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City-building game(s)

Found 10 results

  1. Great mod for this vet's PTSD keeps my morale up. I salute you. I use external hard drive so install directory is E: or G:/Origin/SimCity so origin games isn't apart of field for future reference. Memory allocation after playing then crash. Is this normal? No matter what keep up great work. Excellent mod for future, love building plops variety, gamer eye candy yeesss!! My city after your mod:
  2. I am still playing SimCity 2013 and have just finally tried the space center great work. I have ran into the, old -now, problem of no workers going to the great work site. I have seen the workarounds and the info about mods that i needed to download but can't download them from any source that the links send me too. I really would like to fix this. If any one has these mods still, can you please send them to me.....j3_johnson@yahoo.com. "Skye's Regional Freeway Mod" and "CamModB1"
  3. hello dear friends, I was wondering,which great work is the most useful and with the least bugs from your experience.
  4. I set up a Space Center in my region, to which all resources have been given. However, when it got to stage two, no workers went over. I confirmed that this was because there was a shortage of jobs in my city, so I made a city whose purpose was entirely to house people (I am using sandbox mode in this region), which now has more than fifty thousand of each wealth level, more than could possibly fill all of the jobs in the region, but neither city will send workers. This is very frustrating. I have closed and reopened the game, played a different region, but nothing seems to be working. Does anyone know the solution to this?
  5. Hey guys, I play in a 7-cities region which I've developed 3 of them, 2 tourism and 1 omegaco-based. Recently, I've built an International Airport by the richer tourism city and the omegaco city. When it's completely done, I switch to the poorer tourism city. Something magical happens! One sims asked me whether i would build an arcology, I refused. Then when I view the GW, There was an ARCOLOGY instead of an airport!!! WTH! when i view the GW with the poorer tourism city, it's arcology; but when i view the GW slot with the other 2 cities, it's the airport. Was this a bug or what? Please help me guys Sorry for my imperfect english because I am not a native english speaker.
  6. Please play!

    I have a new region called pAradiSe on anctarctica server. Sandbox mode. Please reply before joining and give me your origin id so i can invite you to the region. Please join only if you play pretty often. Please Join! Sitybuilder
  7. Please join region!

    Please join my brand new region, "Please Join", on Anctarctica server, please respond before joining region!
  8. Hey everyone! I decided to make this thread my HD video thread, instead of making a new one. This thread was about my Zero Population Video, which you can find here too. I make videos showing how to make money, among other tips and tricks! You can find my videos entire playlist here: Part 2 of my Let's Play Sim City Series: The beginning of my Lets Play Series for Sim City 5! My second recent video is of an electronic City: Zero Population City: How to make money (this was my very first tutorial) How to make more money: Beginners Guide to making money: Making money with the Arcology and Electronics: Watch them in HD 1080p!
  9. I have recently completed an Arcology by myself, and wanted to show people the final moments before its completion, the benefits of having one, and how to run an electronic city with one. In this video I make about 8~10million a month by the end, and a little over 2million while the Arcology is being completed. Here's the Video: Watch it in HD 1080p for best viewing. Comment & suggestions welcome. Check out my other sim city videos here!
  10. I'm building an arcology. Or maybe I'm not. Or maybe I already built one. Honestly, it's hard to tell. Lemme tell you about it. ----- The first thing I noticed happened as I was swapping back and forth between two of my cities, one of which was supplying the TV's for the arcology's construction, the other of which was supplying the metal and alloy. The one that was supplying metals and alloys said I was done with metal and TV's, but still needed alloy. But, when I had the one supplying TV's loaded, it said I had enough metal and alloy and still needed TV's! "Okay," I thought, "that's an odd sync bug, but it'll probably work itself out once I get the thing built." So I continued to run the TV-supplying city until I'd gotten it to the point where it said I had enough supplies in all three categories, and it rapidly picked up 300 workers and started building. "Yay," I thought, "I'm gonna have an arcology!" That's when things got really weird. Here's what the arcology site looks like from the three cities I have in the region: First, the one supplying TV's, from which I built the thing: Next, the one that supplied metal and alloy: Finally, a third city in the region, which was uninvolved in the arcology's construction, and isn't connected to the other two cities (or to the arcology site): WTF? I chose to just accept the surreal and try to move on with the development of Schrodinger's arcology. It told me it needed power (as long as I looked at it from City #1), so I plopped another reactor onto my nuclear plant and, after a bit of quitting, reloading, waiting, running at cheetah speed, etc., the game realized that I had plenty of excess power in City #1 and reverted to telling me it needed water (as seen in the first screenshot above). This seemed a little odd to me, because in fact, I have an enormous excess of water produced by City #2, some of which I sell to City #1 when needed: ...but the arcology doesn't seem to notice that it's there. Is this related to the fact that the arcology doesn't appear to be done when I look at it while City #2 is loaded? Is there any way to check? Does anything in this game work properly? Do people ever describe you as "mountainous?" ----- So, just to summarize (and with a few extra minor bugs that I haven't discussed thrown in for good measure), that's: Megaprojects report needing different amounts of resources depending on which city you view them from. Finishing a megaproject with one city loaded does not guarantee that it will count as finished for other cities in the region. Megaprojects which require resources do not necessarily notice when those resources are available from cities in the region. Bonus Bug #1: The missions that are generated when you start sending resources to a megaproject don't seem to get checked off at the same time as you actually meet the resource goals for them (in my case, I still had a lot of TV's to send when the big green check mark appeared and the mission went away...but it did disable resource sending, which I had to reactivate manually). Bonus Bug #2: Megaprojects don't seem to consistently register having received resources without reloading the region. Bonus Bug #3: As far as I can tell, none of my cities are actually receiving any extra workers/shoppers/students. ----- tl;dr: WTF? Please share your similar experiences, thoughts, advice for rectifying the situation, shared frustration, sympathies, and rage.
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