About This File
The Maritimes Collection - Crystal Cliffs Farm - Version 102 (May 8th 2017)
Inspired by an 1800s farm down the road from where I live called Crystal Cliffs, Antigonish County, Nova Scotia. The name comes from the gypsum that makes up the cliffs, which erodes out and covers the beach in 'crystals'.
The main pieces of this set is a large, 11000 capacity general storage barn. It comes in 3 F-variants, red, white, and gray. The barn overhangs, so that it can be placed above either of the following two buildings that will make the stone foundation...
Crystal Milk Pen. A large milk pen, capable of employing up to 3 farmers. Needs domesticated animals to build and corn to feed the cows. Produces milk at a decent rate. Acts as a stand alone building or as the foundation for the Crystal Barn.
Crystal Stable. A large stable, capable of employing up to 3 farmers. Produces domesticated animals from various grains (corn, barley, wheat, oats). Acts as a stand alone building or as the foundation for the Crystal Barn.
Small Animal Hutch. A small back yard (1x1) animal hutch. A drop down menu allows you to select from either Eggs (chickens) or Pelts (rabbits). Needs domesticated animals to build and corn to feed the animals. Comes in 3 F-variants, yellow, red, and brown.
Small Animal Pen. A small back yard (2x2) animal pen. A drop down menu allows you to select from either Milk (goats) or wool (sheep). Needs domesticated animals to build and corn to feed the animals. Comes in 2 F-variants, blue and brown.
A decorative goat! Ghosted, 2 F-variants, straight and diagonal.
3 sets of Decorative Fences. Ghosted, red, brown, and white. Each colour has its own sub-menu and includes a 1x1, 1x2, 1x3 straight pieces, a diagonal piece, a style, a small gate, a 1x1 farm gate, and a 1x2 farm gate.
New materials (to the vanilla game) including pelts, lumber** and domesticated animal.
New foods (to the vanilla game) including milk, goat's milk, eggs, barley**, and oats**.
Resources marked ** are trade only unless used with another mod that introduces ways to produce them.
Compiled using Banished Mod Kit 107 Beta including the new resource flags and limits.
Compiled using the new Community Mod Tool Bar.
Toolbar.
A new toolbar icon will appear on your main toolbar. This is a community tool bar space within which future releases from all modders can have their own menu.
Within this new toolbar, you will see the Maple Leaf icon - this is my little corner of Banished... Welcome! And Enjoy your stay!
Note, all Maritimes modular sets will be able to be used completely independently of each other, you don't need one to run the others (although, in some cases it will be beneficial. It would probably be safe to run the most recently released mod above the rest.
Compatibility.
There are a few issues to note...
Colonial Charter Journey - Compatible!
Modular Maritimes Sets - Compatible! You will get red warnings in your mod list - ignore them.
All other mods - Compatible! I don't know of any instances where this will not work.
Acknowledgements
None of my mods would be possible without the help, support, and general amazing nature of the Black Liquid Crew.
This includes especially @ShockPuppet for modeling help and @kralyerg for super coding magic.
Thanks also go to @Discrepancy for his awesome intro to modding tutorial, and @RedKetchup for modeling and coding help throughout, and of course the toolbar!
Thanks also go out to all who have participated in the development thread with comments, suggestions, and beta testing. There are too many to name individually, and I'm worried about missing people out. So here's to you!

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