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Showing results for tags 'country club'.
Found 5 results
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Version 1.0.0
338 Downloads
Give your sims a peaceful oasis with this 16x18 park lot featuring an old priory with fruit trees, a colourful flower garden, an orangerie, a large gazebo, a water tower, a pond, and a small country club at the centre of it. It has park, landmark, and (you'd never guess) country club effect! Plop cost is 500, monthly cost 100. The list of dependencies is quite extensive because of all the props needed to create this heavenly retreat, however most of them are old acquaintances of your plugin folders: AGC Environment DLC 3.0.0 AGV Heuvelstraat 109 & Stationsstraat 41 Bombardiere British Boxes BSC BAT Props - CSX Flora Vol 01 BSC Essentials BSC MEGA Props - CP Vol01 BSC MEGA Props - CP Vol02 BSC MEGA Props - D66 Vol01 BSC MEGA Props - MJB Vol01 BSC MEGA Props - SG Vol 01 BSC MEGA Props - swi21 Vol01 BSC MEGA Props - swi21 Vol02 BSC MEGA Props Jen_P Vol01 BSCBATProps KWK Vol 04 (essential for the priory and orangerie) BSCBATPropsMattb325 Vol02 BSC Texture Megapack BSC-VIP Girafe Chestnuts BSC-VIP Girafe Daisy CSX Mansion Anna Dean (essential for the gazebo) ESA Railpack Vol 1 (essential for the priory and water tower) Has dependencies JBM-LNX Meggaproppack (essential for the pond) JENXPROP TreePack1 JENXPROP TreePack4 LBT Mega Props 01 Mattb325 Cottages Ornee Vol02 (essential for the country club) Phew! And after checking for all these it's time to enjoy your flowery stroll! justforfun- 6 Reviews
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- park
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I am still working on getting Ilive installed. I will try and sort through some of the suggestions given here and some of the suggestions given at the MSDN knowledge base. In the meantime, I was puttering about on the STEX here and saw several different country clubs. Some of them were replacements for the "country club reward." and I think some of them were parks that could be added to the plugins folder. My guess on how they were made is that they were drawn using GMAX, or another appropriate 3D drawing program and given the appropriate parameters (maintenance cost, etc) with the appropriate tools (ilive reader or whatever). Well, that got me to wondering if a country club could be built in the game itself, using the landmarks, parks, stuff from the NAM, etc. This is what I came up with: My clubhouse: Main Clubhouse. Consists of a lot I got aff STEX called sim nation tennis club, Faneuil hall from the landmarks as the main clubhouse, a medium flower garden and green park, several parking lot tiles from the NAM, and a road encircling it. My 3-hole golf course: This is my first hole in my golf course. For the tee box, i used the sandstone pedmall texture from the NAM and a sign to indicate where it is (perhaps there is a mod somewhere on STEX for better looking signs). For the water hazard, I dowloaded a package called PEG pondkit deluxe edition. For the green, I used a 3x3 grid with open grass areas around the perimeter, and a pedmall "center with pole" from the NAM for the flag. For the cart path around the hole, I ended up using streets, which kinda look weird if you zoom in too much because you can see the "regular cars" driving on the streets. I also tried making a sand trap, but I just could not really find anything that I liked. This is the 2nd hole tee box. I decided to put a "moat" around the putting green as the water hazard instead of a pond in front of the green. This is the 3rd hole. I made it a dogleg right (I think). That is why I choose to use roads for the cart paths, because I could use the 45 degree curves for that sort of thing. On my first try, I used the mountain trails from the NAM for the cart trails, but those did not have the 45-degree curves. And finally, the overall view of my 3-hole golf corse country club. I decided to add in a softball field and a soccer field for those members who want to play those sports. I also put in a few large parks for those who just simply want to have a picnic in the park. I would think there are plenty of people on this forum that could probably build a better country club than I did. The only rule of this "challenge" is that it has to be made in the game, but additional landmarks, stuff like PEG pond maker, and the NAM (if you don't already have that) can be downloaded and installed as well. If you can find a mod somewhere to make decent looking sandtraps and better looking greens, by all means download and use that as well. Brian Christiansen
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From the album Urban Features (S3-02-E)
Finish your round of 18 and join us at the clubhouse for a drink. Watch the golfers on the 18th from our patio or browse a wide range of equipment in the pro shop. Fancy a tennis match or a dip in the pool? Emerald Bay Golf and Country Club has everything for a luxurious weekend out.- 3 Comments
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- 9
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- challenges
- urban features
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OVERVIEW OF THE CITY Like I said earlier, the downtown skyline can be seen for miles, and from practically anywhere that doesn't have an obstacle in the way. On a hilly terrain nestled between a cluster of mountains, citizens from all over the city can enjoy natural, scenic beauty and an urban silhouette against a rising or setting sun. For example, the following home is very modest, but it's poolside view of the city skyrockets the home's value. A view of downtown from above the Twin Rivers Country Club. And the city is still growing. There is lots of space to build, even near the core of the city.
- 2 Comments
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- darrylton
- cities skylines
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I read on another site that while the country club acts as a large park and attracts rich folk, it "upsets the rest of your sims". Is this true? if so, where would be the best place to plop it?

