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Everything posted by Pixelrage
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there appear to be other alternatives on Devotion that give the Colombus effect, but with more variation.
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Real Highway (RHW) - Development and Support
Pixelrage replied to qurlix's topic in NAM & Transit Networks
Originally posted by: Tarkus [The RHW will become an integral component in a new mod package, the Network Widening Mod, or NWM for short. In addition to the RHW, the NWM project will also incorporate the Turning Lane Avenues (TLA) project, as well as the Wider One-Ways project, and future override-based network extensionsquote> I'm overjoyed- 3,919 Replies
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Sorry if this is something that has been asked before, but is this an actual finished interchange that can be downloaded somewhere? I'm guessing it's fake, because it involves 3 paths stacked on top of each other, but figured I'd ask anyway
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is this interchange real or photoshopped?
Pixelrage replied to Pixelrage's topic in NAM & Transit Networks
Thanks - I think I'll re-install SC4 from scratch. I've had the game on my PC for many years now, and am noticing lots of different problems. -
is this interchange real or photoshopped?
Pixelrage replied to Pixelrage's topic in NAM & Transit Networks
wow, this is going to sound weird, but I know as a fact that I don't have that one...maybe I missed something while doing the install?? I can't imagine how I could have not gotten it -
I simply can't find this thing, I've searched for everything from "fence" to "rail" to "tree" and it's not showing up..please let me know what this set of fences is called: Thanks
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Thanks! From a distance, it doesn't like that's the exact one with those maple trees.
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where did you get the interchange in that very first screenshot? I've never seen it before!
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Requesting Highway On/Offramp Piece's
Pixelrage replied to Need4Camaro's topic in NAM & Transit Networks
there are virtually no frontage roads where I live, which is why it looks so strange and impractical to me. One thing I wish they made more use of are those thin one-way offramps that you see in the interchanges. -
Originally posted by: offgreen All the turns are a joke already. If you want them tighter I think you might want to just plan better for at least a slim fragment of realism.quote> exactly.. the current elbow turns for highway and rail are completely illogical. Those turns should have taken over a much greater amount of space.
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TWAK: how did you remove the ballast from under the rail pieces like that?
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Requesting Highway On/Offramp Piece's
Pixelrage replied to Need4Camaro's topic in NAM & Transit Networks
for the life of me, I could never understand why they included such strange looking offramps in this game, I've wanted a replacement one badly. I hate that stupid little cul-de-sac it creates! -
Originally posted by: Krukedogg 1 Lane Left, 2 Lanes Right 2 Lane Left, 3 Lanes Right 3 Lane Left, 3 Lanes Right 2 Lanes Left, 1 Lane Right 3 Lanes Left, 2 Lanes Right quote> I wish these could be implemented, even for highways that have a "Y" shaped split and divide "Cars only" from "All" (or trucks, busses and cars). That could open the door for HOV lanes and other things. My original idea was for the left "branch" of a Y split to go straight while the right branch curves outward and then immediately runs parallel.
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incredible attention to detail on those wilderness scenes!
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Thanks!! That must be why I couldn't find them edit: damn, it doesn't appear to be there, either I even searched through every single thing in the park menu...
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nobody knows?! it seems to be a fairly common one that appears in a lot of CJ's...once again, it's a fence set of 1x1's with a row of pointy trees.
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lots of great stuff to see here. I really love those region shots, they look real.
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Pedestrian Mall Connector for use with NAM
Pixelrage commented on Wilfried Webber's file in Transportation
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It amazes me why this was never put in the game to begin with. I can't wait to see this
