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Everything posted by Brownee1000
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Democratic Union of Osuakka The Federation (also known as the 'DUO' and the 'UDC') was created on August 22, 2007. It has two cities, the capitol is El Almien, with a population of around 150,000. It is quite a pretty city and with the help of external sources, El Almien 'EA' is quite wealthy. A river runs through the city, and adds to the beautification. UPDATE: The DUO has applied for full membership in SCJU!!! Cities: El Almien: Description: El Almien is the capital of Osuakka, and is a large but not very spread out metropolis. It has major traffic problems in the downtown area, but outside the downtown area, traffic conjestion is minor.. All major highways are toll roads. Money: §977,994,453 Population: 684,521 Updates: Aug22> City created, added the El Almien tower (a job providing WTC building), population brought up to 95,000. Aug23> Added a 2nd EA tower, added tons of highways, and created a new airport. Increaded fire, medical, and police coverage. Added a suburb, with THREE MAJOR HIGHWAY links to Orezla, all are toll roads. Population built up to 150,000. Aug24> Added another tower, and in theory, a whole other downtown, a bridge linking that with the original downtown was added, and another highway was made to the industrial sector. Population built up to around 290,000. Aug25> MAJOR population boost. Orezla: Description: A small, quaint town with farms on the outskirts. A small city beginning to build up. All major highways are toll roads.Money: §999,112,384 Population: 29,407 Updates: Aug23> City Created. Population quickly brought up 28,000 and stabalized. Traffic problems reduced. Pop. Inrease. Got rid of non-highway tolls. Zoned more commercial and residential. Darak: Description: A small city beginning to build up. The only highways are entries to the city, and they are toll roads. Money: §1,317,803 Population: 8,347 Updates: Aug24> City Created. Population gradually brought up and stabalized. Traffic problems are quite minor here. Zoned more commercial and residential. Started zoning some medium density... I hope I won't have to remove the farms, but in the words of Mr. Smith: "It is inevitable..." Pictures Below Meierville: Description: A small city beginning to build up. It has a river flowing through it, and plenty of trees. Money: §1,154,176 Population: 27,692 Updates: Aug24> City Created. Population gradually brought up and stabalized. Traffic problems are quite minor here. Zoned more commercial and residential. Started converting all zoning to medium density... Pictures Below Brownington: Description: A small city beginning to build up. It has a river flowing through it, and plenty of trees. Money: §? Population: ? Updates: Aug25> City Created. Population gradually brought up and stabalized. Traffic problems are quite minor here. Zoned more commercial and residential. Started converting all zoning to medium density... Pasara: Description: A small city [in area, not population] beginning to build up. It has a river flowing through it, and plenty of trees. Money: §? Population: ? Updates: Aug25> City Created. Population shot up and stabalized, with the construction of the Pasara Tower (see #x of the plugins below). Traffic problems are quite minor here. Zoned more commercial and residential. Started converting all zoning to medium density... Sanford: Description: A tiny farming village. Money: §? Population: ? Updates: Aug25> City Created. Although the entire city is covered with farmland, the demand for residential is high, so I met most of the demand. Plugins I Use: 1. Mr Snoopys New Toll Stations - mrsnoopy 2. One and Two World Trade - rubik3 3. NetworkAddon (June 2007) For PC [NAM] - Simtropolis 4. Asphalt Highway Texture - thorvin 5. NAM Asphalt Fix - mjig_dudy (not from Simtropolis) 6. BSX Prop Pack Cycledogg No 1 - cycledogg 7. PORKIE PROPS VOL2 SEASONAL STREET TREES - porkissimo 8. PEG Seasonal Woods V206b - pegasus 9. DuskTroopers Frank Archai Tower - dusktrooper 10. NDEX PanPacific Building by DuskTrooper - equinox 11. PEG Stream Kit Deluxe Edition - pegasus 12. Paris Large Police Department - porkissimo 13. The Cobb Emerald Park Building - cobb32118 *Pictures Soon* *More Cities Soon*
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Now, I present Chronos City, a new MEGALOPOLIS of what should be over 1 million. Below is just the beginning... (I will get a water mod... OK!?!)
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Umm... that box is a BAT I made a while ago, that's I messed up on...
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Darak: Meierville:
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I've uploaded some more pics and info! Also, I want to make several more cities... but I need names! PM me with a name submission!
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Updated! (RESERVED)
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You could try renaming the city file itself... I don't know if it wound work.
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§§ City 1: Fairview Qwik-Stats: Founded: Feb 12, 2007 Population: 52,127 Money: §825,625 Info Last Updated: Feb 16, 21:19 PST Fairview, Fairview is the capital of the region... Fairview. My first city in this project, Fairview was created on February 12th. After inception, it rapidly grew to a city of fifty-two thousand, I have used no money cheats... although I will be using a little cheatlot cited below. Fairview began with about 2 roads, a small commercial and residential zone. While still paused, I added, about one hundred tiles away, a small power field. This had nothing but fifteen windmills. I then added an industral zone, next to the city border, that went to around five tiles away from the residential and commercial zones. I linked them with two roads, and put a toll booth on each one (Mr Snoopy's Booths, see Citations), I also put a road from the industrial sector to the wind station. Ater doing all this, i began the simulation. Slowly... my city came to life. Buildings began being built, cars appeared on streets, and power began to be drained from the mills. I checked them. The wind station mills were only at a thiry-five percent capacity usage, so I decreaced the funding untill they were around sixty percent. This took care of some wasted money. Noticing my budget wasn't quite balanced, I zoned some more residence (on the RCI indicator, most demanded) for more tax income. Soon, my budget was more than balanced, my city was expanded to almost all it's borders, there was water, and a nice police, fire, medical, and education system. Then, after my city planner told me it was about time, I began upgrading zones to medum density. After that, I was plauged by water and power sortages, health and education strikes, and not enough money to keep an income and provide all services... My §1,134,345 coffers were soon reduced to around 826 thousand. The clinics were replaced by large medical centers, some elementary schools by larger ones. I demolished my two water pumps, and built a large water pump, after doubling the size of the wind power field. Soon, I'd used up all the remaining land, and the new tax money was barely enough to balance the budget. Now, there's nowhere to build but up, so up it shall go... City 1: Pleasentview Qwik-Stats: Founded: Feb 17, 2007 Population: X Money: §498,129 Info Last Updated: Feb 17, 11:36 PST Designed to be my most realistic city, and the nicest looking one also. I began using the small, street placement method to flatten land for residential zones in the hills. I've been trying to make an avenue with little tunnels and roads running over it. It hasn't been going well... Citations Mega Air Cleaner - savanik This little lot has been a great help to me in larger cities. Great work!!! Mr Snoopys New Toll Stations - mrsnoopy They work just as well as the SimCity stations, but look a thousand times nicer.
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Small update:new city.
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