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City-building game(s)

Found 11 results

  1. I know this has been addressed but there's a lot of the same advise out there. This is more for after you have tried some troubleshooting. The problem I'm having is after attempting to build a Great Works project (in my case the Arcology), I am unable to send and resources to it. My city specializes in alloy and metal production. Here is how I have it set up: Global Market for Alloy: Set to "Use Locally" Traffic: Moderate but not an issue "On" button in Arcology Regional screen (used to start sending resources): Green on all resources Trade Ports: Full of Alloy and maximum amount of delivery truck garages When I look to see if trucks are even going to the Arcology in the regional screen, they are not. I successfully sent 20 alloy, then it just stopped sending. I have restarted the game, still nothing. Does anyone have any advise on how to fix this issue? Maybe there's a patch I haven't heard about? Love the game but DAMN is it glitchy.....
  2. so I am running COT on a pc. I have successfully made a working space center in single player mode, but playing the same map in multi player I cannot finish construction because the game says I don't have enough workers. ive done this with COT towers full of people and when I cant get workers I close all industry in the city, trading depots/ports, academy control centers, etc. 'til I jackup the unemployment in every wealth level and in every city connected to the space center. ive also run the same experiment using cities with no COT in them.
  3. I built the arcology in my region. It's level 8, but it doesn't seem like it feeds workers, shoppers or student to my city. I still have a lot available jobs. Is this supposed to be how it works? Thanks!
  4. hi guys, I'm stuck with my Space Center Great Works. How can I send 300 workers?
  5. Hello, I like taking over "disastrous cities" and fix them. So I'm looking for players that would like abandon cities in their region to be reclaimed in order to collaborate and build great works. I can play daily. >10k pop and no paid expansions (any server) my origin ID : PickPay
  6. Is there a limit to the number of cities that can contribute to a great works? I am currently playing on the Reflection Atoll map. I had 4 cities active and started my first great work, the Airport. There is only one great work site on that map for those of you who haven't played there yet. I started a 5th city, and when looking at the region from that 5th city, the great work is gone, it's blank and keeps prompting me to build there. I thought it was gone for good, but upon reloading the other 4 cities, they all see it and can contribute. It is just this 5th city that sees a blank plot. Why can't this 5th city see it when the other 4 can? This is causing a lot of trouble for me because of course the Airport needs a lot of metal and alloy, and the 5th city is Ingot Landing, the big Ore/Smelting city...go figure...
  7. I am currently building the Archology GW. I have maxed out the Alloy and I am working on metal. My trucks are delivering metal from the trade depot to the GW site (i know this because I follow the trucks) but the number does not budge. It's stuck at 805 tons no matter how much gets delivered. Anyone else experience this?
  8. Please play!

    I have a new region called pAradiSe on anctarctica server. Sandbox mode. Please reply before joining and give me your origin id so i can invite you to the region. Please join only if you play pretty often. Please Join! Sitybuilder
  9. I have a new region called pAradiSe on anctarctica server. Sandbox mode. Please reply before joining and give me your origin id so i can invite you to the region. Please join only if you play pretty often. Please Join! Sitybuilder
  10. I'm building an arcology. Or maybe I'm not. Or maybe I already built one. Honestly, it's hard to tell. Lemme tell you about it. ----- The first thing I noticed happened as I was swapping back and forth between two of my cities, one of which was supplying the TV's for the arcology's construction, the other of which was supplying the metal and alloy. The one that was supplying metals and alloys said I was done with metal and TV's, but still needed alloy. But, when I had the one supplying TV's loaded, it said I had enough metal and alloy and still needed TV's! "Okay," I thought, "that's an odd sync bug, but it'll probably work itself out once I get the thing built." So I continued to run the TV-supplying city until I'd gotten it to the point where it said I had enough supplies in all three categories, and it rapidly picked up 300 workers and started building. "Yay," I thought, "I'm gonna have an arcology!" That's when things got really weird. Here's what the arcology site looks like from the three cities I have in the region: First, the one supplying TV's, from which I built the thing: Next, the one that supplied metal and alloy: Finally, a third city in the region, which was uninvolved in the arcology's construction, and isn't connected to the other two cities (or to the arcology site): WTF? I chose to just accept the surreal and try to move on with the development of Schrodinger's arcology. It told me it needed power (as long as I looked at it from City #1), so I plopped another reactor onto my nuclear plant and, after a bit of quitting, reloading, waiting, running at cheetah speed, etc., the game realized that I had plenty of excess power in City #1 and reverted to telling me it needed water (as seen in the first screenshot above). This seemed a little odd to me, because in fact, I have an enormous excess of water produced by City #2, some of which I sell to City #1 when needed: ...but the arcology doesn't seem to notice that it's there. Is this related to the fact that the arcology doesn't appear to be done when I look at it while City #2 is loaded? Is there any way to check? Does anything in this game work properly? Do people ever describe you as "mountainous?" ----- So, just to summarize (and with a few extra minor bugs that I haven't discussed thrown in for good measure), that's: Megaprojects report needing different amounts of resources depending on which city you view them from. Finishing a megaproject with one city loaded does not guarantee that it will count as finished for other cities in the region. Megaprojects which require resources do not necessarily notice when those resources are available from cities in the region. Bonus Bug #1: The missions that are generated when you start sending resources to a megaproject don't seem to get checked off at the same time as you actually meet the resource goals for them (in my case, I still had a lot of TV's to send when the big green check mark appeared and the mission went away...but it did disable resource sending, which I had to reactivate manually). Bonus Bug #2: Megaprojects don't seem to consistently register having received resources without reloading the region. Bonus Bug #3: As far as I can tell, none of my cities are actually receiving any extra workers/shoppers/students. ----- tl;dr: WTF? Please share your similar experiences, thoughts, advice for rectifying the situation, shared frustration, sympathies, and rage.
  11. In the region I'm playing in, we decided to go for the International Airport. And so construction began. However, we've been sending materials to it for a couple of hours(real life), we've noticed what we believe is a bug. It requires 2000 Metal, however there are 3 cities sending to it... Each city is displaying a different amount of recieved metals. We then tried to do a reboot, after which we were told that all the metal had been filled, and so with excitement we began sending Alloys instead. A few minutes later, I checked it again, now it says once again that it still needs metal... What the hell... So basicly, can someone confirm if this is a bug ? Or perhaps, just server lag?...
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