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Showing results for tags 'air pollution'.
Found 5 results
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How is pollution actually calculated in-game?
DrFrankinStein93 posted a topic in SimCity 4 General Discussion
Hello Simtropolis. I hope you can help me resolve my confusion. I was reading in the Prima guide and the SC4Devotion encyclopaedia that the Coal Power Plant air pollution radius was 16 tiles. So I put it about 16 tiles away in my city but I found out that the pollution was reaching way further than 16. So it got me wondering what was going on. I wanted to remove the other possible sources of pollution , so I made a new empty flatland city and plopped a new power plant and... To my surprise, it seems the radius was not 16 but more like 32. I tried with other power plant and I saw similar result. I also looked at the water pollution radius and also similar result. The radius seems to be double what indicated. So what is going on? Do we know how pollution is supposed to be handled in game? Theory time: The only explanation I saw was in the Prima guide: The explanation can still work out but it needs a little tweak. It seems the "tiles" used in pollution radius are 2x2 and not the standard tile on the map. It seems to align to what I'm seem overall. PS: I'm playing with mods but they are mostly fixes and QOL while trying to keep the rest as vanilla as possible. I use the Air Quality Index mod that changes the dataview UI but even without it, I see the same behavior.- 33 Replies
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- 5
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- pollution
- air pollution
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(and 2 more)
Tagged with:
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Version 1.0.1
491 Downloads
This is an Air Pollution data view mod, that utilizes the US National Weather Service's Air Quality Index colors. It seems that Maxis had already incorporated much of the information involved with it, as I've seen the pollution brackets for each of the data view legend colors, and it matches up extraordinarily closely to that of what the AQI has established. I had this idea after the Canadian wildfires began affecting the southeastern US, and looked up what the acceptable limits are (somewhere in yellow, and low orange), and figured this would make for a great mod. Took me a few hours to put this together with a bit of experimentation (and exploration as I kept breaking the mod trying to get parts of it to work properly, lol), but well worth it, imo. In the image above, you'll see that there's a weird green "halo" around various areas in the city (I used the Big City Tutorial for the test), and these are where pollution's beginning to build up, but is not yet at a concerning level. After finding out that there were 11 (eleven) levels for colors I had to work through different color mixes until I got to an acceptable combination. Adding to that, I found out that the lowest level was completely transparent, and discovered this by accident, when I loaded it up, and found that it didn't show up in the same way. I personally like this feature, so, I've left it in as a result. I'm still having trouble with getting a good shade of orange with it, but I may need to change out a neighboring shade for it. If I can get a better shade (orange or yellow), I'll likely upload an updated version. It's compressed into a 7zip file, same as my Maxis Bay region upload (and I don't think I labeled it as such, sorry D: ), so use an appropriate unzip program. This mod should work without trouble, though if you've got any other air pollution data view mods, this will likely conflict with them, so, choose one to use at a time. I think the colors used here can actually help to better identify problem spots. All feedback is welcome! (Especially in regards to the orange and yellow, )- 3 Comments
- 3 Reviews
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Do trees reduce air pollution as it was the case in SC4? In other words, does the next picture have any sense at all? At first sight it doesn't seem to be the case though.
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In my last couple of cities, I've been experiencing an odd issue with air pollution. Naturally, I place all of my industry and dirty utilities down wind to prevent pollution from being blown across town. However, when I check my data map, it says there are pockets of air pollution across town and sometimes, frustratingly, on my residential and commercial areas which causes sims to become sick and eventually leave. I have no other cities in the region meaning none of it could be blown in from neighbors and the wind map, in theory, indicates that the pollution that my industry and utilities create should be blown away from the rest of my town. So, that leaves me wondering, where is the pollution originating from? Is it a glitch or is there another mechanic in the game that I'm missing?? PS -- Is there anyway I can get rid of it or even prevent it?
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Version 1.0
14,363 Downloads
You want your city to breath then this is the BAT for you! Genzeo Co. Air Filter will help you breath! but of course do not expect your polluted air to just vanish, Genzeo Co. Air Filter turns it to trash (you can't expect it to magically become clean right?)Expect clean air but more trash STATS PLOP/DOZE: $3500/$3550 CAPACITY: Cleans 250m3 polluted air over 75 tile radius CONSUMPTION: 50Mwh/Month 120m3H20 POLLUTION: Garbage of 15 Tons/Month over 1 Tile Radius OPERATION: $15/Month DEPENDENCIES: NONE!!! I hope I have made the stats to compliment everything both pro's and con's. Ploppable from the Parks menu. Enjoy and Comment.

