About This File
The Hong Kong / Asia BAT Team
presents
Bank of America Tower V2 (BoA)
BAT created by paulvmontfort
Modding & readme by T Wrecks & paulvmontfort
lot design & custom menu icons by T Wrecks
Introduction / Overview
This is version 2 of this building. It only includes enhanced renders as well as a dark night version of the building. It is recommended to delete any previous versions of this building from your plugin map.
Bank of America Tower, formerly known as Gammon House, was built in the 1974 and rises 146 m above the ground. It is situated at the junction of Central and Admiralty and surrounded by world class hotels, retail establishments and restaurants. Due to its prime location and flexible office setting, the building has attracted many international and local corporations as its long term occupants for decades.
Its design is characterized by the white rectangular shape with unique red metal frames in some of the floors and accentuated by its distinctive rectangular windows all around its facades. The base features a parking garage entrance, and the parking lot on top of the base contains both BATted cars and randomly appearing car props that change during the day.
The parking garage entrance will connect to adjacent road networks if possible, but does not influence the funtionality of the building in any way, nor does it affect traffic. The only functional consequence is that the growable version cannot be overgrown automatically, so if this BAT appears where you don't want to kep it, you will have to bulldoze it manually. Given the not-so-common lot size, however, this should not occur too often. BoA has been modded to serve three functions:
- Ploppable landmark
- Ploppable functional CO§§
- Growable CO§§
All lots share the same basic design, but flora and cars on them are randomized and will change every time the building grows or is plopped.
Note: Ploppable and landmark versions feature individual custom menu icons that will allow you to see immediately which version is which. Moreover, both versions are to be found conveniently grouped together near the bottom of your landmark menu.
Dependencies
None - everything is included!
Stats and Values
All game-relevant values you might like to know are listed in the following overview tables.
TABLE 1: FUNCTIONAL VERSIONS
| Parameter | Growable | Ploppable with jobs |
| Occupants: | 4,150 CO§§ | 4,150 CO§§ |
|
Lot Sizes / Growth Stage: |
4x5 (stage 8) |
4x5 n/a |
| Zone Type: | Dense commercial | n/a |
| Tileset(s): | Houston, Euro | n/a |
| Value: | § 20,104 | § 20,104 |
| Worth / Bulldoze Cost: | § 1,265 | § 1,265 |
| Flammability: | 40 / Stage 5 | 40 / Stage 5 |
| Power consumed: | 96 MWh/month | 96 MWh/month |
| Water consumed: | 946 gallons/month | 946 gallons/month |
| Air pollution: | 13 over 5 tiles | 13 over 5 tiles |
| Water pollution: | 13 over 6 tiles | 13 over 6 tiles |
| Garbage generated: | 8 tons/month | 8 tons/month |
| Plop cost: | n/a (grows) | § 92,000 |
TABLE 2: LANDMARK
| Parameter | LANDMARK |
| Lot Size | 4x5 |
| Menu Position: | Landmarks, near bottom |
| Plop Cost: | § 92,000 |
| Maintenance Cost: | § 140/month |
| Landmark Effect: | + 45 over 25 tiles |
| Mayor Rating Effect: | + 5 / 256 tiles |
| Worth / Bulldoze Cost: | § 2,165 |
| Flammability: | 40 / Stage 5 |
| Power consumed: | 96 MWh/month |
| Water consumed: | 946 gallons/month |
| Air pollution: | 13 over 5 tiles |
| Water pollution: | 13 over 6 tiles |
| Garbage generated: | 8 tons/month |
Installation
First of all, it is recommended to unzip the entire content of this ZIP into some archive folder where you keep all building versions, readme, and screenshots, and maybe even back it up onto a CD or an external HD together with your other SC4 stuff. This way, if you need to clean your HD and reinstall your OS, you can simply copy the stuff from your backup archive into your plugins folder instead of having to download all plugins anew.
That said, in order to use this building in game, I suggest you first go to your plugins folder and make a sub-folder for it.
Then, simply copy the .sc4model file (the actual building model, either you can choose the default maxis night one or the darker night version) plus the lot file(s) of whatever version(s) you'd like to use into the newly created folder. If you have a previous version of the building don't forget to delete that one first!!
To uninstall a version you don't like, first bulldoze all instances of that version in your cities, then save the cities and exit. Now you can safely remove the version without running any risk to experience crashes or any other inconvenience.
T Wrecks & paulvmontfort on behalf of the Hong Kong / Asia BAT Team
Tuesday, november 17, 2009.
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