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Showing results for tags 'Middle'.
Found 4 results
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Version 1.0.0
831 Downloads
History The Colossi of Memnon (Arabic: el-Colossat or es-Salamat) are two massive stone statues of the Pharaoh Amenhotep III, who reigned in Egypt during the Eighteenth Dynasty of Egypt. Since 1350 BCE, they have stood in the Theban Necropolis, located west of the River Nile from the modern city of Luxor. Specs: The file contains an 1x1 lot. Plop it on flat ground (You can also use MMP around the model). Night: Maxis Night & Darknite (Choose only one) Maxisnite: Darknite: You can find the building in the Lot Editor as: AGC_Statue-Mo_Egypt_Colossi-of-Memnon_V1_S1_90 (Building & Prop) Scale of the model: 133% on all axes. Ubication: Landmarks. Icon: Installation: Unzip the "Barroco Hispano DLCs" in your Plugins Folder (I highly recommend respecting my folder system because I plan to export or update thousands of BATs). Dependencies: If you choose the Darknite version you need this SimFox Day and Nite Modd -------------------------------------------------------------------------------------------------------- Now you can make voluntary contributions to support me in continuing to create more content for SimCity 4 (I decided to use paypal instead of Patreon because I want everyone to have access to my content). https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to all the (6) people who have donated to me! -
Dunham :: Episode 6 - From the Middle Ages to the Modern Age :: Cities Skylines :: by Worldmaker
Worldmaker posted a City Journal entry in Dunham
Episode 6 is out now. The Quality of the Vide is much higher now. just figgured it our how editing works hehe. hope you Enjoy the video! -
Dunham :: Episode 5 - From the Middle Ages to the Modern Age :: Cities Skylines :: by Worldmaker
Worldmaker posted a City Journal entry in Dunham
Finally Episode Nr. 5: of Dunham: Have fun... -
Is there a way to make buildings show up the way you want ?
emsnu posted a topic in SimCity 4 General Discussion
Hi all Like the title says, I've always wanted to make my cities diverse, with both upper-class hoods and poor sector and middle class suburb paradise, but as soon as I provide them with education they all upgrade their houses into middle class, or even giant spawling mansions! Yes I know for the poor neighborhood I could have just made them illiterate, got rid of all education facilities but that's not how I want And then when I try to make an upper-class neighborhood, even after I've plopped schools/health facilities/parks... and boosted desirability to its peek there are still slums and bunk houses show up and ruin the whole area! I know this could be a silly question, and of course I'm not a class-ist or anything , but is there anyway to control or tell the sims where to build their houses properly ? All advices are much appreciated . Thanks!

