alpine biome specifically of Switzerland.
      Both the SC4 Mapper program and the Gobias BO Terrain mod are located at SC4 Devotion on the LEX (Lot Exchange)
      SC4 Mapper 2013 (v1.0)
      Gobias Berner Oberland Terrain Mod (v1.0)
      ________________________________________________________
      The World of SimCity 4
      In SC4 sea level is about 225 meters from the sea floor.  Each increment raises the terrain 50 meters, so at 5 increments sea-level is half under-surface and half above-ground.  Add one more increment of 50 meters and you are on land at about 25 meters above sea level.  Only by using the terra-former or a grayscale heightmap can you get the land down to touch the water and wade around in the wet sand.
      The Gobias Terrain mods, BO and Sudden Valley, change the increments from 50 meters to 100 meters, doubling them, so 3 increments from sea floor in Gobias is 300 meters, or (300-225) 75 meters above sea-level.
      The CPT Terrain mods, Columbus, are consistent with the Maxis vanilla terrain so no adjustment is needed to compensate for the higher elevation of ground level above sea-level.  
      The grayscale range from 0 to 255 covers about 1200 meters above sea floor (24 increments x 50).  Subtract 5 increments below sea level (19 x 50) gives you about 900 meters of height above ground.  The full depth of the SC4 block of space is (62 x 50) 3100 meters or about 3 kilometers high, about 1-third of the highest mountain on Earth. 
      SC4 was designed to represent building construction, not geological topography.  The tallest building in the world is near 900 meters, and the tallest mountain is about 10 times as high.  For persepctive, look up a mountain you know that is in the 1000 meter range to get an idea of how SC4 renders topography.
      If this is not confusing enough then consider the explanation I give for the scaling in SC4 3D Space in my SC4 Earth Maps Grayscale and SC4M Maps file.
      The difference in scaling is between fitting SC4 into the real world and fitting the real world into SC4.   Therein between, is the wonderful world of SimCity 4.
      ________________________________________________________
      Special thanks to @CorinaMarie for continuing inspiration and study of the joy of SC4 Mapping.
      Here, I will, hopefully, soon link this file page to another major mapping project.
       
    • By paeng
      This PEG-PPOND Tahoe Pontoon Boats was made by Paeng and originally was uploaded as a forum attachment onto the PLEX and hasn't been available according to my best knowladge. I made this readme to collect all the dependencies into one place for easier acces with updated links.
      Please note with the permission of the Simptropolis Staff Members (Cori & Cyclone Boom) and Catty-CB this file has been uploaded on behalf of Paeng. It was not available anymore due to the unfortunate demise of SimPeg. All the works in this download were created by Paeng.
      LIST OF ITEMS:
      * 3 1x1 Lots with offset boat props and transparent textures.
      Installation:
      Unzip the whole bundle, or COPY the "Paeng" folder from the *.zip into your plugin folder. You don't need to keep the "Documentation" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins.
      Dependencies:
      The PEG Terrain Kit (7 n 1) OR PEG PPOND KIT -----------------------> PEG PPOND Kit was merged into the The PEG Terrain Kit (7 n 1)
      PEG CDK3 SUPER PAK OR PEG CDK3 REC Boats Pack 1  --------> PEG CDK3 REC Boats Pack was merged into the PEG CDK3 SUPER PAK
      PEG PPOND Water Mill -  you only need the PEG-PP_Watermill_RESOURCE.dat file

      ------------------------------------------------------------
      CREDITS
      ------------------------------------------------------------
      Uploaded on behalf of Paeng by Tyberius with Cori's and Catty-CB's permission.
      ------------------------------------------------------------
      SUPPORT
      ------------------------------------------------------------
      There is a very limited support for these files since the original creator is no longer an active developer and the original SIMPeg site is no longer available as well.
      You can ask for support in the PLEX Support Topic at Simtropolis.
      Should you need support for these items please visit the
      Paeng Production Forum
      http://www.simpeg.com/forum/index.php?topic=10716.0
      Have fun and enjoy!
      - Tyberius06
    • By paeng
      Details from the original readme made by Paeng with updated links:
      ============================================================
      Paeng's Urban Recreational Canals
      ============================================================
      A series of shallow canals to create riverwalks or promenades with low sidings for more urban and recreational purposes, to mix with Peg's Ponds and Streams. 

      ------------------------------------------------------------
      LIST OF ITEMS
      ------------------------------------------------------------
      * 5 pcs. Walls and Extenders
      * 4 pcs. Promenade
      * 4 pcs. Narrow (single width) Canals
      * 3 pcs. Xtras (Addons)
      More Addons are planned for the future...

      ------------------------------------------------------------
      DEPENDENCIES
      ------------------------------------------------------------
      * JS Seawalls V3
      * PEG Pond Kit II - Deluxe Edition  ----------->   (transparent patch)
      * PEG StreamKit-Deluxe Edition 
      * The Terrain Kit (7in1)
      * Murimk Props Vol02 v2.01 (Park Props)
      * SG 01 Megapack
      * Porkie Props Vol 01
      * SHK Parking Pack
      * SPOT
      ------------------------------------------------------------
      DEVELOPER NOTES
      ------------------------------------------------------------
      Experiment with the various sub-sets - all pieces can be mixed freely. Some pieces will need a bit of MMP-treatment to cover up the occasional 'neuralgic' spot. When plopping MMPs take care not to overdo it, otherwise the canal pieces will just "disappear" ;-)
      It is recommended to use this set together with the Free Waters Mod.
      The pieces are set with default white bases and are compatible with my Sandstone Sidewalk Mod.
      All needed info is given via the in-game menu.
      You find all items at or near the end of the 'Parks' menu with custom icons.

      ------------------------------------------------------------
      INSTALLATION
      ------------------------------------------------------------
      Unzip the whole bundle, or COPY the "Paeng" folder from the *.zip into your plugin folder. You don't need to keep the "Documentation" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins.

      ------------------------------------------------------------
      CREDITS
      ------------------------------------------------------------
      Thanks to the folks at simpeg.com for valuable feedback! :-)
      Thanks to Murimk for some additional props.
      Uploaded on behalf of Paeng by Tyberius with Cori's and Catty-CB's permission.

      ------------------------------------------------------------
      SUPPORT
      ------------------------------------------------------------
      There is a very limited support for these files since the original creator is no longer an active developer and the original SIMPeg site is no longer available as well.
      You can ask for support in the PLEX Support Topic at Simtropolis.
      Should you need support for these items please visit the
      Paeng Production Forum
      http://www.simpeg.com/forum/index.php?topic=10716.0

      Enjoy!
       
       
    • By tariely
      I have begun a massive project, relotting Diggis ponds. And I need some more boats. So I went looking for moar boats, like WMP skulls and punts, SG Grandpa Al's fishing boat et al. And Peg's beautiful sailboats.
      But this doesn't go into the "Can't find it" thread, because I am supposed to have them -- they are supposed to be in PEG CDK3 SUPER PACK, and indeed, they show up as "sailboat" in the Reader , (the ones I am looking for). But. I can't find them in the L.E. !!! 
      First I had uploaded LAK7 pack of boats for plopwater (PEG, CAL, NOB) made with them.  I have the deps for that --among which PEG CDK3 etc., as indicated in the readme. It works for CAL boats. PEG's remain AWOL.
      I even tried Paeng SmallBoat MMP (which sports both CAL and PEG's boats.) But additional snag here : when I tried to verify with the Reader that the boats were indeed there (and under which name), it refuses to open  both the BSC CAL Small boats.dat and the SmallBoats.dat. UH ??? 
      I've scoured the L.E. in all directions, and item by item. I can't find those dratted boats. 
      HELP ?
       
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