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Showing results for tags 'maritimes'.
Found 6 results
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Maritimes Prince Edward Island Shore Fisheries by Necora
Necora posted a file in Banished's Banished Mods
Version 1.0.0
74 Downloads
The Maritimes Collection - Prince Edward Island Shore Fisheries - Version 105 - Based on small fishing huts in Prince Edward Island, Canada. Introducing the first modular set taken from the Maritimes collection, Prince Edward Island Shore Fisheries. 5 Small shore fishing huts that produces your choice of mussels, clams, scallops, oysters, or seaweed. All 5 versions are F-variants of the same building, so have the same output etc. You can choose what item to produce from the drop down menu of each UI. 3 Colour themes to choose from. Each colour theme has it's own tool bar icon. There is no functional difference between the three themes, only visual. New advanced placement options. The buildings fit the docks completely, for the most part. This gives the player the freedom to use any dock piece to connect them together and the the land. They can also be used with other dock sets, such as CC or DSSV etc. New food items (to the vanilla game) including mussels, clams, scallops, oysters, and seaweed. A general storage (2000 units) and an edibles storage (1000 units). The colour variations of the storage units are as F-variants. Unlike the fisheries huts, storage units have stairs etc. attached to the front. A small lighthouse that provides happiness. All buildings have been remastered, which includes a general cleaning up of the models, new Ambient Occlusions, improved texturing. Unlike the fisheries huts, storage units have stairs etc. attached to the front. Compiled using Banished Mod Kit 107 Beta. Compiled using the new Community Mod Tool Bar. Toolbar. A new toolbar icon will appear on your main toolbar. This is a community tool bar space within which future releases from all modders can have their own menu. Within this new toolbar, you will see the Maple Leaf icon - this is my little corner of Banished... Welcome! And Enjoy your stay! Note, all Maritimes modular sets will be able to be used completely independently of each other, you don't need one to run the others (although, in some cases it will be beneficial ) Compatibility. There are a few issues to note... Maritimes.pkm - Incompatible! This set should not be used along side the full Maritimes mod. Colonial Charter Journey - Compatible! Modular Maritimes Sets - Compatible! You will get red warnings in your mod list - ignore them. Load the most recent release at the top of your mod list. All other mods - Compatible! I don't know of any instances where this will not work. Needs a dock set to work!!!!! This set only includes the buildings, any connecting docks will be in a seperate mod. So you either need to download the Maritimes Dock Set or use CC, DSSV etc. if you want to have these buildings fully on the water. You can position them on the shore, as long as access is given. Access to all buildings is via which ever side has a door. Acknowledgements None of my mods would be possible without the help, support, and general amazing nature of the Black Liquid Crew. This includes especially @ShockPuppet for modeling help and @kralyerg for super coding magic. Thanks also go to @Discrepancy for his awesome intro to modding tutorial, and @RedKetchup for modeling and coding help throughout, and of course the toolbar! Thanks also go out to all who have participated in the development thread with comments, suggestions, and beta testing. There are too many to name individually, and I'm worried about missing people out. So here's to you! -
Version 1.0.0
50 Downloads
The Maritimes Collection - Nova Scotia Inshore Fisheries Version 103 - Inspired by fishing buildings in Peggy's Cove, NS, Canada, around the province, and my imagination. Introducing the next installment of the Maritimes collection, NS Inshore Fisheries. New dock based fishery building with 5 F-variants. Produces your choice of lobster, herring, shrimp, tuna, or mackerel. New dock based industry buildings including a rope maker, lumber cutter, and dory builder. New crops including flax and hemp. The buildings fit the docks completely, for the most part. This gives the player the freedom to use any dock piece to connect them together and the the land. They can also be used with other dock sets, such as CC or DSSV etc. New food items (to the vanilla game) including lobster, herring, shrimp, tuna, and mackerel. New items (to the vanilla game) including flax, hemp, rope, lumber, and dory (small boats). A dock based general storage. Compiled using Banished Mod Kit 107 Beta including the new resource flags and limits. Compiled using the new Community Mod Tool Bar. Toolbar. A new toolbar icon will appear on your main toolbar. This is a community tool bar space within which future releases from all modders can have their own menu. Within this new toolbar, you will see the Maple Leaf icon - this is my little corner of Banished... Welcome! And Enjoy your stay! Note, all Maritimes modular sets will be able to be used completely independently of each other, you don't need one to run the others (although, in some cases it will be beneficial ) Compatibility. There are a few issues to note... Maritimes.pkm - Incompatible! This set should not be used along side the full Maritimes mod. Colonial Charter Journey - Compatible! Modular Maritimes Sets - Compatible! You will get red warnings in your mod list - ignore them. All other mods - Compatible! I don't know of any instances where this will not work. Needs a dock set to work!!!!! This set only includes the buildings, any connecting docks will be in a seperate mod. Obviously, I recommend the the Maritimes Dock Set, after all it does include a decorative ghost lobster trap ;). You can position these buildings on the shore, as long as access is given. Access to all buildings is via which ever side has a door or open dock. Acknowledgements None of my mods would be possible without the help, support, and general amazing nature of the Black Liquid Crew. This includes especially @ShockPuppet for modeling help and @kralyerg for super coding magic. Thanks also go to @Discrepancy for his awesome intro to modding tutorial, and @RedKetchup for modeling and coding help throughout, and of course the toolbar! Thanks also go out to all who have participated in the development thread with comments, suggestions, and beta testing. There are too many to name individually, and I'm worried about missing people out. So here's to you! -
Version 1.0.0
35 Downloads
Maritimes Humble Construction V1.0.2 (September 18th 2017). This is a small set of basic construction work places to give you a start at material refining early in the game. I have ideas for more to come, but wanted to get these out so people can give them a go and report back how they feel on the output of the buildings. Included... Humble Chopper = a 1x1 road bound chopper. Costs 1 log to build and takes 5 build time. Produces 4:3 firewood from 1 log, with a work time of 4 and work required of 2. Humble Kiln = a 2x2 kiln that will not flatten ground. Costs 6 stone to build and takes 20 build time. Produces 2:1 iron from either 1 log + 1 charcoal or 1 log + 2 firewood, with a work time of 4 and work required of 8. Humble Lumber Cutter = a 2x2 lumber cutter that will not flatten ground. Costs 4 logs to build and takes 10 build time. Produces 4:3 lumber from 6 log, with a work time of 4 and work required of 4. Note - Changes to Vanilla... Iron Ore - Introduces iron ore to be collected from the map that needs to be smelted into iron. Goes nicely with the coverings -
Version 1.0.0
39 Downloads
The Maritimes Collection - Dock Set version 104. A collection of dock pieces to connect your Maritimes dock buildings. Dock pieces including... 1x1 pieces with covered, roped, and plain F-variants. 1x2 pieces with covered and roped F-variants. 1x3 pieces with covered and roped F-variants. 1x1 corner pieces with roped, plain, and T-section F-variants. 1x1 complete medium level with corners, T-sections, straight sections with roped and covered F-variants. 1x1 set of stairs to medium level. 1x1 set of stairs to water level. A decorative ghost lobster pot with a few F-variants. Compiled using Banished Mod Kit 107 Beta Compiled using the new Community Mod Tool Bar. Toolbar A new toolbar icon will appear on your main toolbar. This is a community tool bar space within which future releases from all modders can have their own menu. Within this new toolbar, you will see the Maple Leaf icon - this is my little corner of Banished... Welcome! And Enjoy your stay! Note, all Maritimes modular sets will be able to be used completely independantly of each other, you don't need one to run the others (although, in some cases it will be beneficial ). If you do run them together, it is advised to place the most recent release on top! Compatibility Issues and Usage Colonial Charter Journey - Compatible! Modular Maritimes Sets - Compatible! You will get red warnings in your mod list - ignore them. Place the most recently released mod on top. All other mods - Compatible! I don't know of any instances where this will not work. Acknowledgements None of my mods would be possible without the help, support, and general amazing nature of the Black Liquid Crew. This includes especially @ShockPuppet for modeling help and @Kralyerg for super coding magic. Thanks also go to @Discrepancy for his awesome intro to modding tutorial, and @Ketchup for modeling and coding help throughout, and of course the toolbar! Thanks also go out to all who have participated in the development thread with comments, suggestions, and beta testing. There are too many to name individually, and I'm worried about missing people out. So here's to you! -
Version 1.0.0
66 Downloads
Introducing the Maritimes Decoration Collection - Version 100! This collection provides a range of decorative items, which are all free to place and ghosted. All of these decorations are models used in other mods in the collection, and have been extracted and turned into decorations in this convenient package. This set includes... New Roads - based on the iconic red dirt of Prince Edward Island. PEI Dirt Road - a red textured dirt road. PEI Stone Road - a red textured herring bone stone road. Both new roads are found in the Vanilla Transportation Menu under a new Maritimes Roads tab. Road decorative squares - a few decorative texture pieces to smooth the edges of you roads and extend them under buildings etc. All free to place and ghosted. PEI Dirt square and triangle. PEI Stone square and triangle. Decorative Natural Resources - A selection of natural resources have been extracted from the Pine Set and turned into ghost decorations. Blueberry Bush. Cranberry Bush. Chanterelles (3 variants). Fiddleheads. Pine Boughs (3 variants). Flax Plant. Hemp Plant. Grouse Nest. Beaver Lodge. Fox Hole. Deadfall Trap. Snare Trap. Pitfall Trap. Decorative Trees - All trees from the Pine Set/Maritimes Trees Mod have been extracted and turned into ghost decorations. Apple Tree (4 variants). Aspen Tree (4 variants). Birch Tree (4 variants). Fir Tree (4 variants). Maple Tree (4 variants). Spruce Tree (4 variants). White Pine Tree (3 variants). Decorative Town Trees - All trees mentioned above (apart from the apple, which is small anyway) have been duplicated and shrunk by 30 %. This is so that they can be used to decorate a down setting and not dwarf buildings. Toolbar. A new toolbar icon will appear on your main toolbar. This is a community tool bar space within which future releases from all modders can have their own menu. Within this new toolbar, you will see the Maple Leaf icon - this is my little corner of Banished... Welcome! And Enjoy your stay! There is a decorations ta b (a goat with a fence) where you will find all of the decorative items mentioned above. Within the decorations menu, there is a sub menu for Road Squares, Natural Resources, Trees, and Small Trees. Note, all Maritimes modular sets will be able to be used completely independently of each other, you don't need one to run the others (although, in some cases it will be beneficial ). It would probably be safe to run the most recently released mod above the rest. This mod does not change or add any core files, and therefore should be compatible with all other mods. Acknowledgements None of my mods would be possible without the help, support, and general amazing nature of the Black Liquid Crew. This includes especially @ShockPuppet for modeling help and @Kralyerg for super coding magic. Thanks also go to @Discrepancy for his awesome intro to modding tutorial, and @Ketchup for modeling and coding help throughout, and of course the toolbar! Thanks also go out to all who have participated in the development thread with comments, suggestions, and beta testing. There are too many to name individually, and I'm worried about missing people out. So here's to you! -
Version 1.0.0
27 Downloads
Here is a small selection of modular coverings. I don't have time for a detailed description right now, it will come tomorrow. Short - there are two sets of coverings, a dark wood and a gray wood variety, each with its own sub menu in the Maritimes Decorations menu. Each set has three heights of coverings, with corners, end pieces, and middle pieces. The third height is an arched covering. They might take some practice at first, but once you get the hang of it I hope they will make a useful decoration set. All pieces are ghosted and free to build, and are demolished using the trash icon in the UI. If you use vanilla models for the stock piles, then stone will pop out of the roof of the lowest level coverings unfortunately, I didn't want to make them taller because then they are too tall for other things. If, however, you use Discrepancy's fantastic model replacement for better looking stock piles (which everyone should, then they fit perfectly under all coverings. Enjoy

