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Dot

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About Dot

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  1. Show us What you're Working On

    Hello, people. Here are two pictures made in two cities: Holyday and Pepinos. The first picture shows the city center of Holyday and the second picture shows the beaches of the river that passes in Pepinos. My best wishes to ya.
  2. Boa tarde gente, essas são fotos de algumas cidades de uma Região. Na primeira foto está o centro da cidade de Holyday. Ela é uma cidade habitada por umas 10 mil pessoas. Nesse centro, vemos um lindo corredor com aterros sanitários. É comum eu reservar o centro das cidades para um grande Aterro Sanitário (que nesse jogo parece um lixão). Eu também gosto de plantar árvores por toda a parte e deixar espaço para a natureza respirar e passear. Na segunda Foto, vemos a praia do rio da cidade de Pepinos. Acho que nela vivem umas cinco mil pessoas. E, por enquanto, é só. Até mais ver, pessoal. Td de bom pra vcs.
  3. Show us your Oddities!

    I guess they just got older and get suddenly replaced by younger sims which are going to study and learn things through their lives.
  4. Que lindo ficou! Colorido e com exaustores nas laterais! Os banquinhos vc pode renderizar separadamente como objetos e adicioná-los usando o editor de lotes, assim como flores
  5. Achei legal o grafite. Carinha até abriu o portão para o carro entrar na casa marrom.
  6. Helena, Montana

    Oh, I never saw someone using real maps to base the streets position of an city. They look cool. The vegetation you put on the flanks of the streetsand roads makes it look like the ones I see in real life. I can even remember their fragrance entering the windows of the moving car as the wind blows through it. Hope you have fun.
  7. solarpunk Dawnville (part 3)

    @Terring, SimCity is made for fun, so don`t worry much about what I said. About the technologies you talked about: I think the self-repairing buildings you mentioned could benefit both from glass and carbon fixing technologies. Using carbon dioxide or silicon dioxide (glass component) they could build and repair themselves using an energy source just like plants do. That wood building looks amazing too. Mining asteroids is like an sailing adventure and there are lot of plans from space teams (like nasa and others) that can serve as inspiration for stories about that. Mining moon, in the other hand, I think is more complicated and, therefore: fertile to cosmonauts imagination. An entire ore processing, smithing, propellants factories and communication facilities could be part of moon base infrastructure to make it easier. An nice place to live for astronauts could include a lot of stuff too. However, in real life, repeated use of the discourse of ``New technologies are going to fix the problems`` to lure people followed by horrible consequences affected me to the point of getting skeptical to this kind of speech. Even thought that I like technologies much. Anyways, keep having fun doing your futuristic cities!
  8. solarpunk Daphnerose (part 1)

    The road entering inside the town and the cool roundabout with people waiting for buses. awakes remembrances of some small cities from countryside. Bird songs, ecological corridors, healthcare... it seems these futuristic people are spreading some magic across stars (or spreading good town administration).
  9. Show us What you're Working On

    Have you ever tried to view SimCity pictures upside down? It is very different.
  10. Rsc, your guide helped to learned how to use plugin-manager and Lot Editor to create and customize lots . I had lots of fun populating a lot with the neutral invisible building. I think that is the point of the game.
  11. Hello! I build an ``Composting park`` 16x16meters (squares) on g-max B.A.T., exported it, opened plugins manager, dragged it to the parks and Lot options on the list. It did not appeared on the Lot option, but appeared on the park. So I edited it as a park that diminishes 1 unit of garbage over 5 tiles and halved it`s landmark and park effects. However, when I open SimCity and try to add it to the town, it don`t appear on the parks list. I guess it was not in the correct folder, but checking in the plugins folder in `` documents/Simcity4/Plugins``, it`s archives are there, however the game does not load it anyways. Also don`t have a clue why it was not accepted as a Lot too, since I made a plane 2D version of it without any props just for this. Anyways, after being able to test it, I wonder I can try making an utilities, farm and other versions of it. Guides which helped me to get here so far: BAT - Getting Started Guide / FAQ / Resources / HelpBy Jasoncw, January 27, 2018 in SC4 BAT & Lot Workshop G-Francis G-max basic guide etc Guides which did not helped me, but I think they are cool: Home Omnibus SimCity 4 Basic Lotting Tutorial, By Evillions, July 10, 2011
  12. solarpunk Dawnville at night

    Don`t worry about delaying. I am receiving your message at year 2850-QP 28:87 P.M. and it seems to be free of distortion or noise. The lights in that city are very charming. The low illuminance of the lights make some city`s details getting even more attention, like the police building and the bioluminescent mushroom like houses. Before sleep, I pointed my scan to the sky and set it to detect this violet and yellow like light emitted by them. Desire you joy as you live whatever time zone of the universe you are currently living on.
  13. Nice suggestion. I am treating trash locally by option, but I could export to neighboring city too. Any option I choose, I just want to treat the trash the ways are possible. Maybe I am looking for a circular economy or whatsoever. I looked at SimCity Devotion advanced search at utilities class and found the ''Mostly garbage, bric-a-brac', a place for people exchanging their trash, reducing 50% of the garbage. I imagined that if people could get paid for their organic/inorganic litter they may get baited into there. I built it and waited about 15 years. It reduced the trash in landfills and stabilized.
  14. Apresentações

    Se essa sua construcao for colocada com o lado menor apontado para o norte, metade dos apartamentos recebem mais luz durante a manha e metade durante a tarde. Achei legal, ficou um prédio iqual a muitos dos que eu na cidade.
  15. This city features trees and vanilla building styles altogether. After the pictures, there is a very talkative section for people who likes reading stuff. The pictures were supposed to be here, but they are in the end of the post instead. Talkative Section 50 shades of green. Nature is not only vegetation, but it is a cool important part of it. I, them, tried to fit vegetation anywhere I could, even gardens or small shrubs over rooftops, but the game denied. The forest in which this city was build is composed mainly of palm tress, blue spruces, pines, small and big deciduous trees. That avoids monochromatic green. Bulldozer and farming. In order to mimic agroecological successional farms, I planted many different trees over the farms. Farms in this game pollute water a lot, and I found not an affordable solution to treat water pollution in this game. Therefore, I allowed myself to overuse bulldozer over the farms many and many times until they get pale brown and pale green color, which pollutes the water just a few, or do not pollute it at all. Low density zones with lovely gardens were also promoted, because they could be used for family farming and planting lots of trees. Ps: I love the natural environment and want to keep it. Simoleons income and land use. I noted that in this game people can not get wealthier, so sims which are in $ houses will aways be $, even if their income, health, education and other stuff increases. Same apply to $$ and $$$. So, in order to prevent places spared by services like hospitals get filled only with $$$ or $$, I used the ``Make it historic`` button on many $ and $$ buildings as soon as they appeared. This made $, $$ and $$$ sims having their houses and other buildings close to each other and enjoying the support of hospitals, schools, firefighters and other services. Big $$$ houses dominated over zones which I forgot to do so. Trash talk in the office. There are few solutions for trash which exists in SimCity, and I have a lot of concerns about how they work and their drawbacks. Example: Why the trash on lanfills affects more desirability than the trash stored in the buildings by the sims? Why do these landfills exists anyways? they are limited. Anyways, I picked landfills and recycle plants as trash ``solutions``. To overcome the long range and almost irremediable effect of landfills over the desirability of $$$ commercial services, I scattered small landfills all over the city, hoping that they get little trash at once, allowing the trash get buried, recycled, or become organic fertilizer before the land get filled up. This did not worked because the game fills them completely one by one, leaving the others landfills totally empty. I, therefore, used the presorting requirement button expecting the organic trash could be used in composting farms, removing most unpleasant smell from the inorganic trash, which could be recycled with careful health concerns. That did not happened, organic presort requirement only boosted the recycle plant effectivity very little (and also haven`t created many jobs). I them used all the trash reduction measures I could use, even started a abrupt transition from wind/solar plants to methane based energy (because I forgot the excess of energy could be sold to people in other cities). I think methane energy plants looks good because seems to require less mining to build than wind/solar power plants. Am I right?). Not being able to diminish the umpleasantbility of the landfills, I tryed something else, like building big plazas and overpriced wonders next to commercial zones. Few to none effect. Intense traffic and medium residential buildings seems to work, but these are uncommon in this town. So I tried two other solutions: I - To leave some commercial zones far away from any landfills. II - Do not caring about the $$$ commercial offices. Some big $$$ houses may be abandoned due to unemployment, but they become fancy $$ houses them. Thanks for clarify me that. I am going to pick some food for myself them.
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