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City-building game(s)

Found 3 results

  1. Some PC games in the late 90s and early 2000s, such as Commandos 2 and SimCity 4, had a particular look that stands the test of time. This video investigates why that is and give us a look at it's legacy.
  2. 82 - Show-Off

    Those of you familiar with my CJ have seen these tiles in many different stages of development. I originally used them as a testing ground for canals and now that I've settled on style (sunken with red brick walls) I unified them so that they connect perfectly. This entry features the largest mosaic I've ever made that comes in at a whopping 24816 x 10107px. You'll have to download it to see it at full resolution because even dropbox can't display it. I encourage you to look at the pics in full size. These smaller .jpeg versions don't really do them justice (they're less than half the size). Hope you have a big screen. Enjoy! Full Size Full Size Full Size Full Size Full Size Full Size Full Size (Unfortunately the full image is too large to even be previewed on dropbox, but you can download the 125 MB png.) Comments, suggestions, and questions are always appreciated. Thanks for visiting. raynev1: Some beautiful night scenes . Sorry to hear about your hard drive , that's a bummer . Hope you continue Ionica . It's been a great CJ . Yeah well, that's just what happens when your computer is over six years old and you push it to the limit on a daily basis. Thanks. gviper: Hey my friend! It's been quite some time! Wasn't sure I'd hear or see you on these pages again. I myself have slowed down in activity considerably. Lovely presentation! Didn't mean to be gone for so long but sometimes life gets in the way. Thanks. korver: Great stuff as always - you probably have my favorite photoshop style of anyone here on ST and the Chinatown scenes are great. Hope you can keep this going Thanks. Looking at your work always gives me the itch to get back in the game. _Michael: Welcome back! I feared I wasn't following my to see any more Ionica, so it's great to have it back! Great looking city with some lovely design elements; can't help but noticing that north arrow though , can become slightly distracting! Lol, all these years and I still have the north arrow. Thanks. TekindusT: Another top notch, deliciously handcrafted mishmash of styles! You know I'm a fan of the mishmash, just too many good BATs to stick to one style. Thanks. kschmidt: Great night views ! Japanese and other buildings well lightened. NAM elevated networks and GLR features well integrated, well done ! Wish I had a few pictures of how it looked before. It was a mess. Thanks. v701: This city is still one of the best SC4 I've seen so far !! I love this clown picture on the skyscraper ! Everyone loves a clown. Thanks. Takingyouthere: Great to see you back in action, your city building style and image presentation was sorely missed. That's the great thing about SC4 at this stage, everyone can have their own style. Thanks. tariely: Very nice night shots ! (and Trump...) Glad to know you'll be back. But CBS ? We have CBS? Or did you make that one ? I Want !:-))) Yup, it's mattb325's CBS. Thanks. Scribosilyn: Beautiful images of nights, it seems so alive. It's beautiful all the lights of nights, my favorite is the one with the channel! Thanks.
  3. I've seen quite a few of the screenshots for this game, and I've noticed various people complaining about the textures and the cartoonish look of cities and buildings, plus there are ugly rumblings about small city sizes. I think all of these problems could be solved if SC5 just stuck with the isometric view, like that of SC4. Four different angles, several zooms and that's it. That alone would cut down on the graphics requirements but also allow for more detailed textures on buildings, props, terrain, roads and so forth and give this game the 'SC4' look. Also it would allow for bigger city tiles because again there's less demand on the graphics engine. I just think 3D city simulators always get the colours, tones, hues and lighting wrong and oversimplify on building models because they must seen from a 3D perspective. I would be perfectly happy to buy SC5 (or SC 2013 as it known) with just an isometric view because it would have curved roads, a new stimulation, those building add-ons (which are really clever and cool!) and more, plus you would get detailed textures because everything is not being rendered in 3D.
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