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BLaM Sea Level Mod  1.0

   (13 Reviews)

2 Screenshots

About This File

Welcome to the Sea Level Mod

by swat-medic.

 

Download from Support Site

 

 

Description:

This mod is designed to change the sea level in SimCity 4 to a lower, or higher altitude in order to get sea at a higher or lower altitude, or get no sea at all. Included is 5 .dat files. 0m, 500m, 1000m, 1500m,2000m. It also contains screen shots of the mod in use.

 

It is possible to have different sea levels on different cities. Just make sure you load each city with the same .dat file that you had in your plugins before. If you are confused by anything in this description please PM me!

 

Installation:

To install, select the level of sea that you want and remove all others. Crash will occur if more than one mod file is in the folder at a time. Completely remove all other sea level mod .dat files from your plugins folder.

 

Uninstallation:

To uninstall this mod, simply remove the entire folder from your plugins folder.

 

Compatibility:

This mod should work with all terrain mods. Please report any and all complications!

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If "setsealevel" caused your game to crash (don't know why, probably my city too big/ too much item), this is a mod you must have.

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Great mod! Just a heads up, it may conflict with some Terrain Mods, although it is stated that it shouldnt:
 

 

 

Compatibility:
This mod should work with all terrain mods. Please report any and all complications!

 

On the Lex I found this thread that gave me the hint that that was what was interefering with BLAM's effect.

 

 

 

http://community.simtropolis.com/files/file/20378-blam-sea-level-mod/ this one is not bad just have to take terrain mod out for it to work idea.gif

 

So if you see no effect it may be worth taking out your terrain mods to run a test drive.

 

I had "CPT_TerrainEssentials" and "CPT_TerrainMod_Meadowshire" packed with the datpacker (it may have been that also).

 

 

EDIT: Some more testing lead to the need for BLAM file to load after TerrainMod. Put all files in a such a way that this will happen and it should work (put all in same folder and add "z" at the begining of BLAM file name). I am not a pro modder so your mileage may vary.

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