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Found 5 results

  1. Hello Simtropolis. I hope you can help me resolve my confusion. I was reading in the Prima guide and the SC4Devotion encyclopaedia that the Coal Power Plant air pollution radius was 16 tiles. So I put it about 16 tiles away in my city but I found out that the pollution was reaching way further than 16. So it got me wondering what was going on. I wanted to remove the other possible sources of pollution , so I made a new empty flatland city and plopped a new power plant and... To my surprise, it seems the radius was not 16 but more like 32. I tried with other power plant and I saw similar result. I also looked at the water pollution radius and also similar result. The radius seems to be double what indicated. So what is going on? Do we know how pollution is supposed to be handled in game? Theory time: The only explanation I saw was in the Prima guide: The explanation can still work out but it needs a little tweak. It seems the "tiles" used in pollution radius are 2x2 and not the standard tile on the map. It seems to align to what I'm seem overall. PS: I'm playing with mods but they are mostly fixes and QOL while trying to keep the rest as vanilla as possible. I use the Air Quality Index mod that changes the dataview UI but even without it, I see the same behavior.
  2. Water Pollution Index

    Version 1.0.1

    597 Downloads

    This is a Water Pollution data view mod, that works much the same as my Air Quality Index mod. When messing around with the AQI mod in a few of my cities, I realized that it could also be useful for the water pollution, and mentioned that I was thinking about making this mod, over in the SC4D/E discord server. Someone there mentioned they'd love to have it for the water pollution view, and I told them I'd make it when I got home after work. Now, everyone can enjoy it! It uses the same color options that are used in the AQI data view mod, however, I did adjust the shade of orange used, and it does seem to show up a bit better. This is also the quickest mod I've done so far while using iLives Reader (I've done others but as they're not yet complete they've not been posted for use). Same as before, it should run out the box, and will likely conflict with any other water pollution data view mods, so make sure this is the only one in your list or you may have issues. I also used the same test city of Big City Tutorial from the Maxis default Timbuktu region. And due to the levels and colors involved, they look extraordinarily similar. Please note however, that while you can use this mod alongside my AQI mod, you can use it independently as well, and thus not have to worry about the near identical views in some cities. The mod contains the following: -Water Pollution Index.dat -Water Pollution Index - city view.png -Water Pollution Index - data view.png -WPI Read Me.txt This is also compressed in my normal .7z folder. Use appropriate unzipper. The reason for it being called Water Pollution Index, rather than Water Quality Index, is that I do not believe that there is currently a proper index in place for such a thing (or if there is, I'm currently unaware of it, and it may very well be different in design and scope). This mod is quite literally copying color values from the AQI directly into the water pollution data view, and as such I see it as an "informal" rating system currently. And as always, feedback's welcome!
  3. Version 1.0.0

    1,700 Downloads

    SM2 Medium Water Treatment Plant Plop 1 or 2 of these plants and watch the water pollution recede. Flatten terrain before placing and connect it to the water network. Requires power to function. Lot size 3X2 Plop cost 1500 Bulldoze cost 150 Power req 9 Water req 20 Monthly maintenance cost 50 Cleans up to 80,000m3 of water over 50 tiles radius. You will find it under the water menu. Simmer2 Dependencies SM2 Essentials SM2 Mega Prop Pack Vol1 SM2 Mega Prop Pack Vol4 Cori Edit: I updated the dependency linkys, but left the old ones in a spoiler box in case there's any reason we still want to know where they used to be.
  4. I have a massive, uncontrollable problem with water pollution. Recently, the water pollution started rising out of nowhere, and spread across the whole tile. There doesn't seem to be any source. Water treatment plants don't do anything, and I have no idea what the cause is. Here's the graph of the pollution: And the eventual spread across the tile: It increases quickly until the whole tile is red. If I demolish and dezone everything, the water pollution graph goes down, but the pollution already there doesn't go away: The pollution goes way up as long as something is built or zoned; if there's nothing at all built, it goes down, but it shoots back up as soon as a build a single road tile, or school, or bus stop or whatever. It does the same if I zone a single tile. Subways and water pipes don't affect it, though, so it seems only surface buildings make a difference. It only affects this single city; other cities, even those adjacent in the region, don't have the problem at all, and I tried obliterating the city (after backing it up) and the new city on the same tile didn't have this issue. I also tried building water pumps in an adjacent city and importing the water, and that water was fine, although the water pollution in this city didn't go away. I've seen similar problems happen to other people, but not at this level. I've tried using radical water purifiers, removing my mods, duplicating the city, and every other method I can think of. I've put quite a bit of time into this city so I don't want to abandon it and I really don't know what to do. Any ideas out there?
  5. It's been a long time since I've played without any mods (except the NAM). My city is developing slowly and gradually and one thing I noticed is that without any water mods, the water condition looks very toxic. I know that my industrial sector causes this to happen (Which I eventually needed to expand because almost all residents on the region depend on) But I reckon in real life, ind. district generally will be always near the coast (to ease the transportation and yada). I happen to build a treatment plant but it costs too much to build more for my growing city (and to keep it more realistic). Anyhow, I love my dirty and manufacturing industries and don't mind the looks of it. But are there anyway to ideally keep the pollution to the coast and not spreading out the entire ocean floor?
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