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whatnameshouldi

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About whatnameshouldi

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  1. CTD and DAMN

    Thanks for the answer! I was having the exact same issue. I guess this is the reason I saw someone say it was broken on the download page. Back to SSPTool it is. Now, any easy way to unistall the CTD menues?
  2. DAMN Manager

      Can we have a link or reupload for that file?? Thank you!   Edit: and an explanation of which part is broken. Edit 2: Found a source, indeed seems broken, I've hit the same CTD bug. http://community.simtropolis.com/topic/64995-ctd-and-damn/
  3. DAMN Manager

    Hello! Thank you for the program, indeed, as great as SSPTool was it used to have many issues to process bigger folders or datpacked. Still, I am having a strange issue that I am not sure why. I am unable to hide any lots. I get them to work on the menu structure but they remain on their original place (I double checked many times and it is not working, I even tried hiding a Maxis building to be 100% sure and no change). I used to have a prior DAMN installation but after having some issues I ereased all traces of it (from both plugins folders). Any help would be appreciated, I am currently swimming in so many park parts. X_x P.D.: May Datpacking have anything to do with this?
  4. BLaM Sea Level Mod

    Great mod! Just a heads up, it may conflict with some Terrain Mods, although it is stated that it shouldnt:     On the Lex I found this thread that gave me the hint that that was what was interefering with BLAM's effect.     So if you see no effect it may be worth taking out your terrain mods to run a test drive.   I had "CPT_TerrainEssentials" and "CPT_TerrainMod_Meadowshire" packed with the datpacker (it may have been that also).     EDIT: Some more testing lead to the need for BLAM file to load after TerrainMod. Put all files in a such a way that this will happen and it should work (put all in same folder and add "z" at the begining of BLAM file name). I am not a pro modder so your mileage may vary.
  5. Seaport depth question

    Hehehe, i eventually realised that. They dont worry that much about the ships as about being paid. Anyway, the functional seaports are great (the rural ones are beatiful), shame not enough of my cities have water.
  6. Seaport depth question

    Thanks for the answer, that pretty much summarises it all. Knowing it doesnt affect the seaport itself ill let it be for now. Im downloading the functional seaports from the lex, lets see if it stays the same.
  7. Seaport depth question

    Hello, Ive figured out how to build a seaport thanks to all the useful tutorials. Still all my freight ships sink/dissapear shortly after leaving port (at one of my cities i had the option of building a lighthouse but it made no diffrence). I googled a lot but i couldnt find anyone else having the same issue. My guess is that it has to do with the depth of the river (it is in mid land, not the sea) but i have no idea of which is the minium depth or how to tell. Anyone had this issue before or know something about it? Thanks whatname
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