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XDesign Subterranean Avenue Network Prerelease 1  1.0

   (55 Reviews)

2 Screenshots

About This File

Well, yeah, I've rendered the SAN, but I'm not happy with the results. The SA Network have many bugs in the model, so you may take it or leave it. I have also thought about those, who wants play with the model for personal use - I'm also uploading a model file with textures. Have... enjoy? Phoenix.

Installation informations & compatiblity with operating systems:
Double-click on the Setup Wizard if you are a Windows user. If you using other OS than Windows, you can find an additional file called 'Package for other OS users.zip'.
XDesign Team Seup Wizard 1.4 is compatible with Microsoft Windows Me, 2000, XP 32-bit, XP 64-bit, Server 2003 32-bit, Server 64-bit, Vista 32-bit and Vista 64-bit operating systems.

Properities:

 

SimCity 4 Ready Version

Budget item: 140 $
Bulldoze cost: 450 $
Transit Switch Traffic Capacity: 4600
Flammability: 35
Maximum fire stage: 3
Pollution at center (air|water|garbage): 0|0|0
Pollution radious in cells (air|water|garbage): 0|0|0
Power consumed: 24 MW per month
Water consumed: 0 m³ per month
Height: 18 meters
Width: 128 meters
Length: 32 meters
Number of stories: N/A
LOT size: 2x8
Stage: N/A
Dependencies: M-TEL One Way and Road to connect entarance to road/avenue/one way road correctly (no transit LOT enabled)

Informations for BATters:
The SAN Model is installed in My Documents\SimCity 4\Plugins\XDesign Team\SAN Prerelease 1\Model. In this folder you can find folder with textures. Once you will load model into BAT, you must choose directory with missing textures. I'm not sure, but may happens that you'll do this thing 3-5 times. After you choose folder, probably BAT show blank scene, so save model file and load again, until you will see complete BAT scene.

Compatibility:
This download is only compatible with SimCity 4 "Rush Hour" or SimCity 4 Deluxe with B638 and B640

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looks good, but is it functional? like the big Dig transition lots? anyway, looks good, and i like to see a future version

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Yeah, it's functional, but you should use MTEL Lots to connect properly those tunnels. (Awh, see readme...)

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Looks good will you be considering adding additional textures for underground intersections etc?

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what you have here is super cool. I haven't tried it yet but looking forward to it. Still got to give you the thumbs up. Will we be able to make turns with this in the future? Wonderful work!

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This looks really cool, but if we need another lot to make it work you should give a link to that lot.. MTEL sounds familiar, but not on stex under that name..

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very nice work, and thanks for uploading the model!,this means i can make some myself!woohoooo!!!!
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me again :p M Tel's are created by Marrast, under BSc custody re-released, search for it on the STEX ;P

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I haven't downloaded it yet but it looks really cool. Now this might sound like a dumb question (as my skills at batting and creating are very low) but has anyone or is it possible to build something like this but whose overhead area is still functional? Regards :)

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