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Paeng's Historic Castle Walls  1.0

   (29 Reviews)

2 Screenshots

About This File

Here is another take on the good old castle walls - this set is meant not so much to build a full castle but rather to set a few restaurated wall sections into your city, e.g. to serve as a tourist attraction or a historical landmark.

See them 'in action' here...

 

LIST OF ITEMS

5 pcs. - straight with various layouts
2 pcs. - inner and outer curve
2 pcs. - left and right end
1 pc. - pedestrian gare (eyecandy)
1 pc. - main gate (TE'd for avenue)
1 pc. - transition for Parks205 Paths

 

DEPENDENCIES

* Original Castle Set <- direct zip-link
* Paeng Textures Vol103
* Murimk Park Props V201
* SG 01 Mega
* Porkie Props Vol 01


OPTIONAL

* SPOT <- directional plop-helpers

 

DEVELOPER NOTES

This set is fully compatible with * Paeng's Castle Walk, so you can expand the integrated paths or connect them to the Parks205 series (transition lot included).

You find all items near the Castle Walk set in the 'Landmarks' menu.

They are completely neutral as far as costs or effects are concerned.

 

All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

Enjoy!


Staff Edit: Fixed dependency link to the Maxis Castle Set.

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[quote name='sucram17' timestamp='1343644540']where do I get that canal set in pi 2?[/quote]

Canals can be found on [url="http://hide-inoki.com/bbs/phpbb2/viewforum.php?f=7&topicdays=0&start=0"]this site[/url] - needs some 'digging'...

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Really cool, don't know how I'd use this in my style of city, but I'll hang on to them for future reference.
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This takes gaming, bating, moding and loting to a whole new level. This is ART.
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[quote name='paeng' timestamp='1343610423']
True - these walls date back to medieval times... ;-P
[/quote]

lol
I meant that it is already on the STEX

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[quote name='IL.' timestamp='1343684020']
I meant that it is already on the STEX
[/quote]

Well, not on lots like these, they're not! ;-)
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[quote name='paeng' timestamp='1343651599']
sucram17, on , said:

where do I get that canal set in pi 2?

Canals can be found on [url="http://hide-inoki.com/bbs/phpbb2/viewforum.php?f=7&topicdays=0&start=0"]this site[/url] - needs some 'digging'...
[/quote]

This [url="http://hide-inoki.com/bbs/phpbb2/viewtopic.php?t=496"]Arabic Canal[/url] was the only one I found. Perhaps I need to do some more digging?
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Actually, I think they're[url="http://blog.livedoor.jp/moonlinght/archives/cat_59226.html"] here[/url].
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[quote name='XL' timestamp='1343701771']Actually, I think they're[url="http://blog.livedoor.jp/moonlinght/archives/cat_59226.html"] here[/url].[/quote]

Ah, good link! Yeah, it's the one in the middle of the page...

Though digging through the site I linked will be rewarding, too - there are much more items to be found there (if you are a patient 'digger') ;-)

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[font=comic sans ms,cursive]That's awesome, paeng!! :thumb: But you use the road texture for the avenue gate!! :sly:[/font]

[font=comic sans ms,cursive]Two little questions[/font][font=comic sans ms,cursive]:[/font]
[font=comic sans ms,cursive]Can u make the gates as overhanging lots with left and right part and one without the central pillar? So they can be used with all networks.[/font]
[font=comic sans ms,cursive]Can you add some family prop on the straight pieces?[/font]

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