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Showing results for tags 'i-ag'.
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My other issue with Ag is this... I installed the SPAM, then a few SPAM addons, then some of the SimGoober crops, because they're more colorful (if they would grow... see above). Well, the next thing I know, I'm getting a rewards dialog box w/ my environmental advisor about a CSX ag co-op... but when I click on the hyperlink in the rewards dialog box, the arrow just turns red, it doesn't show the outline of a building underneath the arrow (like it does when it works right.) and there's nothing for me to plop. Okay. So I went out and found the files I thought were the rewards files for the CSX, including the Co-op. (I say "think" because the name isn't exact but very similar.) These files. But I STILL have the same issue when I get the reward dialog box. No reward building when I click on the hyperlink. Not in the reward menu either. Funny thing is... I definitely hadn't installed a rewards mod for that co-op before getting the reward dialog box. (Yes, I know, this sound implausible, but I was shocked when I saw it the first time, because I hadn't installed anything that would bring it up but some SimGoober I-Ag fields.) So I figured it was built into the SG files. So then I went out, found the rewards mod that supposedly went with the CSX ag co-op, thinking maybe I need all the files to make it work right... and I'm STILL not able to plop the reward building. (Note, I'm trying to figure out which files those were, and maybe I'm misremembering? Here's a listing of all the ag-related BTE files I have.) So I've got farm files, the farm field dependencies, and the rewards files. That should be all I need, right? The problem is, I found out about all of this via searching for buildings on the STEX instead of some kind of nice tutorial or omnibus file spelling out all of this in detail, so I’ve had to figure things out in a very roundabout manner because I couldn't' find something that spells it all out. (Forgive me if I’m not fully getting it right.) I’m pretty sure all of these are BSC/BTE enabled. (Like, that’s the mechanism that makes all of this work, right?) I’ve installed a few other BTE reward files (like the bakery)… I don’t think I’ve ever gotten the reward. (I know for a fact I have the Shottesbrook Winery installed and I’ve never gotten it as a reward yet, even though I have massive ag cities. I just assumed it might have to do with the fact that I mainly seem to grow SPAM fields, and possibly having to do with the fact that my SG/BTE fields don’t get crops? (See my other thread .) Am I zoning the fields wrong? Am I supposed to be holding down Ctrl (on a Mac) so it has directional arrows? Am I NOT supposed to be holding it down so it's a free field of I-Ag? (I've done both.) (And, yes, this is a lot of troubleshooting for a co-op I didn't even try to earn and didn't necessarily even want from the start.) Anyway, sorry if this is all a mess. It’s kinda a mess to me and confusing, which is why I even hesitated to bring it up for so long. (Is there someplace that spells all this out simply and easily from the start? I've read this thread which helped some but didn't really give me all the basics and I did read the SPAM documentation 2-3x in its entirety so I get the SPAM and how it works… for the most part.)
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I'm curious about why my SimGoober growable I-Ag farms never end up getting crops on them, no matter how many years they're around. They only ever have tilled, empty fields, despite having all the dependencies installed. (Besides, if I didn't have all the dependencies installed, I'd be getting a bunch of brown boxes in each field when it tried to grow crops, right? Right?) Is there a subforum for BTE issues or for Ag issues? (I guess the more simple question is... there's not a well known issue of SimGoober and/or BTE ag files not playing well with the SPAM, right? I think I researched it before I installed them and couldn't find any mention of issues.)
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- 41 Comments
- 69 Reviews
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Version 1.0
52,276 Downloads
This is a set of Seasonally changing farm field props and related lots, for use as field lots on farms. These will NOT do anything, unless a farm is downloaded that calls for them. The Props are designed to change seasonally. To reduce the resources used by these props, they are a full tile size, so only one or two are used per lot. The first year the fields grow, the farmers prepare the fields, so they start off as empty dirt. The fields will grow in within a year. These lots are BSC Tracking Enhanced or "BTE". This will allow them to be used to trigger various Reward lot, as well as provide helpful information in game Full information is in the Readme File.- 41 Comments
- 53 Reviews
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- 15
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- agricultural
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